This is my attempt to build a Codex of my own. And it's for one of the most noticeably missing forces in the
40k universe; The Lost And The Dammed. I know that the probable reason
GW doesn't have a list for them is how potentially varied they are. And I also know that there is a Forge World list for them, and the Horus Hersey era Militia And Cults list too. So my aim is to bring the best elements of both of those lists together into a workable Codex Army. For fun and practice in rule writing.
The thing about my army is, the Chaos element is purely optional. Not all rogue elements encountered by the Imperial are going to be Chaos tainted. Some might be simple freedom fighters who want independence from the oppressive Imperium, whilst others might be xeno influenced. If I do this right, this army should be able to present a Genestealer influenced Cult as much as a Chaos one.
First of all, some core rules for the army as a whole:
Uncertain Worth: The first time a unit containing a model with this special rule is required to take a Leadership Test, roll a
D6 and add 4. This result is the Leadership Value for all models in the unit with this special rule for the rest of the game. (Designers Notes: this is one of my favorite things about the forge world list. It's so characterful and makes every game different. So naturally I want to keep it for my own list).
Fanatical: Models with this special rule roll
2D6 and discard the lowest when generating their Leadership Value as a result of the Uncertain Worth special rule. Roll once for all models in a unit with this special rule. (Designers Notes: this obviously makes the random roll more reliable. Perfect for the true believer types).
Militarum Disciplina*: Models with this special rule gain +1
WS and +1
BS. (Designers Notes: this rule (military training in
GW latin) helps to separate professionally trained troops from untrained rabble.)
Heretek*: Models with this special rule gain +1 to their Feel No Pain saves, gaining a 6+ Feel No Pain save if they do not already have one. (Designers Notes: Skitarii wannabes!)
Curse Of Mutation*: A random chart of benefits generated before deployment. Needs more work at present though. Could be caused by experimental gene splicing and environmental factors as much as chaos taint, so there's always room to take it.
* These will be upgrades for various units in the army.
Vox Casters: A unit containing a model equipped with a Vox Caster can reroll the dice when generating a Leadership Value as the result of the Uncertain Worth special rule, but must accept the second result.
OK, now for some unit ideas:
For troops I was thinking of having a unit made up of
IG conscript level troops lead by a Champion who can then be upgraded with Cruse of Mutation, Heretek etc. Very basic but very versatile. Elites are units of Disciples, who are better fighters (start off as Guardsmen level, with the fanatical rule) and have more options. They can also be taken as a retinue for your
HQ, like Space Marine command squads. Then there's the usual Ogyrns, Imperial and Chaos vehicles etc. Led by Demagogues:
HQ
Demagogue: The army leader(s). The ones who started the whole thing or are at least in close cahoots with the one(s) who did. They'll have a stat line like this:
WS:4
BS:4 S:3 T:3 W:3 I:4 A:3
LD:10
Unit Type: Infantry (character)
Special Rules: Independent Character
For wargear, I was thinking of a basic pistol, close combat weapon and flak armor for starters. Then you can give them Provenances of War (some of which will have restrictions) which will affect how the army is formed:
Mutant Master:
restriction: The Demagogue and a unit of disciples taken as this Demagogue's retinue must take the Curse Of Mutation upgrade.
benefits: All units in your army with the Curse Of Mutation upgrade gain the Fanatical special rule.
Heretek Magus:
restriction: The Demagogue and a unit of disciples taken as this Demagogue's retinue must take the Heretek upgarde.
benefits: All units in your army with the Heretek upgrade gain the Fanatical special rule.
Bloody-Handed Reaver:
restriction: The Demagogue and a unit of disciples taken as this Demagogue's retinue must take the Militarum Disciplina upgrade.
benefits: All units in your army with the Militarum Disciplina upgrade gain the Fanatical special rule.
These are just a basic outline though. I want to add more on top of that (for example, the Heretek Magus should turn into a sort of Techpriest in power armor who can repair vehicles etc, whilst the Bloody-Handed Reaver gains a sort of
IG style Voice Of Command special rule).
One other thing I wanted to do was to combine lasguns and autoguns and their pistol equivalents into one catch all weapon for the simplicity of things. Call them heretic pistols/firearms and describe them as a variety of weapons of all sorts.
Oh, and this army needs Pyskers too. Lots of them! And the Chaos marks too.
It's all very basic at the moment, but what do you all think?