SharkoutofWata wrote:While Spiders are good, keep in mind that they can not Flickerjump away from a hungry Mawloc. And if I'm not mistaken, can't Flicker away from Psychic powers.
They can flickerjump away from witchfires, but not maledictions. Flickerjump activates "whenever they are targeted for a shooting attack".
I'd avoid powerblades on the Exarchs. You want your warp spiders to be shooting, not in combat, and chances are if they do get into combat, they're not gonna do a whole lot before dying. The
AP won't really be needed when they're fighting gaunts, and when they're fighting
MCs they're wounding on sixes anyways so they're not likely to do much. 20 points is also pretty expensive.
The Autarch (Archons are Dark Eldar) probably won't be very useful against Flyrants or hordes. He might be able to pick off a walking
MC though. You've got nothing to take advantage of his reserve manipulation. I'd personally stick with the Farseer and either put him with reapers to cast buffs, or put him on a jetbike with some windriders to cast offensive spells.