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Best Hull-Mounted Weapon Option.
Heavy Bolter
Heavy Flamer
Mix of Both

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Made in us
Dakka Veteran






Hey mates pretty simple question for debate for you all. Currently running a Mechanized IG list using the Death Korps of Krieg Grenadier Assault Brigade, and just had a question on the Chimeras. As I am basically fielding squads of Storm Troopers in Chimeras, I opted to give them the Hull-Mounted Hvy. Flamer to go with the Autocannon Turret. However, some people feel that I should run the Hull-Mounted Hvy. Bolter still for the dakka.

Just got me wondering which Hull-Mounted weapon do you prefer for your Chimeras. Appreciate the feedback mates.
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

Hi Ironwolf,
Personnally, I keep the HB because, with BS3, more dakka is good.
Plus, if you chimera is assaulted, it is basically dead, and to shoot with the HF, you have to be really close to the ennemy.
The long range of the HB is nice: even if you hit less ennemies in 1 turn than with a HF, during a game you can shoot several times.
However, I havn't used the HF, so I can't compare.

   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

If you get a few vehicles all showing their fronts to the enemy, flamers. Vehicles do not get locked in combat, so if they assault the front, back them up or turn in and hose them down with the flamers.
If you are staying at range or splitting up, HBs.

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Made in us
Stalwart Veteran Guard Sergeant





USA

I usually prefer heavy flamers as I haven't had much luck with the HB's because of the BS3.. only 1.5 shots will hit, and then there's wounding, armor/cover saves, etc. People like to get close and assault my chimeras so I've never had too much problem getting into range to use the HF. You may have to get in close to use the HF, but if you do it's usually at least 5 automatic ignores cover hits in 1 turn, which is about as many as the HB would get throughout the entire game. It's exceptional against non MEQ armies/units.

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Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

A lot of it depends on the role of the unit.

Heavy Flamers are what I generally put on chimeras transporting short ranged infantry (where the HF can be used in direct support of the infantry and generally be more mobile) or chimera hulled artillery vehicles (like Manticores, to react to DSing or outflanking units if they must)

I generally put heavy bolters on chimeras that have heavy weapon oriented infantry in them (e.g. platoon infantry) where they probably arent gonna move much and are just gonna sit back and shoot a lot.

For an Assault Brigade, I'd probably go with Heavy Flamers.

This message was edited 1 time. Last update was at 2016/03/14 15:48:08


IRON WITHIN, IRON WITHOUT.

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Made in us
Longtime Dakkanaut




Depends on what's inside. If it's a unit that wants to get closer to my enemy then the HF. If not then HB
   
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Ultramarine Master with Gauntlets of Macragge





Boston, MA

While a heavy bolter gets to shoot more often than the heavy flamer does, there will be few times where you say "that heavy bolter really saved my bacon" when stacked up with a heavy flamer. I'd rather use heavy flamers for when mobs of enemies get too close or some unit deep strikes in my backfield and I want to torch it while it's still bunched together.

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Made in us
Executing Exarch






Having run a 12 strong chimera list I can tell you that heavy flamers are better hands down.

Most will argue range but you aren't putting out the fire power down range but they wont do that much damage anyway especially when you have to often move around. So it stops you from standing still and letting your opponent dictate the game. Plus it baits them into foolishly charging a chimera and putting themselves into flame template formations. Burny Guard are highly underrated.

This message was edited 1 time. Last update was at 2016/03/16 19:39:00


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Made in ca
Regular Dakkanaut




I've used a mix due to how my Chimeras are modeled. I much prefer the HF, however. I'm in the process of converting all my Chimeras to have them, and all my artillery have them.

If your opponent forgets the Chimera has them or just doesn't pay attention, they can be a nasty surprise for them. Combining a Chimera's HF with a full flamer PCS is also pretty damn fun when it works...
   
Made in us
Tunneling Trygon






I'd change the turret to a Heavy Flamer before the mounted Bolter. That Bolter can just shoot forwards, but sometimes I want the Flamer to hit the same target as the Lasgun Arrays, and for that I need turret capabilities.
   
Made in us
Longtime Dakkanaut





Heavy Flamers for me especially if you are planning on moving your Chimeras often. It makes no sense to have another shooting weapon that will need 6's to hit making it even worse then it actually is. If you are planning on usuing them more as stationary firing support units then give them Heavy Bolters.

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Made in us
Humorless Arbite





Maine

It is very easy to magnetize those parts. while I seem to prefer the HB, for an assault squad I'd run the HF. I swap armament depending on the units role.

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Made in us
Hardened Veteran Guardsman




New York

Heavy bolters are my favorite, you won't always be in range for the heavy flamer and the best assault squad (ogryn) can't take a chimera IIRC. Plus, if you bring a inquisition chimera, you can take psybolts to make it S6

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Yet for all this thankless sacrifice a Guardsman is a man, just like you. He has no millennia-old genetic engineering, no prophetic leader, no miracles of faith. He has his lasgun, his orders, and those beside him. He is the Imperial Guard.

And he will hold the line.

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Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

Ogryns can take a Chimera or Taurox as a DT.

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Cog in the Machine



Pittsburgh, PA

I generally prefer heavy flamers, they are just far more useful than the heavy bolter, and you have the multi-laser on top if you want some long ranged dakka.

In my guard army I field 3 chimeras. 2, which have melta guns in them, have heavy flamers, and 1, which the company command hide in has a heavy bolter.
   
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Humorless Arbite





Maine

I find the results surprising. I would have figured mix to score higher.

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Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

I've always preferred the heavy bolter, it helps make each Chimera into its' own little Dakka bus.

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Decrepit Dakkanaut




I'm honestly shocked that the Heavy Bolter is doing so well, seeing that it has a pitiful damage output.

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Indeed - what sort of bastard would want to use their codex?

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Slayer-Fan123 wrote:
I'm honestly shocked that the Heavy Bolter is doing so well, seeing that it has a pitiful damage output.

Well the Heavy Flamer has to actually survive long enough to get in range to do anything
   
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Pyromaniac Hellhound Pilot






Schrott

Personally, my Chimeras have never gotten close enough to use a Heavy Flamer. Perhaps its just bad luck or something. But the HB has been fired more due to its range on my Chimeras.

That and when I got my hands on the IA book, my chimeras only run an Auto cannon. Its been a deciding factor is several battles now, the simple fact that Auto Cannon rounds were flying into the targets as opposed to a Multi Laser or HB or HF.

But a AC + HB Chimera is what I tend to run 99% of the time (even if the tank isn't modeled with a HB, I run out of those quickly)

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Boom! Leman Russ Commander




New Zealand

Heavy bolters because a minor chance to damage is better than no chance at all.

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Longtime Dakkanaut





North Carolina



I usually just stick with a heavy bolter for the hull weapon.

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Made in us
Decrepit Dakkanaut




 CrownAxe wrote:
Slayer-Fan123 wrote:
I'm honestly shocked that the Heavy Bolter is doing so well, seeing that it has a pitiful damage output.

Well the Heavy Flamer has to actually survive long enough to get in range to do anything

Well you're rushing them with the Veterans anyway. If it gets stranded, an average of 1.5 S5 AP4 hits won't contribute. The potential for damage is just that much better with the a Heavy Flamer.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Auspicious Daemonic Herald





Slayer-Fan123 wrote:
 CrownAxe wrote:
Slayer-Fan123 wrote:
I'm honestly shocked that the Heavy Bolter is doing so well, seeing that it has a pitiful damage output.

Well the Heavy Flamer has to actually survive long enough to get in range to do anything

Well you're rushing them with the Veterans anyway. If it gets stranded, an average of 1.5 S5 AP4 hits won't contribute. The potential for damage is just that much better with the a Heavy Flamer.

Yeah but the chimera is dead before it gets within template range. Heavy Flamer may have a better damage but that doesn't matter if you never fire it

At least with the Heavy Bolter you can snap fire it while you zoom forward. That barely does anything yes, but anything is better then nothing.
   
Made in us
Dakka Veteran






 Engine of War wrote:
Personally, my Chimeras have never gotten close enough to use a Heavy Flamer. Perhaps its just bad luck or something. But the HB has been fired more due to its range on my Chimeras.

That and when I got my hands on the IA book, my chimeras only run an Auto cannon. Its been a deciding factor is several battles now, the simple fact that Auto Cannon rounds were flying into the targets as opposed to a Multi Laser or HB or HF.

But a AC + HB Chimera is what I tend to run 99% of the time (even if the tank isn't modeled with a HB, I run out of those quickly)


I too am planning on fielding Storm Chimeras from the DKOK Grenadier Assault Brigade list, and their Chimeras come with Autocannon Turrets base, which is pretty awesome. Reason I opted for the Hvy. Flamer atm is that since Grenadiers (basically Storm Troopers/Militarum Tempestus Scions) are armed with Hot-Shot Lasguns and Meltaguns, then they have to be 12 to 18 inches away to do anything at all. And by that point I should be able to utilize the Heavy Flamers then. Already have tested it out and it has worked well for me so far. When I have tried out the Hull-Mounted Hvy. Bolter, it has never done anything amazing other then pick off the occasional infantry unit, but nothing to get me excited about. And it makes sense in my case as my Army needs to get close in order to be effective, and while it isn't the smartest idea since I am IG, my army has done surprising well for the most part. Plus the Hvy. Flamer gives me a horde control weapon.

This message was edited 1 time. Last update was at 2016/03/18 00:04:48


 
   
Made in us
Hardened Veteran Guardsman




New York

Heavy flamer has a better damage output if you can get it in range.... There's a lot more things that can hurt a Chimera in CC than at range so I've found it's to try not to get to close to enemy infantry with the Chimera unless its transporting an assault/ close range squad.

Bolters can't hurt a chimera at range but a tac squad in CC will krak it to death.

He's been ferried through hell on a ship that's ten thousand years old to some godforsaken, war-torn rock; He is one of ten million men snatched from his home to fight a war he barely understands; He wages war against devouring hiveminds, ravenous demons and hordes of hyper-advanced aliens with strange technologies and sorceries he never dreamed existed; no one will remember his sacrifice, there will be no records of his deeds, no glorious parades in his honor, and no remembrance of his name. All he will earn is a shallow, unmarked grave on a forgotten world untold lightyears from home.

Yet for all this thankless sacrifice a Guardsman is a man, just like you. He has no millennia-old genetic engineering, no prophetic leader, no miracles of faith. He has his lasgun, his orders, and those beside him. He is the Imperial Guard.

And he will hold the line.

Ferox 1st Calvary Regiment 2500pts 
   
Made in gb
Boosting Black Templar Biker






Depends what the chimera is for. Melta vets, I go with HF, because I want to be close for the melta USR. Backline, i'll go with HB (Especially if im playing Inquisition for the Psybolt goodness, S6 AP4 is no autocannon, but its close enough).

Although, I prefer the Autocannon turret chimeras can take from FW. But if I could put autocannons on everything, I would. My SM would have autocannons instead of arms and legs
   
 
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