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5man Blood Claw unit w/ Power Fist in Razorback - Worth? or Worthless...  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut




In thinking through the Iron Wolves formation, which says I must take at least 2 units of Bloodclaws and a transport to go with them, I'm facing these thoughts;

1) Go Razorback, so that I can take advantage of all the free weapons/upgrades for the vehicles
2) Therefore, go 5 man Blood Claw - as a 6 man isn't going to make any difference (right?...)

3) So, in thinking which options to add: adding a shooting weapon the Flamer is the only awesome way with BS3, right? but adding this to a squad almost seems a waste... dunno if it's worth, regardless...
4) Finally, the BIG reason for this post, and my honestly hopeful request of your experience =>

Should we throw a Power Fist into this squad?
it opens all kinds of potential, whether it be monstrous creatures or AV.
Is it worth 25pts for a 5man to run it?

Razorback is dakkadakka til they get popped, then Blood Claws become a pack with a punch w/ the Claw.
a real threat.

Please - and thank you

This message was edited 1 time. Last update was at 2016/03/16 02:33:20


 
   
Made in us
Decrepit Dakkanaut




No point. Razorbacks are easily popped and it isn't even an assault vehicle; the Power Fist won't be used and ultimately wasted points.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Stealthy Space Wolves Scout




Germany, Frankfurt area

Keep the squad cheap und use it only for sitting on backfield objectives. Don't actually think they could handle anything apart from other cheap MSU objective grabbers,

 
   
Made in us
On a Canoptek Spyder's Waiting List




Dallas, Texas

As someone who spams cheap msu objective grabbers, a unit of 5-6 blood claws with a power axe and maybe a melta bomb is a unit that will give me plenty of trouble. If what you play against is often cheap msu spam, that might work for you. I recommend the axe/bomb over the fist because you avoid losing an attack to a specialist weapon but can still hit a vehicle/MC and you save 5 points.

The razorback, however, I have trouble recommending outside of the Ironwolves formation. In the Ironwolves, sure, load a razorback up with free gear and rocket it across the board. Otherwise, I'd pod them in or just have them hang out in the backfield on foot.
   
Made in us
Regular Dakkanaut




Wow - thank you for the responses!
Exactly what I was looking for.

The Meltabomb will cost 15 points, due to WGPL upgrade 'n all, not sure if that's worth - but I definitely really appreciate it guys/gals!

Go Razorback (cuz of IronWolves) and keep the Squad cheaply Chainsworded.

Got it
   
Made in us
Nurgle Chosen Marine on a Palanquin






Honestly, I don't know how useful a single power fist attack will be. However, I tried out Ragnars pod company and tossed a pack leader with power fist in every GH unit and it worked out great! That way, instead of a single WS3 attack, you get 2 WS4 attacks, though with the character you can be singled out in challenges, which is a bit rough.

   
Made in ca
Longtime Dakkanaut





Canada

I would say flamer and WGPL with combi flamer would do you a bit better for the same points, you can move 12" disembark and roast something that way.

 
   
Made in us
Regular Dakkanaut




hmmm... wow not bad.

12" move + 6" disembark + 8" template x2

20pts + 5pts for MB

that's touching deployment edge right there...

This message was edited 2 times. Last update was at 2016/03/16 20:42:42


 
   
Made in ca
Longtime Dakkanaut





Canada

25 for 1 flamer and 1 combi (10 for WG, 10 for combi) but the range is pretty impressive, you can catch stuff if you went 2nd pretty easily.

This is the same reason that I'm surprised more people aren't considering a LR with TDAWG or WG in it, 24" charge is not out of the realm of reality, esp if you have some Wulfen near by at the start of your turn.

 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





Excuse the noobness that may be present here, but don't any vehicles that move more than 6" forfeit the ability to disembark their contents?

This message was edited 1 time. Last update was at 2016/03/16 21:58:42


7500 pts Chaos Daemons 
   
Made in us
Regular Dakkanaut




Iron Wolves formation from the new Curse of the Wulfen book for Space Wolves allows a 12" Disembark, also it allows a +6" flatout distance to its vehicles

the new Deathpack formation out of the starter box for space wolves allows for the Wolf Lord and his TWC unit to run and charge too...

Lots of first turn assault going on for the Space Wolves.

For a bit I ran the Stormwolf with Wulfen inside, off the Skysheild Landing Pad w/ the "Ready for Takeoff" 5pts upgrade.

Worked out more often than not.

However if it's alpha'd it sucks having to foot slog the Wulfen =/
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





Thank you, good sir, for increasing my knowledge of my opponent's armies.

I would have been caught in the open with that one if I was unaware.

7500 pts Chaos Daemons 
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

 More Dakka wrote:


This is the same reason that I'm surprised more people aren't considering a LR with TDAWG or WG in it, 24" charge is not out of the realm of reality, esp if you have some Wulfen near by at the start of your turn.

I was thinking about this too. But then you charge and kill a unit (chaff if your opponent is decent) and then all you have is a Land Raider and termies right in front of the enemies guns. Maybe combined with a Deathpack and drop pod support. But the only Aux you could squeze in would be Wolfkin and I'm not inclined to buy 2 boxes of Fenrisian Wolves just to try something...on the other hand I really love the raider and termi models...

 
   
Made in us
Regular Dakkanaut




Haha no doubt, the models are amazing - but at less than 2k pts it just doesn't seem viable... the LR can do its own thing, sure - but the termies are more than anything that initial whallop then they draw fire. In q stated attack, where I have turn by turn plays consistent then Terms would fill a spot tactically and not just be the tough kids on the block.


Automatically Appended Next Post:
Been playing on the bloodclaw/razorback and find putting pts into them isn't as awesome as just having them as ablative wounds for say Iron Priests on TWM that are moving up the table needing protection, or for Runepriest who will need something to keep them from standing wide open.

Even Rhothen, I'd want those models to be moving separately via bike/mount and join up when its advantageous instead of waiting around for me to use them disembarking.


Automatically Appended Next Post:
Finding:
- ObSec
- 3+ saves T4 w/ aTSKNF
- slaptastic amounts of CC for taking out lesser units like firewarriors or scouts.
- camping and dying cheaply.

Putting more into them than this just seem to work out =\

This message was edited 2 times. Last update was at 2016/03/21 16:13:06


 
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

They are not ObSec in a Wolf Claw Strike Force :(

 
   
Made in us
Spawn of Chaos




With 1850 Ironwolves, I get my Murder Pack in behind the flamer squads. Roll up 12" Deploy and Pop Smoke on the Razor... And as others have mentioned, lot of flamer fun.

I have to agree that the PF isn't worth it on the BCs, and I have a serious doubt that my GHs will benefit any more then my BCs. Then again, those with lots of love of pods and Rengar's Falling Pods of Doom formation, I'm sure those Fists are nasty.

If my Grey Hunters are Charging though, I really, really doubt that they are going to either a) have much to hit left, or b) will live to swing that first. a) Doesn't apply to the BCs in question in the OP, but b does. Whatever your charging had bet not have power-weapons.

A Note on Counter Charge. IF you can get some T1 charges off the Wulfen and you have tossed the Ironwolves out of their transports, then you could possibly justify the fists in a counter charge, and multi-charge as well.
   
Made in us
Regular Dakkanaut




I'm honestly kinda curious on the flamer loadout. I'll roll with a flamer in each unit in twin-las Razorback, see how well they do. I've found that people tend to throw lesser CC squads at them to mop up, or sloppy seconds off their greater units in CC like terminators - so the flamers could do quite well on that.

I've yet to pull off, nor see in battle reports, a successful use of Counter-Charge via the detachment boon so I'm honestly just going Iron Wolves and doing a wulfen unit as part of a normal detachment instead to keep my points more effectively spread out throughout a list w/ variety.

Great tactics everyone, I appreciate it - learned quite a bit here =)

This message was edited 1 time. Last update was at 2016/03/31 05:39:00


 
   
 
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