Hellacious Havoc
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Hi guys, i have recently received a large sum of grey knights for my birthday and since I do not have a Grey Knights army it is all new to me. I have made the following list as to how I believe I should construct my models. They are currently unassembled so any pointers on load out changes will be great along with a reason why.
1498 Pts GK
HQ
Librarian (110 Pts) Nemesis Warding Stave, Terminator Armour, Psychic Hood, FgGren, KrGren, Psyk-out Grenades, ,
Troops
Terminator Squad (178 Pts)
- Terminator (4): FgGren, KrGren, Psyk-out Grenades, Terminator Armour, Storm bolter, Nemesis Force Halberd(4), ,
- Terminator Justicar (1): Nemesis Warding Stave, Storm bolter, Terminator Armour, FgGren, KrGren, Psyk-out Grenades, ,
Elites
Purifier Squad (150 Pts)
- Purifier (4): FgGren, KrGren, Psyk-out Grenades, Power Armour, Storm bolter, Nemesis Force Sword(4), Psycannon, ,
- Knight Of The Flame (1): Nemesis Warding Stave, Storm bolter, Power Armour, FgGren, KrGren, Psyk-out Grenades, ,
Purifier Squad (150 Pts)
- Purifier (4): FgGren, KrGren, Psyk-out Grenades, Power Armour, Storm bolter, Nemesis Force Sword(4), Psycannon, ,
- Knight Of The Flame (1): Nemesis Warding Stave, Storm bolter, Power Armour, FgGren, KrGren, Psyk-out Grenades, ,
Paladin Squad (295 Pts)
- Paladin (4): FgGren, KrGren, Psyk-out Grenades, Terminator Armour, Storm bolter, Nemesis Force Sword(4), ,
- Apothecary (1): FgGren, KrGren, Psyk-out Grenades, Terminator Armour, Narthecium, Nemesis Force Sword, counter, ,
Heavy Support
Nemesis Dreadknight (185 Pts) Dreadknight Armour, Power Fist, Master-crafted Nemesis Daemon Hammer, Heavy Incinerator, Personal Teleporter, ,
Nemesis Dreadknight (185 Pts) Dreadknight Armour, Power Fist, Master-crafted Nemesis Daemon Hammer, Heavy Incinerator, Personal Teleporter, ,
Lord of War
Lord Kaldor Draigo (245 Pts) FgGren, KrGren, Psyk-out Grenades, Terminator Armour, Storm bolter, The Titansword, Storm Shield, ,
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Rampaging Carnifex
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A Warding Staff on the Librarian is good but a warding staff on the Terminators and Purifiers is unnecessary. You should instead give the Terminators and Purifiers a Hammer each (1 per 5 models), since it gives AP 2 and is able to crack open vehicles more easily. Also, you should give it to one of the non-character models in the unit (not the Justicars) so that if he is challenged, he won't strike at initiative 1.
Also also, you should give a Terminator a Psycannon (again, not the justicar and not the same Terminator that has a Hammer). Psycannons add a lot of offensive ranged damage to a Terminator unit.
If you can, use magnets for the melee weapons to allow switching between swords, halberds and falchions. But the hammer and psycannon can be glued on because those shouldn't change.
One of the strengths of Purifiers is that they can take 2 special weapons per 5 man, so you should take advantage of that and give them 2 incinerators or psycannons per 5man. Also, Purifiers desperately need a transport to be effective (They can't Deep Strike like other Grey Knights). Their main ability, Cleansing Flame, is extremely short range. A Rhino at least would be good, allied Drop Pod is preferred. If you don't want to do that, then I suggest building them as Interceptors instead and give them 1 incinerator per 5 man. That way you don't need to purchase a transport.
When building the models, it would be best to magnetize their backpacks to switch between interceptors or purifiers. That way you don't need to choose when building them, you can decide to switch later as points allow.
Paladins are cool, but you could play them as normal Terminators instead to give yourself points for the Psycannons and Hammers on other units. The extra wound and FnP is neat until you run into a TW Calvary with Hammers (instant death) or Ork nobs with Claws or Wraithknights with S 10/D or almost any good melee unit in the game. At that point they're just as resilient as normal Terminators. But for modeling purposes they're exactly the same, so build them however you like and just play them as whichever model suits you at the time (Terminator or Paladin).
The Dreadknight's Hammers are not master-crafted. The Sword is the weapon of choice for Dreadknights (because it is master-crafted). Don't glue the weapons in place. Put together and paint the Heavy Incinerator and the Heavy Psycannon and the Hammer and Sword but don't glue them on the arms. They're easily removable without magnets so you can equip/unequip the weapons whenever you need to.
Draigo's a boss.
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