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Made in ie
Norn Queen






Dublin, Ireland

Following on from my Anphelion Project campaign (IA4 2nd ed) http://www.dakkadakka.com/dakkaforum/posts/list/628950.page

and Raid on Kastorel Novem (IA8 v1) http://www.dakkadakka.com/dakkaforum/posts/list/643570.page (if you like this one, check them out )

I rooted out IA11 - The Doom of Mymeara and decided to do something similar. Hope you enjoy!

The book focuses on Eldar war hosts launching an attack on the ice world Betalis III and their imperial adversaries, consisting of several Imperial Guard regiments under Myndoras Odon, Bran Redmaw's company of Space Wolves and Titans from the Legio Gryphonicus.

A Wikisummary can be found here:

http://warhammer40k.wikia.com/wiki/Mymeara

The campaign itself has 5 missions overall including one Apocalypse game. The campaign is spit into 2 halves with games 1-3 from the first half giving bonuses to the final 2 games but more of that anon.

Mission 1:
Encounter at Relay Station 849/X.

Objectives:
The side with the most scoring units in the Imperial Deployment zone is the winner. No other conditions apply.

Game length:
4 turns

IG Psychic powers:
N/A

Eldar Psychic powers:
N/A

IG Warlord trait:
Warlord and unit can reroll 1s in shooting.

Eldar Warlord trait:
Warlord and unit can reroll 1s in hth.

Mission special rules:
Night fight, reserves, 4 turn game with possible 5th.

Deployment:
The Imperial forces can choose a table quarter at the start of the game and deploy 6 aegis lines, 2 AA batteries and a bunker there. This then becomes their deployment zone. The Eldar deploy in the opposite quarter of the table.

IG forces (1000 points and only 2 units of type “Tank” allowed):

Spoiler:
+++ New Roster (1100pts) +++

++ Astra Militarum: Codex (2014) (Combined Arms Detachment) ++

+ HQ +

Company Command Squad [Carapace Armour]
····Company Commander [Carapace Armour, Frag Grenades, HoC: Kurov’s Aquila, Krak Grenades, Orders, Power Sword, Refractor Field, Warlord]
········Laspistol [Laspistol]
····2x Veteran w/ Flamer [2x Flamer, 2x Frag Grenades]
····2x Veteran w/ Lasgun [2x Frag Grenades, 2x Lasgun]

+ Troops +

Infantry Platoon
····Heavy Weapons Squad
········3x Autocannon Team [3x Autocannon, 6x Flak Armour T, 6x Frag Grenades T, 3x Lasgun]
····Heavy Weapons Squad
········3x Heavy Bolter Team [6x Flak Armour T, 6x Frag Grenades T, 3x Heavy Bolter, 3x Lasgun]
····Infantry Squad
········8x Guardsman [8x Flak Armour, 8x Frag Grenades, 8x Lasgun]
········Guardsman w/ Flamer [Flak Armour, Flamer, Frag Grenades]
········Sergeant [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol]
····Infantry Squad
········9x Guardsman [9x Flak Armour, 9x Frag Grenades, 9x Lasgun]
········Sergeant [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol]
····Platoon Command Squad
········Chimera [Heavy Bolter, Heavy Flamer, 2x Lasgun Arrays, Searchlight, Smoke Launchers]
········Guardsman w/ Lasgun [Flak Armour, Frag Grenades, Lasgun]
········3x Guardsman w/ Meltagun [3x Flak Armour, 3x Frag Grenades, 3x Meltagun]
········Platoon Commander [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Orders]

Infantry Platoon
····Heavy Weapons Squad
········3x Autocannon Team [3x Autocannon, 6x Flak Armour T, 6x Frag Grenades T, 3x Lasgun]
····Infantry Squad
········8x Guardsman [8x Flak Armour, 8x Frag Grenades, 8x Lasgun]
········Guardsman w/ Flamer [Flak Armour, Flamer, Frag Grenades]
········Sergeant [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol]
····Infantry Squad
········9x Guardsman [9x Flak Armour, 9x Frag Grenades, 9x Lasgun]
········Sergeant [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol]
····Platoon Command Squad
········3x Guardsman w/ Flamer [3x Flak Armour, 3x Flamer, 3x Frag Grenades]
········Guardsman w/ Medi-pack [Flak Armour, Frag Grenades, Lasgun, Medi-pack]
········Platoon Commander [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Orders]

+ Fast Attack +

Vulture Gunship (FW) [Extra Armour, Nose-mounted Heavy Bolter, Searchlight, Twin-linked Punisher Cannons]

+ Heavy Support +

Wyvern Battery
····Wyvern [Heavy Bolter, Searchlight, Smoke Launchers, 2x Twin-linked Stormshard Mortar]

++ Fortifications and Stronghold Assault (2013) (Fortification Detachment) ++

+ Fortification +

Aegis Defense Line [Gun Emplacement with Quad-gun]

Created with BattleScribe (http://www.battlescribe.net)


Eldar forces (1500 points):

Spoiler:
+++ New Roster (1495pts) +++

++ Eldar: Corsairs (2015) (Combined Arms Detachment) ++

+ HQ +

Corsair Prince [Brace of Pistols, Haywire Grenades, Heavy Mesh Armour, Plasma Grenades, Shadowwave Grenades, Shimmershield, Void Sabre]
····Cloud Dancer [Twin-linked Lasblaster]

+ Elites +

Corsair Malevolent Band [Corsair Jet Packs, Mesh Armour, Plasma Grenades]
····7x Corsair Malevolent w/ CCW and Pistols [7x Brace of Pistols, 7x Close Combat Weapon]
····3x Corsair Malevolent w/ Venom Blade and Pistols [3x Brace of Pistols, 3x Venom Blade]

Corsair Wasp Squadron [Corsair Void Burners]
····Wasp [Corsair Kinetic Shroud, 2x Scatter Laser, Wasp Jump Pack]

Corsair Wasp Squadron [Corsair Void Burners]
····Wasp [Corsair Kinetic Shroud, 2x Scatter Laser, Wasp Jump Pack]

+ Troops +

Corsair Cloud Dancer Band [Eldar Jetbike, Mesh Armour]
····4x Cloud Dancer w/ Scatter Laser [4x Brace of Pistols, 4x Scatter Laser]

Corsair Ghostwalker Band [Corsair Jet Packs, Mesh Armour, Plasma Grenades, Shadowwave Grenades]
····5x Corsair Ghostwalker w/ Lasblaster [5x Lasblaster]

Corsair Ghostwalker Band [Corsair Jet Packs, Mesh Armour, Plasma Grenades, Shadowwave Grenades]
····5x Corsair Ghostwalker w/ Lasblaster [5x Lasblaster]

Corsair Ghostwalker Band [Corsair Jet Packs, Mesh Armour, Plasma Grenades, Shadowwave Grenades]
····5x Corsair Ghostwalker w/ Lasblaster [5x Lasblaster]

Corsair Ghostwalker Band [Corsair Jet Packs, Mesh Armour, Plasma Grenades, Shadowwave Grenades]
····5x Corsair Ghostwalker w/ Lasblaster [5x Lasblaster]

+ Fast Attack +

Corsair Nightwings [Corsair Kinetic Shrouds]
····Corsair Nightwing Interceptor [2 x Shuriken Cannons, 2x Bright Lances]

+ Heavy Support +

Corsair Fire Prism Squadron
····Corsair Fire Prism [Prism Cannon, Shuriken Cannon]

Corsair Fire Prism Squadron
····Corsair Fire Prism [Prism Cannon, Shuriken Cannon]

Corsair Fire Prism Squadron
····Corsair Fire Prism [Prism Cannon, Shuriken Cannon]

Created with BattleScribe (http://www.battlescribe.net)



Deployment:
The IG chose the table side with one of the hills for better LoS and setup their defence line there.






+++Access code: Alpha Kapa 595/Inq R+++
+++Checking.....+++
+++Clearance level and access verified+++
+++Begin visual log playback of Archive MM/894.M41/Arc+++
+++Accessing.....Audio, Visual. Transcribe or multiple records?+++
+++Multiple+++
+++Hold.....Beginning playback+++


Spoiler:

7am standard Terran sidereal. Chimera Foxtrot begins its scouting advance into the deep ice fields of Betalis 3. Early reports indicate no anomolies or Xenos activity.



Relay outpost 849/X's Imperial garrison begin their standard early morning patrols 7.05am sidereal.



Betalis 3s global surveilance satellite captures Imperial forces circa 7.08am sidereal.



7.15am standard Terran sidereal. Deep field Servoskull outliers capture Xenos forces entering the proximity of grid 6 Alpha. Servoskulls go dark 1.3 seconds later.



Primary Imperial scanners suffer anomalous interference 7.17am. Secondary system report multiple incoming target locks of unknown origin.



Imperial Quad batteries cycle to acquisition mode and attempt to engage Xenos targets. Range finders confirm negative ACQ locks.



Chimera Foxtrot moves to engage Xenos forces at close range 7.20am sidereal.



End of turn 1:



Defence grids go Alpha Red as multiple Xenos forces are sighted well within Imperial defence protocols. Imperial forces immediately call for Air Support and additional ground forces to relay Station 849/X.



Chimera Foxtrot reports missile locks and multiple energy weapon hits 7.28am sidereal.



Relay Station defence augurs register further Xenos forces entering grid 3 Alpha at 7.30am sidereal.



Squad Kapa report heavy casualties under fire from Xenos forces at defence cordons two and four. Their position holds however.



Contact with Foxtrots Machine Spirit goes dark at 7.36am sidereal. Communication relays attempt to establish contact with Platoon Command Theta there after.



Surviving members of Squad Kapa rally and engage Xenos forces in vicious hand to hand combat 7.40am sidereal.



Heavy weapon teams Alpha, Bravo and Charlies bio signs go dark under sustained Xenos fire. However Captain Woodsy confirms Xenos forces have been initially repelled.



Contact is re established with Platoon Command Theta 7.46am sidereal. They continue to engage Xenos heavy support units deep in the ice fields of Betalis 3.



End of turn 2.



Multiple Xenos reinforcements are reported entering defence grid 2 Alpha 7.51am sidereal. Imperial Designation ++Cloud Dancers++



Thermal imaging from Servoskull Omega reports multiple Xenos forces within the perimitter of Relay Station 849/X. Captain Woodsy again voxs reinforcement protocol Alpha.



Platoon Command Theta comes under sustained Xenos fire 7.55am sidereal.



Platoon Command Sigma engages Xenos forces with Flame units in grid 1 Alpha.



Squad Gammas Biosigns go dark at 7.57am sidereal under horrific fire from long range Xenos heavy support.
Secondary Vox contacts report no survivors.



Station 849/X relays situation +++Omega-Extremis+++ to Orbital platforms as Xenos Air Support and Ground forces penetrate Primary defence lines.



Platoon Command Sigma reports 80% casualties 8.00am sidereal.



8.02am sidereal. Orbital Vox is re established as Imperial Gunship “HammerHand” enters grid 1 Alpha and engages Xenos designation ++Cloud Dancers++



Captain Woodsy voxs grid-wide “Danger Close” protocols against Xenos forces as Imperial reinforcements arrive 8.05am sidereal.



Platoon Command Theta reports 40% casualties in pursuit of Xenos heavy support units.



Orbital relays capture grid 1 Alpha 8.12am sidereal.



Deep thermal imaging reports Xenos designation ++Cloud Dancers++ fleeing grid 2 Alpha 8.13am sidereal.



Orbital relays reaffirm pict capture of grid Alpha 1. Xenos forces are confirmed at <25% combat efficiency.



Platoon Command Theta voxs ++Kill Confirm++ status 8.17sm sidereal. Captain Woodsy issues fallback orders there after.



End of turn 3.



Imperial Servoskull outliers report Xenos heavy support entering grid 3 Alpha 8.12am sidereal.



Gunship “Hammerhand” confirms secondary Xenos kill 8.14am sidereal.



Orbital relays confirm Xenos Air Support leaving grid 1 Alpha 8.17am sidereal. Secondary scans confirm no further Aerial activity.



23 seconds later secondary Xenos forces are sighted leaving grid 3 Alpha. No further enemy contact is verified.



Captain Woodsy rallies all remaining Imperial forces to secondary defence lines and confirms full Xenos withdrawal
8.20am standard Terran sidereal.



End of game.



Games Result:
Spoiler:
Scoring units in Imperial DZ:
Imperial forces 4 – 2 Eldar Corsairs


Thanks for viewing as always! Hope you enjoyed the read

This message was edited 1 time. Last update was at 2016/04/01 09:54:47


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Dakka Veteran





Love it! The 'thermal imaging' and other data capture pictures are the best.

Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill 
   
Made in ie
Norn Queen






Dublin, Ireland

Thanks Saber, should have game two up this week.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in ie
Norn Queen






Dublin, Ireland

Game 2 part 1 is up

Game 2 of the Mymeara campaign sees Imperial forces trying to breakthrough the Bregan glacial pass under fire from Eldar scouts and support units. It represented a key strategic area, forming the only land bridge between the refinery complex and Port Ryira.
The game was listed at 2k points + 1k of superheavies but I reduced this to circa 2.3k per side due to space and time.
Deciding to deviate slightly from the main plot characters, I introduced Pask to lead the Imperial breakthrough and Asurman to lead the Eldar attack.

Mission 1:
The Battle at Alnitac.

Objectives:
The Imperial forces receive 3 Vps per scoring unit inside the Eldar DZ at the end of the game. The Eldar score 1 VP per imperial unit destroyed or broken at the end of the game.

Game length:
6 turns

IG Psychic powers:
N/A

Eldar Psychic powers:
N/A

IG Warlord trait:
Pask: Preferred enemy: Eldar for unit.

Eldar Warlord trait:
Asurman: Split fire, reroll 1s once per game, d3” per run.

Mission special rules:
Reserves (50% of forces must begin in reserves), Superheavies, Victory points.

Deployment:
The winner of the roll off chooses deployment zones. Roll off determines who goes first. IG attempted night fighting but failed.
I decided to make the robg hillsides impassible terrain as were the square hills to represent the narrow glacial pass where the fighting took place. Only flyers, jump units etc could land on the top of the hills.

IG forces (circa 2300 points)

Spoiler:
+++ New Roster (2340pts) +++

++ Astra Militarum: Codex (2014) (Combined Arms Detachment) ++

+ HQ +

Company Command Squad [Flak Armour]
····Chimera [Heavy Bolter, Heavy Bolter, 2x Lasgun Arrays, Searchlight, Smoke Launchers]
····Company Commander [Close Combat Weapon, Flak Armour, Frag Grenades, HoC: Kurov’s Aquila, Orders, Refractor Field]
········Laspistol [Laspistol]
····Veteran w/ Flamer [Flamer, Frag Grenades]
····3x Veteran w/ Plasma Gun [3x Frag Grenades, 3x Plasma Gun]

Tank Commander
····Command Exterminator [Lascannon, Searchlight, Smoke Launchers, Turret-mounted Exterminator Autocannon, Warlord]
········Knight Commander Pask [Tank Orders]
····Exterminator [Lascannon, Searchlight, Smoke Launchers, Turret-mounted Exterminator Autocannon]

+ Troops +

Infantry Platoon
····Infantry Squad
········9x Guardsman [9x Flak Armour, 9x Frag Grenades, 9x Lasgun]
········Sergeant [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol]
····Infantry Squad
········9x Guardsman [9x Flak Armour, 9x Frag Grenades, 9x Lasgun]
········Sergeant [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol]
····Platoon Command Squad
········Commissar [Bolt Pistol, Close Combat Weapon, Flak Armour, Frag Grenades, Krak Grenades]
········4x Guardsman w/ Plasma Gun [4x Flak Armour, 4x Frag Grenades, 4x Plasma Gun]
········Platoon Commander [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Orders]

Veterans [Flak Armour for Squad, Krak Grenades for Squad]
····Chimera [Heavy Bolter, Heavy Bolter, 2x Lasgun Arrays, Searchlight, Smoke Launchers]
····Veteran Sergeant [Close Combat Weapon, Frag Grenades, Laspistol]
····7x Veteran w/ Lasgun [7x Frag Grenades, 7x Lasgun]
····2x Veteran w/ Plasma Gun [2x Frag Grenades, 2x Plasma Gun]

Veterans [Flak Armour for Squad, Krak Grenades for Squad]
····Chimera [Heavy Bolter, Heavy Bolter, 2x Lasgun Arrays, Searchlight, Smoke Launchers]
····Veteran Sergeant [Close Combat Weapon, Frag Grenades, Laspistol]
····7x Veteran w/ Lasgun [7x Frag Grenades, 7x Lasgun]
····2x Veteran w/ Plasma Gun [2x Frag Grenades, 2x Plasma Gun]

+ Fast Attack +

Hellhound Squadron
····Bane Wolf [Camo Netting, Heavy Flamer, Turret-mounted Chem Cannon]

Vendetta Squadron
····Vendetta [2x Twin-linked Lascannons, Extra Armour, Searchlight, Twin-linked Lascannon]
····Vendetta [2x Twin-linked Lascannons, Extra Armour, Searchlight, Twin-linked Lascannon]

+ Heavy Support +

Leman Russ Squadron
····Punisher [2x Heavy Bolter, Heavy Bolter, Searchlight, Smoke Launchers, Turret-mounted Punisher Gatling Cannon]

+ Lord of War +

Shadowsword [Hunter-killer Missile, Pair of Lascannon Turrets, Searchlight, Smoke Launchers, Targeters, 2x Twin-linked Heavy Bolter, 2x Twin-linked Heavy Flamer, Volcano Cannon (Shadowsword)]

Created with BattleScribe (http://www.battlescribe.net)


Eldar forces ( circa 2300 points):

Spoiler:
+++ New Roster (2315pts) +++

++ Eldar Craftworlds: Codex (2015) (Combined Arms Detachment) ++

+ HQ +

Asurmen, The Hand of Asuryan [Plasma grenades, The Sword of Asur, Twin-Linked Avenger Catapult]

+ Elites +

Fire Dragons
····5x Fire Dragon [5x Fusion Gun, 5x Melta Bombs]

Fire Dragons
····5x Fire Dragon [5x Fusion Gun, 5x Melta Bombs]

+ Troops +

Dire Avengers
····4x Dire Avenger [4x Avenger shuriken catapult, 4x Plasma grenades]
····Dire Avenger Exarch [Plasma grenades, Power weapon and shimmershield]

Rangers
····5x Ranger [5x Ranger Long Rifle, 5x Shuriken Pistol]

Rangers
····5x Ranger [5x Ranger Long Rifle, 5x Shuriken Pistol]

+ Fast Attack +

Crimson Hunter [Crimson Hunter Exarch, Pulse Laser, Two Bright Lances]

+ Heavy Support +

Falcons
····Falcon [Pulse Laser, Shuriken cannon, Shuriken cannon]
····Falcon [Pulse Laser, Shuriken cannon, Shuriken cannon]
····Falcon [Pulse Laser, Shuriken cannon, Shuriken cannon]

Fire Prisms
····Fire Prism [Prism cannon, Shuriken cannon]
····Fire Prism [Prism cannon, Shuriken cannon]

War Walkers
····War Walker [2x Scatter laser]
····War Walker [2x Scatter laser]

+ Lord of War +

Wraithknight [Ghostglaive and Scattershield, 2x Scatter laser]

++ Eldar: Corsairs (2015) (Allied Detachment) ++

+ HQ +

Corsair Prince [Brace of Pistols, Heavy Mesh Armour, Plasma Grenades, Shadowwave Grenades, Shimmershield, Void Sabre]
····Cloud Dancer [Twin-linked Shuriken Catapult]

+ Elites +

Corsair Wasp Squadron [Corsair Void Burners]
····Wasp [Corsair Kinetic Shroud, 2x Scatter Laser, Wasp Jump Pack]

+ Troops +

Corsair Cloud Dancer Band [Eldar Jetbike, Mesh Armour]
····4x Cloud Dancer w/ Scatter Laser [4x Brace of Pistols, 4x Scatter Laser]
····3x Cloud Dancer w/ TL Shuriken Catapult [3x Brace of Pistols, 3x Twin-linked Shuriken Catapult]

Created with BattleScribe (http://www.battlescribe.net)



Deployment:
The IG chose the table side with the industrial complex for cover and firepoints.







+++Access code: Alpha Kapa 596/Inq R+++
+++Checking.....+++
+++Clearance level and access verified+++
+++Begin visual log playback of Archive MM2/894.M41/Arc+++
+++Accessing.....Audio, Visual. Transcribe or multiple records?+++
+++Multiple+++
+++Hold.....Beginning playback+++

Imperial forces prepare to leave the refinery complex circa 3.05pm standard Terran sidereal.



Long range thermal scans detect Eldar scouting forces within Grid 3 Alpha soon after.



Imperial Shadowsword “Void Huntress” moves deep into the refinery as a primary defensive anchor.



Imperial defence cordons detect multiple enemy target locks 3.10pm sidereal.



Chimera Gamma moves to intercept Eldar forces on the Imperial left flank 3.12pm sidereal.



It is hit multiple times however and immobilised by forward Eldar scout units.



Orbital scans indicate Imperial forces sortie into the Bredan glacial pass led by Knight Pask.



Imperial lines engage Eldar forces 3.18pm sidereal.



Void Huntress and Commander Pask both vox kill confirms 3.20pm sidereal.



End of Turn 1.


Long range Imperial scans indicate multiple Eldar fast attack units entering Grid 5 Alpha 3.26pm sidereal.



Squad Alpha reports casualties soon after under fire from Eldar scout units.



Eldar air assets engage Imperial ground forces 3.29pm sidereal.



Chimera Gammas machine spirit goes dark 3.30pm sidereal. Bioscans from surviving Veteran unit Charlie are green however.



Commander Pask voxs for reinforcements to grid 2 Alpha two minutes later.



Gunship “Arrowhead” engages Eldar forces at long range in grid 3 Alpha.



Void Huntress voxs her second confirmed kill 3.35pm sidereal.



Orbital stations cycle to thermal mode capturing combat grids 1 through 6 circa 3.38pm sidereal.



End of Turn 2.



Commander Pasks battlegroup continue to advance under cover fire from Void Huntress.



3.44pm standard Terran sidereal. Imperial defence vox goes Omega-extremis as multiple Eldar signals are suddenly detected well within primary cordon protocols.





Chimera Theta confirms enemy air assets neutralised 3.47pm sidereal.



Veteran unit Charlie reports multiple casualties from unknown Eldar forces. Their moral shatters 36 seconds later as their squad is shredded.



Vox signals are lost from Commander Pasks armoured core 3.50pm sidereal. Machine and bio readouts go dark across the board.



Orbital high intensity thermal imagery captures grids 1 through 4 at 3.51pm sidereal.



Arrowhead moves to engage Eldar mechanised units in grid 6 alpha.



Veteran Squad Kappa rush to engage an Eldar Wraith construct cutting off its advance towards Squad Alpha.



Void Huntress cycles her weapon locks attempting to engage the Wraith construct 3.57pm sidereal.



She is over ridden however by Captain Woodsy who voxs alternate kill coordinates.



Gunship “Talon” enters grid 2 Alpha 4.01pm sidereal.



End of turn 3.


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in ie
Norn Queen






Dublin, Ireland

Game 2 finished.


Squad Charlies biosigns go dark whilst attempting to regroup under fire from Eldar forces.



Void Huntress voxs for close range infantry support as Eldar specialist teams breach the refinery complex.




Squad Kappa is engaged by an Eldar Wraith construct 4.15pm sidereal.



Squad Alpha reports heavy casualties on the Imperial right flank as they attempt to move into the central glacial corridor.





Arrowhead and Talon attempt to break through Eldar defensive lines and establish a safe air cordon 4.22pm sidereal.



Captain Woodsy voxs fall back protocols after Squad Kappa and Alpha are badly mauled by the Eldar Wraith construct. They fall back towards the refinery complex.



Eldar fast attack elements continue to harass Imperial forces in the Bregan pass.



Imperial Gunships are pursued by Eldar tank units 4.28pm sidereal.



Imperial reinforcements arrive in grid 1 Alpha circa 4.31pm sidereal.



Eldar forces continue their advance into the Bregan pass under fire from Imperial tank elements.



Arrowhead and Talon prepare to neutralise Eldar forces in grid 6 Alpha 4.37pm sidereal.



End of turn 4.



Biosigns go dark at 4.40pm sidereal from Squad Kappa. No other Imperial forces are sighted within the Bregan pass.



Facing certain defeat Void Huntress attempts to reap retribution on an Eldar Wraith construct.



Long range scans detect a desperate last push by Imperial forces into the Bregan pass under heavy fire from Eldar forces.



Arrowhead and Talon prepare for extraction protocols under orders from Orbital Command.




End of game.



Game Result:
Spoiler:
Imperial scoring units in Eldar DZ: 2 (6 points)
Eldar kill points: 9


Thanks for viewing as always! Hope you enjoyed the read

This message was edited 1 time. Last update was at 2016/04/01 09:55:28


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
 
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