These are the restrictions we are confined too.
Warhammer 40,00: Combat Patrol
Armies will consist of 400 points or less, and must be constructed utilizing the following detachment:
Modified Combined Arms detachment
0-1 HQ
1-6 Troops
0-1 Elite
0-1 Fast Attack
0-1 Heavy Support
All Troops in this Detachment gain the ‘Objective Secure’ special rule.
• Players MUST use the same army list throughout the tournament.
• Apocalypse War Zone supplements, Apocalypse Formations, Forge World army lists and material from the Horus Heresy books will NOT be allowed in this event.
• Unique units, Imperial Knights, Allied Detachments, Data Slates, Fortifications, Lords of War, Imperial Armor Units (Forge World) will NOT be in used in this event.
• Rules Modifications (All Units):
• Vehicles with armor value facings over 12 are considered to be 12 for the duration of all games, but may be reduced further due to game effects.
• Vehicles with more than 3 hulls points are reduced to 3 at the start of the game. Hull points may not be restored beyond their starting value.
• Other than Troops and units with the ‘Swarm’ USR, units with more than starting 2 wounds are reduced to 2 wounds at the start of the game. Wounds may not be restored beyond their starting value.
• A model may not have anything better than a 3+ save or a 3+ invulnerable save. Models with better saves will have them changed to 3+, and saves may NOT be improved further due to game effects.
• Rules Modification (Psykers): All Psykers may only attempt to manifest ONE Warp Charge psychic powers. Psykers may exchange powers as normal.
• Rules Modification (Flyers/Reserves): There will be no flyers/flying monstrous creatures allowed in this event.
• All games will be played on 4x4 tables.
So I am going to run the following take all comers list.
Scouts
Bolters
Heavy bolter w/Hellfire shells
Dedicated transport
Scouts
Bolters
Heavy bolter w/Hellfire shells
Dreadnaught
2x TL auto cannons
Thunder fire cannon
Land speeder storm
Heavy flamer
The idea is either set up with infiltrate so I can begin hellfire shell bombardment. Anyone who has used these poisoned 2+ small blasts knows why I am using them. If I am up against dark eldar or similarly mobile armies I think I can turtle. Heavy flamers are amazing and 40 points is the shortest points I can get one, except for perhaps one other option. The rifleman dread seems like it might be a weak point. While I love the idea of sticking it in the corner of a 4x4 board, it could easily be replaced with an assault cannon and heavy flamer. On a small board I'm not sure I need the range. Again on the other hand the fireman is going to hit more shots and against av 12 be twice as effective after hits have landed. Both are exactly 120 points.
Thanks for your time.
|