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![[Post New]](/s/i/i.gif) 2016/03/19 12:12:33
Subject: Pathfinder Roleplaying Game: Ultimate Intrigue
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[DCM]
Et In Arcadia Ego
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http://paizo.com/products/btpy9j6p?Pathfinder-Roleplaying-Game-Ultimate-Intrigue
Words Cut Deep
In the right setting, a single scathing word can prove deadlier than a poisoned dagger. Behind the scenes of heroic battles and magical realms lies a seething underbelly of danger and deception. This world of intrigue holds endless possibilities for adventure, as heroes duel with words instead of steel, plot daring heists, and engage in battles of wills against relentless nemeses. A high-stakes game of shadows and secrets is yours to master—if you have the wits!
Whether the heroes are taming the blood-soaked back alleys of their favorite metropolis or jockeying for the queen's favor alongside highborn nobles, Pathfinder RPG Ultimate Intrigue is an invaluable companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.
Pathfinder RPG Ultimate Intrigue includes:
The vigilante, a new character class that lives two lives—that of an unassuming member of the community, and a cloaked crusader with his own agenda!
New archetypes for alchemists, bards, druids, hunters, inquisitors, investigators, mesmerists, rangers, rogues, slayers, spiritualists, and more!
New feats and magic items for characters of all sorts, granting mastery of street-smart combat, impenetrable disguises, and misdirection.
Dozens of spells to manipulate tense social settings, whether to reveal adversaries' secrets or hide the truth.
A complete system of influence, providing new goals and rewards to challenge players and link their fortunes to nonplayer characters and organizations.
Systems and advice to help Game Masters introduce a variety of new encounters into their games—daring heists, extended pursuits, and tense searches for buried secrets.
Rules for social combat and verbal duels, allowing characters to use words as weapons to sway hearts and humiliate foes.
AND MUCH, MUCH MORE!
Quite like the idea of the vigilante, not entirely sure it needs a separate class as such but be interesting to see what they can do.
Won't be able to buy this for a wee while -- might well pick up the ultimate magic book first -- but if anyone does see a copy let us know what you think please.
Ta.
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2016/03/23 19:30:34
Subject: Re:Pathfinder Roleplaying Game: Ultimate Intrigue
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Posts with Authority
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I'm the Batman Scarlet Pimpernel Zorro Lone Ranger Comte de Monte Cristo Shadow
 it!, I'mma play Deadpool!
The Auld Grump - it is possible that others have portrayed the Vigilante before.... (I'm actually looking forward to this book, and have it preordered.)
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Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.
The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along. |
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![[Post New]](/s/i/i.gif) 2016/03/23 20:56:24
Subject: Pathfinder Roleplaying Game: Ultimate Intrigue
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The Marine Standing Behind Marneus Calgar
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It would be nice to see the social/intrigue side of roleplaying done up a little bit better. Will be interesting to see how the mechanics play out.
One problem is that many social/sneaky/subterfuge plots are not party friendly. Generally everyone can participate in combat. Sure, some are better then others, but everyone can help. Off the battlefield things tend to get more polarized. If everyone knew that going into the campaign, it’s one thing. But there is a limit to what Thock the barbarian can do at the soire besides get drunk and hit on the waitstaff.
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![[Post New]](/s/i/i.gif) 2016/03/24 08:50:26
Subject: Pathfinder Roleplaying Game: Ultimate Intrigue
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Battleship Captain
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But that's the same in reverse. In combat in a dungeon, Ser Shennanigans is limited to hiding behind Thock and hoping the nasty goblins don't notice him.
On the contrary, big lummoxes can be useful in subterfuge too. Not sneaking, or fellowship checks, but for other things.
Intimidating people, for example. Or acting as someone's champion in formal duels if you can persuade someone to insult you (or issue a challenge) without realising he's available.
Even the 'getting drunk' bit can be useful, because Thock will get drunk far slower and far less than any puny weakling from the lowlands/civilised world. Which can be very useful if he has a ready supply of gold and the address of a bar favoured by officers of the city guard.
Ultimately, I like the sound of this. Anything which puts in politics and influence helps 'round out' a world.....and it give the GM more ways to influence the players. You don't have to have a daemon lord with magic weapons - a well-heeled and canny noble with a bag of money and a journal of dirty secrets should be just as dangerous an opponent.
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This message was edited 1 time. Last update was at 2016/03/24 08:53:52
Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2016/04/07 21:46:49
Subject: Pathfinder Roleplaying Game: Ultimate Intrigue
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Disciplined Sea Guard
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I always like running or playing these sort of games so this looks really awesome!
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Killjoys make some noise!
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![[Post New]](/s/i/i.gif) 2016/04/07 21:58:31
Subject: Pathfinder Roleplaying Game: Ultimate Intrigue
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Master Tormentor
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It's a really nice book. The Vigilante is rather well done mechanically, and has enough archetypes to build pretty much any super hero you could think of (and another 40 or so pages of archetypes for everyone else). The social combat rules are neat looking and seem fairly easy to wrap one's head around, and there's good sections on how to run a mystery game, heist scenarios, and even ideas for running reoccurring villains.
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