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Made in us
Sinewy Scourge




Crawfordsville Indiana

So far in my games, the only games that I have felt were unbalanced have been against X-wings with the ability to regenerate their shields. How do you overcome the shield regenerating units?

Someone said that the Emperor was the way to go, but I do not have access to this, and won't be able to for a while. Is this the only option?

My lists have been some variation of

Tie Phantom
Tie Fighters or Tie Advanced and Tie Fighter or Firespray
Tie Interceptors or Tie Defender

Exact combinations vary, but never more than 4 or less than 3 ships.

All the worlds a joke and the people merely punchlines
 
   
Made in us
Colonel





This Is Where the Fish Lives

 megatrons2nd wrote:
How do you overcome the shield regenerating units?
Focused fire.

Regenerating X-wings (or E-wings & K-wings) are annoying, but they can be killed with focused fire quite easily, especially X-wings.

 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Yeah. There's no mechanic (yet) that lets you regen more than a shield a turn.

I suspect, if they're giving you a disproportionate amount of difficulty, you're letting them play their own game of jousting, extend and escape, take a turn or two to regen, reengage.

Harry them, focus fire on them, assign them a high priority, but definitely don't let them have a few turns free to undo your damage.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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Made in us
Sinewy Scourge




Crawfordsville Indiana

 ScootyPuffJunior wrote:
 megatrons2nd wrote:
How do you overcome the shield regenerating units?
Focused fire.

Regenerating X-wings (or E-wings & K-wings) are annoying, but they can be killed with focused fire quite easily, especially X-wings.


I guess then you need at least average dice for it to work. I was down to 2 ships after killing everything else in the list, but couldn't get more than a single hit per turn after evades, dice and such. My dice weren't really good, any time I've gone against it, not bad, just not great.

All the worlds a joke and the people merely punchlines
 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

The longer the game goes on the stronger regen generally gets.

Like I said, target priority. Unless you're supremely confident that your damage output end game > the regen ships defensive abilities, go after it early doors.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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Barnstaple Slayers Club 
   
Made in us
Sinewy Scourge




Crawfordsville Indiana

 Azreal13 wrote:
The longer the game goes on the stronger regen generally gets.

Like I said, target priority. Unless you're supremely confident that your damage output end game > the regen ships defensive abilities, go after it early doors.


I've been going after the others first, then going after the regenerating ships. I was thinking remove softer targets, then go after the hard to kill thing, hoping that I would have enough to kill it after. I will try to go after the regenerating ship first a few times.

All the worlds a joke and the people merely punchlines
 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

That's a mistake I make all the time too!


Automatically Appended Next Post:
I convince myself to eliminate the easy targets then go after the tough ship mob handed, when the reality is that you lose a ship or so taking out those low priority targets and then you're short taking on the big hitter.

This message was edited 1 time. Last update was at 2016/03/19 22:53:44


We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Gun Mage





Yeah, that's the mistake. You need to kill the regenerating guy FIRST. You don't want it to come down to a duel between the regenerating guy and someone who doesn't. Kill them first and you can hopefully limit the number of times they get to heal.
   
Made in ca
Regular Dakkanaut




With Empire I think the best option, as already pointed out, is to focus fire and try to take out the regen ship early. If you can find a way to make them unable to regen, such as ionizing an R2-D2 ship or preventing Poe from using focus on R5-P9 (Carnor Jax, perhaps?) you can make it easier to deal with them, for a bit.

I'm going to have to find some way to deal with TWO regenerating X-wings supported by Biggs soon myself, which may be a challenge as I've never had much issue with one regen ship, but two and Biggs could be irritating enough to make me make rushed decisions...
   
Made in gb
Battleship Captain




Definitely focus fire. When you've got 100 points of ships focusing firem you should blow said target away in 1-2 turns.

And yes, blocking R5-P9 is key. Poe with R5-P9 and a focus token is untouchable. Poe without said token is target practice.

Also, consider ordnance. TIE advanced are decent missile boats - especially with guidance chips. Regeneration's big achilles heel is big 'spike' damage alpha strikes.

Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Gun Mage





Another idea: fight annoying ace pilots with one of your own! The FO TIE expansion gives you Omega Leader, Juke, and Comm Relay, which is a combo that produces a surprisingly difficult to kill ship.
   
Made in us
Loyal Necron Lychguard





Virginia

 Azreal13 wrote:
Yeah. There's no mechanic (yet) that lets you regen more than a shield a turn.


Actually, I think if you use "Gonk" with Experimental Interface you could technically do 2 shields in a turn. But that's neither here nor there.

But yeah, as everyone has said, focused fire. That's typically what you want to do against most lists, anyway.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Longtime Dakkanaut






 krodarklorr wrote:
 Azreal13 wrote:
Yeah. There's no mechanic (yet) that lets you regen more than a shield a turn.


Actually, I think if you use "Gonk" with Experimental Interface you could technically do 2 shields in a turn. But that's neither here nor there.

It is an action to recover one shield, and even with EI you cannot perform the same action twice in one turn.
   
Made in us
Loyal Necron Lychguard





Virginia

 streamdragon wrote:
 krodarklorr wrote:
 Azreal13 wrote:
Yeah. There's no mechanic (yet) that lets you regen more than a shield a turn.


Actually, I think if you use "Gonk" with Experimental Interface you could technically do 2 shields in a turn. But that's neither here nor there.

It is an action to recover one shield, and even with EI you cannot perform the same action twice in one turn.


Oh, duh. My bad. It's early in the morning.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Longtime Dakkanaut




Minneapolis, MN

Rebel regen can be difficult to deal with. Normally, averaging 1 damage a turn against a ship like an X-Wing is pretty good, but a ship with regen has a persistent resistance to that rate of damage. The answer is to do damage to it at a faster rate than they can regen it, which can be accomplished through focusing down the regen ship with multiple shots from your own ships. Additionally, you can punish him for doing things which trigger his regen (e.g., predicting that he's going to perform a green maneuver, and so positioning ships to block).

The main takeaway is what other have been saying: burst damage, which can be achieved through focus fire. Regen isn't cheap, and if you blow up an X-Wing with R2-D2 on the second round of combat, those 4 points were not well spent on his part.

It's not always the correct choice to kill regen ships first - if the regen ship is running away, you might be better off spending a couple turns trying to kill off the rest of his list, so that you can better focus on the regen ship when he comes back to the fight.

On the topic of Gonk: I like the idea of using Experimental Interface, and then also a K4 droid. You can fully regen a shield every turn by performing both of Gonk's actions, and then get a free target lock the next turn when you blow off the stress with a green maneuver.

This message was edited 1 time. Last update was at 2016/03/21 13:12:51


 
   
Made in us
Gun Mage





Yeah, I might have to experiment with that. Experimental Interface + K4 + Gonk is 8 points, which is significantly more than the 3 or 4 points for the shield-regen astromechs, but a ship like the Hound's Tooth has a lot more HP than a X-Wing. As we've been saying, killing them quickly is usually the way to counter shield regen but that becomes more difficult on a ship that can soak a lot more damage before dying.
   
 
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