Hey everyone. I'm fairly new to the hobby, so I was yet again toying around with army lists and planning on what I would want to buy next to expand on my 1250-ish point Dark Angels army which I only played a couple of times with.
The list mostly includes units that I like and I was wondering how competitive would something like this be, because I wanna start building my collection towards units like these. I have no misconceptions, it will struggle against stuff like "Flying Circus", "Riptide Spam" or whatever have you but as I said, these are units I like.
-- LION'S BLADE STRIKE FORCE --
> Battle Demi-Company.
>>> Company Master w/ Artificer Armour, Jump Pack, Power Fist, Lightning Claw, Shroud of Heroes.
>>> 5-man Assault Squad w/ 2 Flamers and Jump Packs. Sergeant has Meltabombs.
>>> 5-man Devastator Squad w/ 2 Lascannons.
>>> 5-man Tactical Squad w/ Lascannon.
>>> 8-man Tactical Squad w/ Flamer. Rhino w/ Dozer Blade.
>>> 8-man Tactical Squad w/ Flamer. Rhino w/ Dozer Blade.
> Ravenwing Attack Squadron.
>>> 1 RW Attack Bike with a Multi-Melta.
>>> 1 RW Land Speeder with 2 Multi-Meltas.
> Ravenwing Attack Squadron.
>>> 1 RW Attack Bike with a Multi-Melta.
>>> 1 RW Land Speeder Vengeance.
-- BAAL STRIKE FORCE --
>>> Sanguinary Priest w/ The Angel's Wing, Power Sword and Bolt Pistol.
>>> 5 Sanguinary Guard w/ Encarmine Swords, Chapter Banner, Death Masks.
>>> 5 Scouts w/ CCWs, Sergeant has Vet. upgrade and Power Sword.
>>> 5 Scouts w/ CCWs, Sergeant has Vet. upgrade and Power Sword.
>>> Stormraven Gunship w/ TL Lascannon, TL Multi-Melta, Extra Armour.
-- SUPPRESSION FORCE (Space Marine formation, Iron Hands CT) --
>>> 1 Land Speeder w/ extra Heavy Bolter.
>>> Squadron of 3 Whirlwinds.
So. First off, forgive me using Iron Hands for the Whirlwinds, I plan on painting them in my own Chapter colours and it's a
DA successor but
IH was the only
CT which actually benefited the vehicles.
I don't think the list requires a lot of elaboration on my part. There's a way to shred blobs, there's some decent
MEQ blasting, there's a way to deal with
TEQ (even if that's just a large plasma blast and some
AT weaponry), there's good tank hunting units which can double up as anti-
MC, air-to-air is covered.
Company Master is supposed to join the Assault Squad which mostly act as ablative wounds for him, Sanpriest most naturally hunts with the Sanguard. You may have noticed I only gave them swords and kept them at 5 men, but I was lacking in points and dedicated
MEQ-hunting, everything else seems covered; so i went with them and not Death Company. Also, they look amazing and I think I'll convert them into something like "Tenebrous Seraphs" so that they may bring the -Wing back into Deathwing.
Forgive me all you Blood Angels players out there, it's just 5 guys after all and I swear it has nothing to do with stealing gene-seed.

Just a tradition retained and expanded upon from the days of Heresy, Deathwing wore Artificer Armour back then as well.
I'm having second thoughts about Company Master's equipment but Fist/Claw+Shroud is the
CM I made due to
WYSIWYG requirements on the first tournament I ever played which was 750 pts. and I've been using him and loving it ever since.
Anyway, I would appreciate pointing out any holes in the list and any input at all. I don't have a lot of experience playing against multiple
MCs, for example.
How viable is one Interromancy Librarian in this list and how many upgrades would he need? I'm guessing Interromancy to deal with powerful Deathstars is what I might lack. Trephination and Mind Worm also work reasonably well in removing buff
ICs in those units, by the way, right? Not just Mind WIpe.
To take one I would have to remove men from Tactical Squads and make
BA Scouts "just be there and have BS3" instead of their fun and unique role of S5 I5 charges with 4 Power Sword attacks.
Edit1: spelling mistake
Edit2: Librarian