Hello everybody! I've created a very fluffy (but still strong, imo) list based on the sautekh special characters. It's designed to take maximum advantage of Imotekh's abilities and make him useful for once! I'd appreciate any tips or advice. Currently I'd like to work towards collecting enough models to run this, so it's sort of a long term project idea.
Decurion Detachment
Royal Court
Imotekh the Stormlord 190
Vargard Obyron 120
Lord (solar staff) 65
Orikan the Diviner 120
Cryptek (chronometron) 90
Cryptek (chronometron) 90
Reclamation Legion
Nemesor Zahndrekh 150
10 lychguard (warscythes) 250
9 immortals (gauss blasters) 153
20 warriors 260
20 warriors 260
3 tomb blades (shieldvanes, nebuloscopes, and particle beamers) 72
5 tomb blades (shieldvanes, nebuloscopes) 110
5 tomb blades (shieldvanes, nebuloscopes) 110
Living Tomb
Obelisk 300
Monolith 200
Monolith 200
Flayed Ones
5 Flayed Ones 65
Flayed Ones
5 Flayed Ones 65
Flayed Ones
5 Flayed Ones 65
Flayed Ones
5 Flayed Ones 65
Total: 3000
Strategy: Imotekh and the immortals deploy behind a piece of LOS blocking terrain. Obyron, Orikan, and the lord join the lychguard, again in cover. The tomb blades all camp in cover as well. All the units benefit from an increased cover save thanks to automatic nightfighting. Everything else starts in reserve. Zandrekh joins one unit of warriors, and the crypteks each join a unit of warriors as well. Imotekh uses his lord of the storm ability, unless very little is in range (in case of hammer and anvil deployment, for instance). Turn 2, Imotekh's abilities come into play. The obelisk comes in, as do the monoliths. A unit of warriors disembarks from each monoliths eternity gate. Obyron and the lychstar teleport up the field between the monoliths, popping the solar staff to endure the following turn. The flayed ones deepstrike (rerolling thanks to Imotekh) with two units on each side of the lychguard. The tomb blades all jump forward to support the gunline. The necrons, now in the face of the enemy, open fire at point blank range. After the shooting, the flayed ones run to spread out and screen the warriors from enemy shooting. Turn 3, Imotekh and the immortals take the eternity gate and jump up the board. Another round of shooting goes off. Finally, the lychguard and whatever is left of the flayed ones charge.
Final thoughts: Naturally this plan won't work well against a highly mobile force like eldar or even sm. It's really meant to counter a gunline, teleporting up close with durable units before charging in with the lychstar. I'm interested to here what thoughts you might have, please let me know! Thanks for reading my rather long post!
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