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Made in gb
Hellacious Havoc




Dear Dakka,

This list is for the 5th game of a local escalation league.
We play 1200 points base + how many VPs we earned in our previous games.
I know the mission (Relic), deployment (Vanguard Strike) and my opponent's faction (Space Marines) already.
With these in mind, what do you think of this list?


Codex: Chaos Space Marines - Combined Arms Detachment

HQ
Chaos Lord - Mark of Khorne, Juggernaut, Axe of Blind Fury, Sigil of Corruption, VotLW (175pts) [Warlord] (goes with the hounds)
Sorcerer - ML3, Spell Familiar, Force Axe, Melta Bombs, Bike, VotLW (155pts) (rolls on Biomancy or Telepathy depending on opponent setup, goes with the spawns)

Troop
10x Cultists (50pts)
10x Cultists (50pts)

Fast Attack
5x Spawn - Mark of Nurgle (180pts)
Heldrake - Baleflamer (170pts)

Codex: Khorne Daemonkin - Formation Detachment

[Gorepack]
9x Flesh Hounds of Khorne (144pts)
5x Bikers - 2x Plasma Gun (150pts)
5x Bikers - 2x Plasma Gun (150pts)




   
Made in us
Virulent Space Marine dedicated to Nurgle




United States

Your list is very fast. The issue with this is that doesnt matter once you are holding the Relic. You need to find something that is able to take so hits because as soon as you pick up that relic with a spawn its going to get deystroyed.

also for being at 1200 points i feel that 330 from your HQ is a lot.

This list looks like a lot of fun in a grab objective game, but for relic i feel like you are going to have a lot of issues.

"Look upon me and know that I can slay you at will. You have no defence save one: to look into the darkness at the back of your own mind. There, you will find Father Nurgle waiting to offer you life in return for your submission. Deny him, and you are mine." — Typhus the Traveller, Herald of Nurgle

9,500-CSM
3,500-GK
Cryx
Trollbloods
Neverborn
 
   
Made in gb
Hellacious Havoc




Son of aY3ti wrote:
This list looks like a lot of fun in a grab objective game, but for relic i feel like you are going to have a lot of issues.


Thanks!

My take on that issue was to delay going for the relic until I've cleaned up a bit.
I do not know what sort of an army my opponent will bring, it could be a battle demi-company, a skyhammer annhiliation force, or even a simple CAD.
But the idea was to destroy a good portion of his units while trying to keep my cultists in reserve/hidden for as long as possible and then make a run for the relic starting at around turn 4 or so. By that time, hopefully, my drake will have taken care of at least a few small MSU squads with its baleflamer and my two sort-of-deathstars will have cleared anything of his that was going for the relic. The bikers are back-up to fit either purpose (relic capture, fire support, close combat).

I agree, I might regret not having something in the lines of a Plague Marine squad when I'm trying to hold on to the Relic.
But Invisibility or Endurance buffed Nurgle Spawns are incredibly difficult to get rid of when it comes to a question of durability.

Do you have any suggestions?

This message was edited 1 time. Last update was at 2016/03/21 15:34:21


 
   
Made in us
Hellacious Havoc




Kansas City

Honestly I think your tactic is solid. I think you could trim some of the HQ off, but that's my personal play style. I detest Psykers. Which is why I usually roll KDK or Necrons.

If it were me, I'd drop the sorcerer in favor of a Melta-Termicide squad or even 2 Oblits.


Chaos Army Totals
~6000
~2000 
   
Made in ca
Unhealthy Competition With Other Legions





drop plas for melta IMO its better
   
Made in gb
Hellacious Havoc




Darth_Mox wrote:If it were me, I'd drop the sorcerer in favor of a Melta-Termicide squad or even 2 Oblits.


Thanks for the input. I like the Oblits suggestion, I could use some melta/ranged deterrent to deal with those pesky OS Drop Pods and Razorbacks.
However, the Sorcerer is essential for keeping the Spawns or maybe even the hounds alive throughout the game (Shrouding, Endurance, Invisibility, etc.)

-v10mega wrote:drop plas for melta IMO its better


Yes, I though the same a second after I posted. Plasmas have longer range and offer more dakka at 12", but the bikers have no reson whatsoever to be at 24" and while I'm within 12" of something that means I am likely to be in charge range anyway so why not take the cheaper melta that can clear vehicles more reliably, right?
   
 
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