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Made in us
Regular Dakkanaut




In the lookout scenario, the defender places one unit and one hero in a terrain feature in the middle of the board. The rest of the defender's army moves onto the battlefield during the first movement turn as reinforcements/relief forces. The attacker deploys as normal. Both sides get new command abilities for their generals.

The goal of the game is to capture the terrain piece in the middle of the board (whether its a Lookout Tower or another defensive terrain piece).

Tactical Analysis: I'm going to examine how several army lists might approach this scenario. Please feel free to comment on my suggestions, or to give feedback on how other army lists might handle this scenario.

General advice: If on defense, put a defensive unit and a defensive character in the lookout tower. Doing damage is not as important as surviving the onslaught from the attacker. Fast moving units should be part of the reinforcement forces since movement isn't necessary for the troops in the lookout tower. Also, charge bonuses won't be utilized by the defending forces, so units with charge bonuses should be in the relief force.

Heroes: The hero in the tower is going to be in a lot of combat and is likely to die early in the battle. So you probably don't want to put your general in the tower and you probably don't want to put a non-melee hero like a caster in the tower. Heroes with defensive wards or shields are a good choice for the tower.

Example 1: Bretonnians: Bretonnian armies really have 3 basic types of troops: mounted troops, peasant archers, and men at arms. Knights are the most durable troops, but they have speed and charge bonuses. Peasant archers do reasonable damage with missile fire, but are not durable at all. As a result, the relatively ineffective men-at-arms are actually the best troops to put in the lookout tower with the knights and peasant archers coming onto the board as the reinforcements that march to rescue the tower. The hero in the tower should probably be a dismounted Paladin, a caster should be in the relief force and not in the tower.

Example 2: Dwarfs: Dwarf armies also have 3 basic types of troops: missile troops (including artillery), infantry with shields, and infantry without shields. While you could put missile troops or infantry without shields in the tower, the troops in the tower are going to be in a lot of combat. You really want your most durable dwarfs in the tower, which probably means your best dwarven infantry units with shields (ironbreakers with shields if you have a sufficient number of them).

Example 3: Chaos: Going with durability, you probably want to put chaos warriors or beastmen with heavy armor in the tower. Blight Kings, Chaos Warriors with Rune Shields, Bestigors, etc.

   
Made in gb
Steady Space Marine Vet Sergeant




England

As for attacking forces, fast units aren't going to apply much, as you'll just be pounding the middle. A little ranged support for the reinforcements, but mainly melee. Id say get your heavy hitters/glass cannons on the tower and defensive units to halt the reinforcements.

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