I was playing around with this a bit last night, and I think it has some potential. The interplay between
FCS, Gunner, and
TLT is cool - if you purposely miss with any of your
TLT shots, gunner triggers and you can shoot your primary weapon /w a free target lock. Tactician further zones out an area in front of and behind your ships, where they take a minimum of two stress (three if you trigger gunner).
They have 3/4 donut of death in the range 1 band on their sides and rear that you'll have to take into account. In a game I played, Corran Horn snuck his way into this section and made a mess of things. However, he needs a minimum of 3 turns of maxed-out shooting to kill a VCX-100 - more if they are taking evade actions.
Against
TLT swarms, you have a PS3 advantage, as well as enough hit points that they need a minimum of 2 turns to kill one of your ships. Against U-Boats, you have enough total
HP to weather the alpha strike, as well as simultaneous fire on the turn that one of your ships dies.
Lothal Rebel (35)
Fire-Control System (2)
Twin Laser Turret (6)
Tactician (2)
Gunner (5)
Lothal Rebel (35)
Fire-Control System (2)
Twin Laser Turret (6)
Tactician (2)
Gunner (5)
Total: 100
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