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![[Post New]](/s/i/i.gif) 2016/03/23 13:55:23
Subject: 1850 Infernal Tetrad vs Nids
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Powerful Phoenix Lord
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First game using the Tetrad.
Mission: Relic, Deployment: Vangard
My List (with the powers and rewards I rolled)
___CAD___
350--Belakor
104--11 Horrors w/ Champion---Flickering Fire & Summoning
104--11 Horrors w/ Champion---Flickering Fire & Dark Flame
_____Infernal Tetrad_____
360--Tzeentch Prince w/ Flight & Impossibity Robes
ML3: Flickering Fire, Dark Flame, Incursion, Cursed Earth
2x Greater rewards: 4+ FNP, +1W & IWND
1x Lesser reward: Staff of Change
Warlord Trait: Harness WC on 3+ (awesome)
280--Khorne Prince w/ Flight & Armour of Scorn
2x Greater rewards: Re-roll Invuls & Greater Etherblade
1x Lesser reward: Axe of Khorne
330--Slaanesh Princess w/ Flight & Armour
ML3: Lash of Slaanesh, LifeLeech, Endurance, WarpSpeed
2x Greater rewards: +1W & IWND, Lash of Despair
320--Nurgle Prince w/ Flight & Armour
ML2: Stream of Corruption, LifeLeech, Enfeeble
2x Greater rewards: 4+ FNP, Balesword
1x Lesser reward: (forgot to roll this)
-----15 Warp Charges------------------------1848 pts
So Overall I got a few good powers/rewards, but rolled a fair few crappy ones.
NID LIST (from memory)
2x Dakka Flyrants
2x 15-20 DevilGuants
4 Zoanthropes
2x Spore Pods with Deathspitters
3x 3 Rippers (2 in the pods)
2x Mawlocs
1 Lictor
1 Dimachaeron
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___Turn 1:___
Daemons go first, Nids fail to Seize. K & N Princes Glide up to prepare for charges, the other 3 Swoop just in front to provide distraction and cast powers. Tz Prince casts Cursed Earth and summons Plague Drones in front of the Dimachaeron.
Nid turn, the Dakka Flyrants both Vector Strike and do nothing. Dimachaeron charges and obliterates the Drones (first blood). Nid player tries to cast some nasty LD or take wound powers. I deny with everything. The Zoans perils and take a wound
___Turn 2:___
T Prince & Belakor land to prepare for next turn charges. N Prince flames some guants and charges. T Prince cast CE again and "resummons" the Drones. K Prince charges and ID's the Dimachaeron with his Axe of Khorne.
Nid turn, Both Mawlocs come in, but both scatter away from their target and pop out of the ground. Both his Tyrants land and with a combination of a Nova power and thier shooting, they kill Belakor. The Zoans perils...again with the same power, randomly allocate to the same wounded model, who fails his save again (hilarious).
___Turn 3___
T Prince gets ready to charge his WL Flyrant. S Princess lands to get ready to charge the Mawloc (which scatterd on top of the relic). K Prince charges the other Tyrant and kills him. Drones charge the other Devilguant unit.
T Prince who is 1" away from Tyrant and is about to ruin his day, rolls CE, perils and rolls a 5, takes 1 wound (I completely forgot he had 4+ FNP) and fails his LD test....REMOVED FROM PLAY. Freaking Robes!!! This completely changed the game for the Daemons.
Nid turn, WL Flyrant Vector strikes the K Prince almost killing him. 1 Mawloc burrows, the other grabs the Relic. The rest of the Nid reserves show up.
___Turn 4___
S Princess charges the Mawloc and does 5 wounds, thereby getting stuck in CC (which I was ok with). K Prince charges Zoanthropes, kills 2 and is also stuck in for a turn.
Nid turn, the Lictor snags the Relic from the doomed Mawloc. Ripper vs Horrors slap fight continues. S Princess finishes off the Mawloc
___Turn 5___
Drones move to charge the Lictor but fail for cause any wounds. S Princess charges and finshes off the other Tyrant.
Nid Turn, the other Malwoc attempts to kill the K Prince, but fails and mishaps. I place it in the back corner. K prince finally kills the last Zoan.
-----------THE GAME ENDS TOO EARLY----------------
So despite killing all of his big nasties, leaving only the pods, 1 Lictor (who rolled a RIDICULUS amount of 6+ saves) and a couple of Rippers, the NIDs won. Had the Game continues 1 more turn, the 3 Remaining Princes would have destroyed the Lictor holding the Relic and easily won.
Final Score:
Nids: 3 (slay warlord, first blood, linbreaker)
Daemons: 1 (slay warlord)
Thoughts: The Tetrad is a Win big/Loss Big list. It has potential, but as most Daemon lists go, bad luck can show it ugly face and ruin your day. Had the Tz Prince not perils, had I remembered to roll his 4+ FNP and had he not Failed his LD check, the game would have been very different.
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![[Post New]](/s/i/i.gif) 2016/03/23 14:10:20
Subject: Re:1850 Infernal Tetrad vs Nids
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Regular Dakkanaut
NYC, Philadelphia
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Why would he land/vector strike with his Flyrants?
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![[Post New]](/s/i/i.gif) 2016/03/23 14:26:28
Subject: 1850 Infernal Tetrad vs Nids
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Powerful Phoenix Lord
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I had Stealth from Nightfighting and had was in Ruins, so vector striking was a sound tactic for the Flyrants on Turn 1. He landed them next turn because otherwise he would have had to fly them too far away from the rest of my army to do anything.
I think having both his Mawloc scatter made him decide to land the Tyrants to present more threats to me. I think he should have just flew them off the table instead. I was also ignoring his Flyrants while they were in the air. My plan was to kill everything on the ground first, but as soon as he landed, I seized the opportunity.
EDIT: We were discussing this in a Tactics thread and I was to share this:
labmouse42 wrote:
1) Why did you not grab summoning instead of 'dark flame' on your Tzeench prince? Were you just diving for cursed earth? You said your powers were crap, but when your harnessing on a 3+, 5 dice and reliably get your that summons.
2) Was there a reason you went for the greater eitherblade over the Blade of Blood? Was there a T4 target you needed to instakill?
3) Warpspeed and Endurance are pretty boss on your slaanesh prince. I don't see those as useless powers. +3 attacks is gross.
4) Grabbing the plague flail with the balesword would have given +1 attack for dual specialist weapons, in addition to giving the options of a STR 8 hit. The powers were pretty limp on him.
5) Why did you not grab psychic scream on each prince? It's a very good attack that is cheap to grab, and works great on gaunts etc.... Given that it's only 1 warp dice to throw, I'm just curious as to your thought process.
6) Did you feel that swooping turn one with 3 of the DPs did much good? I've been thinking more and more about I just want to keep them gliding when shrouding is being handed out. Were you worried about nid shooting? I ask this because on turn 2 you landed 2 princes to prepare for charging. You could have been doing the charging instead of preparing. For each prince that started swooping, it was one less turn of beating face -- which from reading what you posted was where you did a lot of your damage.
7) I saw you ID'ed with the Axe of Khorne. Pretty sweet. That had to hurt.
8) That sucks about the robes. I'm sure the FNP would have helped, but that is a risk of playing with the robes -- one bad round of bad luck will ruin your day.
I responded:
Galef wrote:1) I had already rolled Incursion, so since he had lots of gaunts and rippers, plus 1 Horror unit already had Summoning, I kept Dark Flame.
2) All the targets I wanted the K prince to go after were other MC's, so I would not have gotten Rampage. I only chose the 'magic weapon' because I rolled the 3+ armour reward (lame). The +1 str Master Craft really added to the +1str, reroll 1s from the formation. I was str8 on the turns after I charged the Zoans, rerolling all 1's and one 2 from the Master Craft.
3) I never had the dice to cast Warpspeed, but I did cast Endurance a few times. twice on the K Prince, once on the S princess. I didn't put that in the bat-rep because it didn't really impact the game.
4) Yeah this was my mistake. In my list, I actually had a lesser reward, but I forgot to roll it. I have been playing Daemons for years, but have never had a list with SOOOO much random rolling. Usually 1 LOC and 2 horror unit is the most I run.
5) My plan was to do that, but I didn't get the powers I wanted from Biomancy, so I had to keep fishing. Plus I wasn't going to waste a Shreik on gaunts and the other units in his army were LD10. I have had really bad experiences with Shreik, usually never rolling higher than the targets LD.
6) I felt that the K & N Princes were enough. The Swooping MCs flew over them to be more priority targets. And yes, Nid shooting is gross. He had over 30 shots per Devilgaunt unit. I was also waiting for his Mawlocs to come in since they cannot hit Swopping MCs. If all his army was on the board, Yes I would have just Glided up.
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This message was edited 3 times. Last update was at 2016/03/23 15:40:29
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![[Post New]](/s/i/i.gif) 2016/03/23 17:21:00
Subject: 1850 Infernal Tetrad vs Nids
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Dark Angels Librarian with Book of Secrets
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Again, great battle report, thanks for sharing.
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![[Post New]](/s/i/i.gif) 2016/03/25 12:56:59
Subject: 1850 Infernal Tetrad vs Nids
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Cultist of Nurgle with Open Sores
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I run my tetrad a little different.
Same khorne and tzeentch princes. I run both my others with magic level 3, flight and two greater gifts. I have not been using armor as there is so much grav out there. I also run a unit of 11 and a unit of ten horrors. Plus a 3 man squad of nurglings. I just went 1 and 1 against a very good player with a 3 knight army. The Slaanesh Prince had iron arm both times and was a beast. Also I got prismatic gaze for tzeentch Prince man he was tough too.
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![[Post New]](/s/i/i.gif) 2016/03/25 14:39:46
Subject: 1850 Infernal Tetrad vs Nids
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Powerful Phoenix Lord
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swanson4969 wrote:I run my tetrad a little different.
Same khorne and tzeentch princes. I run both my others with magic level 3, flight and two greater gifts. I have not been using armor as there is so much grav out there. I also run a unit of 11 and a unit of ten horrors. Plus a 3 man squad of nurglings. I just went 1 and 1 against a very good player with a 3 knight army. The Slaanesh Prince had iron arm both times and was a beast. Also I got prismatic gaze for tzeentch Prince man he was tough too.
I was fairly disappointed with Biomancy. Iron Arm, Endurance & Enfeeble are great, but I keep getting Life Leech as my first rolled power and the Primarus is garbage. My plan is for at least 2 Princes to have Psychic Shriek, so the Tz P rolls 2 on Malefic for CE and/or Incursion, then 1 roll on Telepathy. the SP rolls 2 on Biomancy for Iron Arm, Endurance or Enfeeble, then 1 on Telepathy. In both cases of Telepathy, I roll for Shrouding or Invis (as a back-up if Belakor fails or dies) otherwise I swap for Shreik.
The Tetrad army is soooo dependent on what powers/gifts/ WL trait you get. A friend and I were talking and decided there is an "order of operations" when rolling your random stuff. First you roll your Tz WL trait, hoping not to get the 1 crappy power (or the so-so one). Then you need to roll rewards. Then, depending on who got what rewards, you go with Powers. I roll the Horrors first, since they are less important and if they get Possessoin, Sacrifice or Incursiion, I only need to fish for CE with the Tz Prince.
Then I roll powers on the Tz P as described above, Then the SP as above. Depending on what powers those 2 got, the ML2 NP fills in, rolling Biomancy or Malefic or whatever I need if I didn't get the right powers.
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This message was edited 1 time. Last update was at 2016/03/25 14:41:56
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![[Post New]](/s/i/i.gif) 2016/03/26 03:47:17
Subject: 1850 Infernal Tetrad vs Nids
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Cultist of Nurgle with Open Sores
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I definitely agree that it is wholly dependent on gifts/powers. I am hoping to take this to Adepticon will have to see how it fares
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![[Post New]](/s/i/i.gif) 2016/03/26 10:11:16
Subject: 1850 Infernal Tetrad vs Nids
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Dark Angels Librarian with Book of Secrets
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Galef wrote:The Tetrad army is soooo dependent on what powers/gifts/ WL trait you get. A friend and I were talking and decided there is an "order of operations" when rolling your random stuff. First you roll your Tz WL trait, hoping not to get the 1 crappy power (or the so-so one). Then you need to roll rewards. Then, depending on who got what rewards, you go with Powers. I roll the Horrors first, since they are less important and if they get Possessoin, Sacrifice or Incursiion, I only need to fish for CE with the Tz Prince.
I've also found this to be critical. So much so, that on my army list, I wrote the order down so I never forget. Automatically Appended Next Post: swanson4969 wrote:I definitely agree that it is wholly dependent on gifts/powers. I am hoping to take this to Adepticon will have to see how it fares
It depends who you get paired up with. Double stormsurge will table you.
That's why I call it a tier 1.5 list. It will do well in a lot of cases, but there will be some games where your gifts/powers/warlord trait fall apart.
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This message was edited 1 time. Last update was at 2016/03/26 10:13:00
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![[Post New]](/s/i/i.gif) 2016/03/26 15:43:47
Subject: 1850 Infernal Tetrad vs Nids
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Cultist of Nurgle with Open Sores
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I usually do the same thing. Tzeentch warlord trait. Then all gifts. Then horror spells on malefic. Then Slaanesh I usually sell out on biomancy, unless I feel I will need a psychic scream, same with the Nurgle Prince. Tzeentch usually goes with either Tzeentch powers (I love the str D one). A lot depends on what I am facing.
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![[Post New]](/s/i/i.gif) 2016/03/28 14:26:55
Subject: 1850 Infernal Tetrad vs Nids
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Tunneling Trygon
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I play a nid list with 4 Flyrants and I can count on one shop teacher's hand how many times I have landed any of my Flyrants. Just a bad idea. He would have had a much easier time if he didn't
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![[Post New]](/s/i/i.gif) 2016/03/28 15:23:21
Subject: 1850 Infernal Tetrad vs Nids
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Dark Angels Librarian with Book of Secrets
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luke1705 wrote:I play a nid list with 4 Flyrants and I can count on one shop teacher's hand how many times I have landed any of my Flyrants. Just a bad idea. He would have had a much easier time if he didn't
The Tetrad list plays differently then Flyrants.
In most cases, it actually does more damage hovering and wrecking face. While it can swoop and shoot, that's not it's best use.
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![[Post New]](/s/i/i.gif) 2016/03/28 15:31:08
Subject: 1850 Infernal Tetrad vs Nids
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Powerful Phoenix Lord
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luke1705 wrote:I play a nid list with 4 Flyrants and I can count on one shop teacher's hand how many times I have landed any of my Flyrants. Just a bad idea. He would have had a much easier time if he didn't
I think this is the reason why I don't think all Flyrant lists are that competitive. Sure they are great, but you are paying points for all the Tyrant's CC abilities, yet you never want him on the ground.
In our game I think it was only because his Mawlocs scattered poorly and suddenly became targets for my DP's. He landed the Tyrants because he knew his shooting and Vector Strikes weren't doing anything to my Princes. I don't think he realized how much better DPs are in CC than Tyrants (via higher WS, invul saves, etc.). He also had to land to keep in range for his Nova power and was hoping to pop a few Princes with it. He did actually kill Belakor, so in the end it wasn't a bad plan for him.
If my WL hadn't killed himself, his plan wouldn't have been a good trade for him.
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