Any comments or help to improve this list? It's meant to be used as semi competitive list, but moreso just for fun games as it has some of the attributed of the army lore wise that doesn't comply with the rules (having 3 chaplains).
+++ Ex (1405pts) +++
++ Space Marines: Codex (2015) (Combined Arms Detachment) (1405pts) ++
+ (No Category) +
Chapter Tactics * [Imperial Fists]
+ HQ (430pts) +
Captain (160pts)
····
Chapter Master (160pts)
········
Power Armour (30pts) [Power Axe (15pts), Power Axe (15pts)]
····
Profiles:
········
Chapter Master: Unit Type:Infantry (Character)|
WS:6|
BS:5|S:4|T:4|W:4|I:5|A:4|
Ld:10|Save:3+
········
Iron Halo *: Description:An iron halo confers a 4+ invulnerable save.|Codex Adeptus Astartes p195
········
Frag Grenades: Range:8"|Strength:3|
AP:-|Type:Assault 1, Blast, Don't suffer Initiative penalty for charging through difficult terrain|Warhammer 40,00: The Rules p180
········
Krak Grenades: Range:8" (thrown) / - (Melee)|Strength:6|
AP:4|Type:Assault 1 (Thrown) / Only on Vehicles, gun emplacements or Monstrous Creatures (Melee)|Warhammer 40,00: The Rules p181
········
Orbital Strike: Range:Infinite|Strength:10|
AP:1|Type:Ordnance 1, Barrage, Large Blast, One Use Only, Orbital|Codex Adeptus Astartes p193
········
Power Axe: Range:-|Strength:+1|
AP:2|Type:Melee, Unwieldy|Warhammer 40,000: The Rules
Chaplain (90pts)
····
Chapter Tactics *, Independant Character, Zealot
····
Power Armour [Bolt Pistol, Crozius Arcanum]
····
Profiles:
········
Chaplain: Unit Type:Infantry (Character)|
WS:5|
BS:4|S:4|T:4|W:2|I:4|A:2|
Ld:10|Save:3+
········
Rosarius *: Description:A rosarius confers a 4+ invulnerable save.|Codex Adeptus Astartes p195
········
Bolt Pistol: Range:12"|Strength:4|
AP:5|Type

istol|Warhammer 40,00: The Rules p176
········
Crozius Arcanum *: Range:-|Strength:+2|
AP:4|Type:Melee, Concussive|Codex Adeptus Astartes p193
········
Frag Grenades: Range:8"|Strength:3|
AP:-|Type:Assault 1, Blast, Don't suffer Initiative penalty for charging through difficult terrain|Warhammer 40,00: The Rules p180
········
Krak Grenades: Range:8" (thrown) / - (Melee)|Strength:6|
AP:4|Type:Assault 1 (Thrown) / Only on Vehicles, gun emplacements or Monstrous Creatures (Melee)|Warhammer 40,00: The Rules p181
Chaplain (90pts)
····
Chapter Tactics *, Independant Character, Zealot
····
Power Armour [Bolt Pistol, Crozius Arcanum]
····
Profiles:
········
Chaplain: Unit Type:Infantry (Character)|
WS:5|
BS:4|S:4|T:4|W:2|I:4|A:2|
Ld:10|Save:3+
········
Rosarius *: Description:A rosarius confers a 4+ invulnerable save.|Codex Adeptus Astartes p195
········
Bolt Pistol: Range:12"|Strength:4|
AP:5|Type

istol|Warhammer 40,00: The Rules p176
········
Crozius Arcanum *: Range:-|Strength:+2|
AP:4|Type:Melee, Concussive|Codex Adeptus Astartes p193
········
Frag Grenades: Range:8"|Strength:3|
AP:-|Type:Assault 1, Blast, Don't suffer Initiative penalty for charging through difficult terrain|Warhammer 40,00: The Rules p180
········
Krak Grenades: Range:8" (thrown) / - (Melee)|Strength:6|
AP:4|Type:Assault 1 (Thrown) / Only on Vehicles, gun emplacements or Monstrous Creatures (Melee)|Warhammer 40,00: The Rules p181
Chaplain (90pts)
····
Chapter Tactics *, Independant Character, Zealot
····
Power Armour [Bolt Pistol, Crozius Arcanum]
····
Profiles:
········
Chaplain: Unit Type:Infantry (Character)|
WS:5|
BS:4|S:4|T:4|W:2|I:4|A:2|
Ld:10|Save:3+
········
Rosarius *: Description:A rosarius confers a 4+ invulnerable save.|Codex Adeptus Astartes p195
········
Bolt Pistol: Range:12"|Strength:4|
AP:5|Type

istol|Warhammer 40,00: The Rules p176
········
Crozius Arcanum *: Range:-|Strength:+2|
AP:4|Type:Melee, Concussive|Codex Adeptus Astartes p193
········
Frag Grenades: Range:8"|Strength:3|
AP:-|Type:Assault 1, Blast, Don't suffer Initiative penalty for charging through difficult terrain|Warhammer 40,00: The Rules p180
········
Krak Grenades: Range:8" (thrown) / - (Melee)|Strength:6|
AP:4|Type:Assault 1 (Thrown) / Only on Vehicles, gun emplacements or Monstrous Creatures (Melee)|Warhammer 40,00: The Rules p181
+ Elites (450pts) +
Dreadnoughts (100pts)
····
Dreadnought (100pts) [Multi-melta]
········
Chapter Tactics *
········
Power Fist [Storm Bolter]
····
Profiles:
········
Dreadnought: WS:4|
BS:4|S:6|Front:12|Side:12|Rear:10|I:4|A:4|
HP:3|Type:Vehicle (Walker)
········
Searchlight *: Description:If a vehicle has a searchlight, it can, after firing all of its weapons choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule.
········
Smoke Launchers *: Description:Once per game, instead of shooting or moving flat out, may gain a 5+ cover save
········
Multi Melta: Range:24"|Strength:8|
AP:1|Type:Heavy 1, Melta|Warhammer 40,00: The Rules p177
········
Power Fist: Range:-|Strength:x2|
AP:2|Type:Melee, Specialist Weapon, Unwieldly|Warhammer 40,000: The Rules p179
········
Storm Bolter: Range:24"|Strength:4|
AP:5|Type:Assault 2|Warhammer 40,00: The Rules p176
Terminator Assault Squad (175pts) [4x Terminator (140pts)]
····
And They Shall Know no Fear
····
Terminator Sergeant (35pts) [Two Lightning Claws]
····
Profiles:
········
Terminator: Unit Type:Infantry|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:9|Save:2+
········
Terminator Sergeant: Unit Type:Infantry (Character)|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:9|Save:2+
········
Terminator Armour *: Description:2+/5++, have the Bulky, Deep Strike, Relentless special rules, and may not make sweeping advances.
········
Lightning Claws: Range:-|Strength:User|
AP:3|Type:Melee, Shred, Specialist Weapon|Warhammer 40,00: The Rules p178
Terminator Squad (175pts) [4x Terminator (140pts)]
····
And They Shall Know no Fear
····
Terminator Sergeant (35pts) [Power Sword, Storm Bolter]
····
Profiles:
········
Terminator: Unit Type:Infantry|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:9|Save:2+
········
Terminator Sergeant: Unit Type:Infantry (Character)|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:9|Save:2+
········
Terminator Armour *: Description:2+/5++, have the Bulky, Deep Strike, Relentless special rules, and may not make sweeping advances.
········
Power Fist: Range:-|Strength:x2|
AP:2|Type:Melee, Specialist Weapon, Unwieldly|Warhammer 40,000: The Rules p179
········
Power Sword: Range:-|Strength:User|
AP:3|Type:Melee|Warhammer 40,00: The Rules p179
········
Storm Bolter: Range:24"|Strength:4|
AP:5|Type:Assault 2|Warhammer 40,00: The Rules p176
+ Troops (315pts) +
Tactical Squad (175pts) [9x Space Marines (126pts)]
····
And They Shall Know no Fear, Chapter Tactics *, Combat Squads
····
Rhino (35pts) [Storm Bolter]
········
Repair
····
Space Marine Sergeant (14pts) [Bolt Pistol, Boltgun]
····
Profiles:
········
Space Marine Sergeant: Unit Type:Infantry (Character)|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:1|
Ld:8|Save:3+
········
Space Marines: Unit Type:Infantry|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:1|
Ld:8|Save:3+
········
Rhino: BS:4|Front:11|Side:11|Rear:10|
HP:3|Type:Vehicle (Tank, Transport)
········
Searchlight *: Description:If a vehicle has a searchlight, it can, after firing all of its weapons choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule.
········
Smoke Launchers *: Description:Once per game, instead of shooting or moving flat out, may gain a 5+ cover save
········
Bolt Pistol: Range:12"|Strength:4|
AP:5|Type

istol|Warhammer 40,00: The Rules p176
········
Boltgun: Range:24"|Strength:4|
AP:5|Type:Rapid Fire|Warhammer 40,00: The Rules p176
········
Frag Grenades: Range:8"|Strength:3|
AP:-|Type:Assault 1, Blast, Don't suffer Initiative penalty for charging through difficult terrain|Warhammer 40,00: The Rules p180
········
Krak Grenades: Range:8" (thrown) / - (Melee)|Strength:6|
AP:4|Type:Assault 1 (Thrown) / Only on Vehicles, gun emplacements or Monstrous Creatures (Melee)|Warhammer 40,00: The Rules p181
········
Storm Bolter: Range:24"|Strength:4|
AP:5|Type:Assault 2|Warhammer 40,00: The Rules p176
Tactical Squad (140pts) [9x Space Marines (126pts)]
····
And They Shall Know no Fear, Chapter Tactics *, Combat Squads
····
Space Marine Sergeant (14pts) [Bolt Pistol, Boltgun]
····
Profiles:
········
Space Marine Sergeant: Unit Type:Infantry (Character)|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:1|
Ld:8|Save:3+
········
Space Marines: Unit Type:Infantry|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:1|
Ld:8|Save:3+
········
Bolt Pistol: Range:12"|Strength:4|
AP:5|Type

istol|Warhammer 40,00: The Rules p176
········
Boltgun: Range:24"|Strength:4|
AP:5|Type:Rapid Fire|Warhammer 40,00: The Rules p176
········
Frag Grenades: Range:8"|Strength:3|
AP:-|Type:Assault 1, Blast, Don't suffer Initiative penalty for charging through difficult terrain|Warhammer 40,00: The Rules p180
········
Krak Grenades: Range:8" (thrown) / - (Melee)|Strength:6|
AP:4|Type:Assault 1 (Thrown) / Only on Vehicles, gun emplacements or Monstrous Creatures (Melee)|Warhammer 40,00: The Rules p181
+ Fast Attack (140pts) +
Land Speeders (70pts)
····
Land Speeder (70pts) [Heavy Bolter, Typhoon Missile Launcher (25pts)]
········
Deep Strike
····
Profiles:
········
Land Speeder: BS:4|Front:10|Side:10|Rear:10|
HP:2|Type:Vehicle (Skimmer, Fast)
········
Heavy Bolter: Range:36"|Strength:5|
AP:4|Type:Heavy 3|Warhammer 40,00: The Rules p176
········
Typhoon Missile Launcher (Frag): Range:48"|Strength:4|
AP:6|Type:Heavy 2, Blast|Codex Adeptus Astartes p193
········
Typhoon Missile Launcher (Krak): Range:48"|Strength:8|
AP:3|Type:Heavy 2|Codex Adeptus Astartes p193
Land Speeders (70pts)
····
Land Speeder (70pts) [Heavy Bolter, Typhoon Missile Launcher (25pts)]
········
Deep Strike
····
Profiles:
········
Land Speeder: BS:4|Front:10|Side:10|Rear:10|
HP:2|Type:Vehicle (Skimmer, Fast)
········
Heavy Bolter: Range:36"|Strength:5|
AP:4|Type:Heavy 3|Warhammer 40,00: The Rules p176
········
Typhoon Missile Launcher (Frag): Range:48"|Strength:4|
AP:6|Type:Heavy 2, Blast|Codex Adeptus Astartes p193
········
Typhoon Missile Launcher (Krak): Range:48"|Strength:8|
AP:3|Type:Heavy 2|Codex Adeptus Astartes p193
+ Heavy Support (70pts) +
Devastator Squad (70pts) [4x Space Marines (56pts)]
····
And They Shall Know no Fear, Chapter Tactics *, Combat Squads
····
Space Marine Sergeant (14pts) [Bolt Pistol, Boltgun, Signum]
····
Profiles:
········
Space Marine Sergeant: Unit Type:Infantry (Character)|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:1|
Ld:8|Save:3+
········
Space Marines: Unit Type:Infantry|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:1|
Ld:8|Save:3+
········
Signum *: Description:At the start of the Shooting phase, a model with a signum can choose to use it instead of shooting. If he does so, one model in his unit is Ballistic Skill 5 for the remainder of the Shooting phase. Declare that the signum is being used before any rolls To hit are made.|Codex Adeptus Astartes p195
········
Bolt Pistol: Range:12"|Strength:4|
AP:5|Type

istol|Warhammer 40,00: The Rules p176
········
Boltgun: Range:24"|Strength:4|
AP:5|Type:Rapid Fire|Warhammer 40,00: The Rules p176
········
Frag Grenades: Range:8"|Strength:3|
AP:-|Type:Assault 1, Blast, Don't suffer Initiative penalty for charging through difficult terrain|Warhammer 40,00: The Rules p180
········
Krak Grenades: Range:8" (thrown) / - (Melee)|Strength:6|
AP:4|Type:Assault 1 (Thrown) / Only on Vehicles, gun emplacements or Monstrous Creatures (Melee)|Warhammer 40,00: The Rules p181
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