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Khan The Betrayer VS The Invisible Nemesis!! In stereo vision  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Morphing Obliterator






Virginia, US

So joking B-movie title aside, I was looking through my codex today and noticed Kharn's page mentions he always hits in melee on a 2+ At all times, so I was wondering if this also overrides invisiblity making all melee hits require a six. Any one know if this is true? If so chaos has something great angainst one of the more cheesy powers in the game right now.

"I don't have a good feeling about this... Your mini looks like it has my mini's head on a stick..."

"From the immaterium to the Imperium, this is Radio Free Nostramo! Coming to you live from the Eye of Terror, this is your host, Captain Contagion, bringing you the latest Heretical hits!"
 
   
Made in gb
Decrepit Dakkanaut




Yes, his rule is more specific, so hits on two plus.
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

I thought it was down to sequencing - whomever turn it is decides which order the buffs and such apply.

So, when you charge with Kharn, you decide that the Invisibility sets your required to hit roll to 6+ first,, and then you set Kharn to hit on a 2+.

Then, on the Invisible players turn, Kharns effect sets his hits to 2+, and then invisibility sets it to 6+.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Not as Good as a Minion





Astonished of Heck

nosferatu1001 wrote:
Yes, his rule is more specific, so hits on two plus.

More importantly, Basic vs Advanced would apply.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Invisibility is in the Rulebook, Khârn is in a Codex. The Codex rules are the more advanced rules (and, as nos mentioned, are more specific to boot), so Khârn hits on a 2+ at all times.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Not as Good as a Minion





Astonished of Heck

 Crazyterran wrote:
I thought it was down to sequencing - whomever turn it is decides which order the buffs and such apply.

So, when you charge with Kharn, you decide that the Invisibility sets your required to hit roll to 6+ first,, and then you set Kharn to hit on a 2+.

Then, on the Invisible players turn, Kharns effect sets his hits to 2+, and then invisibility sets it to 6+.

Sequencing is only when two rules are resolved at the same time. To Hit settings are not actually resolved in a literal sense. In addition, there is the establishment of precedence provided by the Basic vs Advanced rule. Even if they were resolved at the same time, Kharn's rule being a codex rule has precedence over the the rulebook rule provided by Invisibility.

If they were both codex rules, specificity could play a role, but there is nothing in the rulebook establishing precedence via that method or defining what qualifies as more specific.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
 
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