DarkBlack wrote:Not sure what all that stuff is, being a daemon player.
I depends on which god and how many
FMC's he brings, so this post will be quite generalized.
Callexus is'nt fast enough to do much to Tzeentch
FMC's, but send him to the back to pick on the daemon factory (pink horrors and heralds).
What daemons have trouble with are high strength shots (to get through T5 and T6+) and instant death, daemon princes are T5 so S10 kills them (unless buffed with psychic powers).
AP does not really help because daemons ALL have a 5+ invul which can be improved (again mostly powers or relics), that said greater daemons (including princes) can get 3+ armour.
Vehicles with armour of less than 12 are oh so tasty for greater daemons (but better than footslogging), daemons have to pool some resources to deal with armour 12 and struggle with armour higher than 12.
Daemons don't have much that can take down fliers in general.
Lots of S4 or 5 shots can take lesser daemons easily, but less than S5 will not concern greater daemons.
Skyfire is debatable, helps deal with
FMC's (esp. Fateweaver), but most
FMC's do much more damage in assault, so having them in the sky is probably better for you. Nice to have if you can spare some points though.
This is assuming that you are facing Codex Chaos Daemons and NOT Khorne Daemonkin. Daemonkin have some
CSM to help with the above.