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![[Post New]](/s/i/i.gif) 2016/03/26 16:50:24
Subject: Balancing via Point Augmentation?
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Loyal Necron Lychguard
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So, after seeing a thread where codexes were given tiers and such, it got me thinking. So tier 4 codices being the best and tier 1 being the worst would a difference allows free points (not in an official or tourney setting). For example, if Necrons (tier 4) play 1500 point game against Chaos (tier 1). Chaos would get an extra 750 points. (250 for each tier difference) It doesn't change or address the issues or problems of the various codices, but perhaps it will make things a little more balanced? Is 250 per tier not enough? How should the point scale be?
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This message was edited 1 time. Last update was at 2016/03/26 17:19:00
<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2016/03/26 18:18:12
Subject: Balancing via Point Augmentation?
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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That doesn't fix the weak units in those codeces, it just means you can take more of the OP units in said codeces.
I know this wouldn't encourage me to take thousand sons, but rather let me spam nurgle melta bikes.
Also what would you do in the case of allied detachments? If my primary was CSM would the 750pt bonus apply to my allied Daemons?
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2016/03/26 19:04:49
Subject: Balancing via Point Augmentation?
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Loyal Necron Lychguard
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mrhappyface wrote:That doesn't fix the weak units in those codeces, it just means you can take more of the OP units in said codeces.
I know this wouldn't encourage me to take thousand sons, but rather let me spam nurgle melta bikes.
Also what would you do in the case of allied detachments? If my primary was CSM would the 750pt bonus apply to my allied Daemons?
I see what you're saying, and I would agree with you on that which is why this would be for friendly/non-competitive games only.
And it would increase your point limit, so you could throw those extra points where ever. Now I think because tier 3 and 4 are kinda close the scale would look something like this.
1 tier difference (1-2, 2-3, 3-4): 150 Points
2 tier difference (1-3, 2-4): 400 Points
3 tier difference (1-4): 700 Points
So I'm hoping that no one would abuse it but it's no guarantee.
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2016/03/26 19:27:05
Subject: Balancing via Point Augmentation?
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Longtime Dakkanaut
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It would be better to give a discount for crappy units.
One could use a 40k communitycomp for example and just give the other player x points to spend on non credit costing units for each credit the other player generated.
http://www.communitycomp.org/
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Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2016/03/26 19:51:49
Subject: Balancing via Point Augmentation?
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Stalwart Tribune
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Neither would work that well, because 40k is a mess atm.
A good way would be to do it like FW and taxing units. That would only work with a complete overhaul of all units and all codices, as well as a collaring of that damned ally-matrix and the complete messed up CAD. But this would be an amount of work.....
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30k: Taghmata Omnissiah(5,5k)
Ordo Reductor(4,5k)
Legio Cybernetica(WIP)
40k(Inactive): Adeptus Mechanicus(2,5k)
WFB(Inactive): Nippon, Skaven
01001111 01110010 01100100 01101111 00100000 01010010 01100101 01100100 01110101 01100011 01110100 01101111 01110010 00100001 |
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![[Post New]](/s/i/i.gif) 2016/03/26 21:43:23
Subject: Balancing via Point Augmentation?
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Loyal Necron Lychguard
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oldzoggy wrote:It would be better to give a discount for crappy units.
One could use a 40k communitycomp for example and just give the other player x points to spend on non credit costing units for each credit the other player generated.
http://www.communitycomp.org/
Very interesting. I like that idea.
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2016/03/26 22:30:45
Subject: Balancing via Point Augmentation?
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Insect-Infested Nurgle Chaos Lord
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Your heart's in the right place but the execution is off. Basically this is what point balancing SHOULD be, but GW has completely neglected it.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2016/03/26 22:53:01
Subject: Balancing via Point Augmentation?
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Arguably it would be easier to balance one Codex against another by giving the weaker one some bonus points. Certainly easier than revaluing all the units in the book.
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![[Post New]](/s/i/i.gif) 2016/03/27 07:40:22
Subject: Balancing via Point Augmentation?
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Loyal Necron Lychguard
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MechaEmperor7000 wrote:Your heart's in the right place but the execution is off. Basically this is what point balancing SHOULD be, but GW has completely neglected it.
So how could I fix the execution?
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2016/03/27 08:11:01
Subject: Balancing via Point Augmentation?
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Longtime Dakkanaut
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Here is my first try - Use the Community comp to calculate the credits used for the army. (ignore all their other rules and restrictions just use the credit score to calculate point costs) - Calculate the difference in credits spend between the armies. - Compensate the lower credit player with extra points to be spend on non credit units or upgrades. These points can be calculated by. Army Size x (1 + (100-(% of available*))/100) * page 3 comp guide Here is an example. Lets say you play a 1500 point game. Plyer 1 has a credit score of 13 Player 2 has a credit score of 6 The difference = 7 7 gives you 82 in the table. 100-82 = 18 1500*1,18=1770 So the 6 credit player can field up to 1770 points. And the 13 credit player can field 1500 points. You also might want to remove all benefits form formations and detachments or add point costs to those but that is an other discussion.
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This message was edited 3 times. Last update was at 2016/03/27 08:20:37
Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2016/03/27 15:45:29
Subject: Re:Balancing via Point Augmentation?
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Loyal Necron Lychguard
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I'm going to try that in my next set of matches
What we do is instead of using formations, Your primary Detachment must be a CAD and you can have 1 additional formation below 500 points
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2016/03/27 19:41:35
Subject: Re:Balancing via Point Augmentation?
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Powerful Phoenix Lord
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Kharne the Befriender wrote:I'm going to try that in my next set of matches
What we do is instead of using formations, Your primary Detachment must be a CAD and you can have 1 additional formation below 500 points
So I can't play Harlequins with Dark Eldar allies?
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2016/03/28 14:55:01
Subject: Re:Balancing via Point Augmentation?
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Loyal Necron Lychguard
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Happyjew wrote: Kharne the Befriender wrote:I'm going to try that in my next set of matches
What we do is instead of using formations, Your primary Detachment must be a CAD and you can have 1 additional formation below 500 points
So I can't play Harlequins with Dark Eldar allies?
This is for mono-faction. If you're using more than one faction it's a little different
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2016/04/02 14:21:49
Subject: Balancing via Point Augmentation?
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Longtime Dakkanaut
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I like it, it would definitely even the playing field a bit, or it might just give the OP Codexs more stuff to shoot off the table....I am looking at you Scat Bikes
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![[Post New]](/s/i/i.gif) 2016/04/09 01:47:58
Subject: Balancing via Point Augmentation?
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Been Around the Block
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How about just making a 10% point difference per tier and calculating the difference from the best codices in those armies?
Pretty straight forward.
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![[Post New]](/s/i/i.gif) 2016/04/10 18:56:46
Subject: Balancing via Point Augmentation?
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Loyal Necron Lychguard
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shiwan8 wrote:How about just making a 10% point difference per tier and calculating the difference from the best codices in those armies?
Pretty straight forward.
That's not a bad idea actually
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2016/04/10 19:37:08
Subject: Re:Balancing via Point Augmentation?
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Junior Officer with Laspistol
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Percentages would definitely be the way to go. Scales better between 1000 and 2000 points, for example.
And yes, you could easily create a system in which codices get a base bonus based upon their "quality." Everyone can argue for best codex, but for the giggles, best codex +0%.
Bottom of the heap, + 30%. You can then break down the codices however you like between the two. The difference between Teir 1 codices and Teir 2 is pretty significant, but between 2-3 not so much and 3-4 only slightly more. I'd probably rank it as...
Teir 1: 0%
Teir 2: +10%
Teir 3: +15%
Teir 4: +25%
And you could further sub-divide based on available Formations and the like. Space Marines with Free Transports are Teir 1, while those without are Teir 2. Necron Decurion are Teir 1, without Teir 2. Even Eldar that avoid Scatter Bikes, Wraith Knights and Warp Spiders could qualify as Teir 2. Daemons without the Rerolled 2+ Shenanigans are not top teir, from what I've heard. I've never played against them. CAD Tau
The trick would be to assign an appropriate value based on what you're using. You can't just break it down by codex. Because you aren't just looking at CAD's anymore. There's formations that give inappropriate benefits above and beyond a broken codex.
The benefit of that, is that you can show up to a "pickup" game of 1500 points with your 1650 point Teir 2 list.  Or a Teir 4 list at 1875 vs that Teir 2 1650.
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![[Post New]](/s/i/i.gif) 2016/04/11 02:26:26
Subject: Re:Balancing via Point Augmentation?
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Loyal Necron Lychguard
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greatbigtree wrote:Percentages would definitely be the way to go. Scales better between 1000 and 2000 points, for example.
And yes, you could easily create a system in which codices get a base bonus based upon their "quality." Everyone can argue for best codex, but for the giggles, best codex +0%.
Bottom of the heap, + 30%. You can then break down the codices however you like between the two. The difference between Teir 1 codices and Teir 2 is pretty significant, but between 2-3 not so much and 3-4 only slightly more. I'd probably rank it as...
Teir 1: 0%
Teir 2: +10%
Teir 3: +15%
Teir 4: +25%
And you could further sub-divide based on available Formations and the like. Space Marines with Free Transports are Teir 1, while those without are Teir 2. Necron Decurion are Teir 1, without Teir 2. Even Eldar that avoid Scatter Bikes, Wraith Knights and Warp Spiders could qualify as Teir 2. Daemons without the Rerolled 2+ Shenanigans are not top teir, from what I've heard. I've never played against them. CAD Tau
The trick would be to assign an appropriate value based on what you're using. You can't just break it down by codex. Because you aren't just looking at CAD's anymore. There's formations that give inappropriate benefits above and beyond a broken codex.
The benefit of that, is that you can show up to a "pickup" game of 1500 points with your 1650 point Teir 2 list.  Or a Teir 4 list at 1875 vs that Teir 2 1650.
This, so much this, thank you.
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![[Post New]](/s/i/i.gif) 2016/04/11 03:34:27
Subject: Re:Balancing via Point Augmentation?
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Devestating Grey Knight Dreadknight
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The main problem with tier-based comp is that some codices have one power build that places in GTs while the rest is lackluster. For example, Tyranids are bottom tier...unless you take 5 flying hive tyrants. If I take a space marine CAD I'll do alright, if I build a centurion star I'll do good and with free transports I'll do pretty darn well. GK aren't that great unless you take them as allies for a cent-star. And it's possible to build a really non-competitive daemon list. So while good in theory, those are major issues you'll need to address: are you making comp for a power list or a non-optimized one?
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2016/04/11 03:45:52
Subject: Re:Balancing via Point Augmentation?
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Junior Officer with Laspistol
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That's what I mentioned about formations and the like. To be blunt, any such division is going to either require tournament sanction... so presumably top-teir that you can build... or will be pickup games in which you and your opponent might have to haggle a bit.
Alternatively, we could simply re-tweak every codex so that their points are correct...
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Or not. We could also make provisions for archetypes, but that gets a little messy. I'm not using a taxi service! I like Blood Angels and I took 2 units of Death Company! I just also have 5 empty drop pods...
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![[Post New]](/s/i/i.gif) 2016/04/13 10:36:26
Subject: Balancing via Point Augmentation?
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Lord of the Fleet
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It's extremely abusable. I take minimum CSM CAD which I make my primary detachment in order to qualify for maximum extra points and then I take the rest of my list, including the extra points) from Eldar or Necrons?
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![[Post New]](/s/i/i.gif) 2016/04/13 15:05:59
Subject: Re:Balancing via Point Augmentation?
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Junior Officer with Laspistol
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The points could be based on the percentage of your list that a given army consumes.
This would be simpler to represent with a tax on good codices and "free trade" on poor. For example, you take your CSM CAD and pay +0% points for it. You take an Eldar Scatterbike + WK CAD and pay +20% for it... or however that works out.
Instead of bonus points for poor armies, you flip the coin and have taxation on "good" armies. Hypothetically, a CSM player shows up to a 1500 point game with 1500 points, an Eldar Player shows up with 1250 x 1.2 = 1500 points. You could more easily make that work, instead of trying to figure out what percentage of your initial force is CSM [500 points means you get 1/3 of 20% of 1500 as a bonus... unwieldy.] vs another army.
That would fix the abuse issues.
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