Switch Theme:

Stompa movement distance help!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Lead-Footed Trukkboy Driver





Hello all!

As far as I can see, in the super heavy walker section it says that they can move 12 in the movement phase, but it says to refer to walkers for anything else, so does that mean they have to roll 3D6 and pick highest to go through cover? because this would reduce the ability for the stompa to move 12 to a maximum of 6?

thanks you all!!
   
Made in nl
Longtime Dakkanaut






Jup ...

This is how RAW works :(


Automatically Appended Next Post:
Also tank traps are completely impassable terrain for them

This message was edited 2 times. Last update was at 2016/03/27 13:10:28


Inactive, user. New profile might pop up in a while 
   
Made in gb
Fully-charged Electropriest






This was updated in the rules FAQ/errata that can be found here: https://www.games-workshop.com/en-GB/Rules-Errata?_requestid=4211191#40k-errata
   
Made in nl
Longtime Dakkanaut






xlDuke wrote:
This was updated in the rules FAQ/errata that can be found here: https://www.games-workshop.com/en-GB/Rules-Errata?_requestid=4211191#40k-errata


Thx this helps a lot : )

Inactive, user. New profile might pop up in a while 
   
Made in gb
Fully-charged Electropriest






No problem.
   
 
Forum Index » 40K You Make Da Call
Go to: