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Which is better, Heldrake or Obliterators  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Heldrake or Obliterators?
Obliterators
Heldrake
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Made in us
Hellacious Havoc





Title explains it, would a Heldrake be better than a 3 man squad of Obliterators? Specifically if I should double up on one, which should it be?
   
Made in us
Servoarm Flailing Magos





Alaska

I wouldn't say the Obliterators or the Heldrake are better, just that they are suited for different roles. The Heldrake is certainly cheaper than 3 oblits, but 2 oblits are comparable in price.

Obliterators fill a gap in the army that you otherwise need to take forgeworld for... the ability to have decent melta in a deepstriking unit. However, the points for this gimmick is pretty astounding (I usually put a MoN on mine to keep the expensive unit alive longer, but that brings the cost of the unit up to around 260!) The only other way to get this deepstriking melta is to take forgeworld Dreadclaws, which are a bit steep points-wise as well.

Heldrakes are better suited for zipping around and torching MEQ's off objectives, and vector striking things. Not quite the same role, but an important one nonetheless.

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Made in us
Decrepit Dakkanaut




Honestly, probably Heldrakes at this point. Two MoN Obliterators is almost the same cost as the Heldrake, and the Heldrake can actually serve as a tool against Scatterbikes and Marines sitting in cover, or hitting Warriors hiding in Ghost Arks.

Nowadays if I want tougher CSM units I might as well stick with Spawn or Terminators. I WANT to like Obliterators but I just can't anymore. They don't have a great damage output and just aren't too tough anymore.
They're still better than Warp Talons and Mutilators but that isn't going to say much.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Hellacious Havoc





I usually take oblits to DS near objectives I want to make sure I secure and areas that will have LOS to enemy vehicles. Heldrake are really just their to annoy my opponent and give them an immediate threat they have to react to.
   
Made in us
Longtime Dakkanaut




The heldrake is much more of a rock paper scissors units, as most flyers are. Either your opponent has enough skyfire to shoot it down before it can do much or they don't and it will burn things for 6 turns. Obliterators get you more special weapons but on an expensive and someone what fragile platform.
   
Made in us
Hellacious Havoc





Would it be better to take oblits with MoT to get a nice 4+ inv save over the heldrake which doesn't have a whole lot and can easily crash and burn?
   
Made in us
Auspicious Daemonic Herald





sturgeondtd wrote:
Would it be better to take oblits with MoT to get a nice 4+ inv save over the heldrake which doesn't have a whole lot and can easily crash and burn?

No. MoN is superior to MoT on oblits because not only doesn't it make you take less wounds from guns S3-6 but it also prevents Instant Death from S8 and S9 weapons. YOu can get 4+ from cover anyway

This message was edited 1 time. Last update was at 2016/03/28 17:51:23


 
   
Made in us
Decrepit Dakkanaut




Because Grav and D-Weapons exist, both marks are entirely viable. One makes them harder to ID and hurt with small arms (Scatterbikes, Dark Reapers hurt them less, and Fire Dragons won't pop them in one shot), and the other takes care of all other AP2 weaponry above S5 for all intents and purposes.

The avoidance of Instant Death makes me always take MoN on anything with multiple wounds, but you might hate Grav more than I do.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Auspicious Daemonic Herald





Like I said, just get 4+ cover for free
   
Made in ca
Longtime Dakkanaut





Try to take both. Seriously; a unit of each in this case tends to be better than two units of either. They function very differently, and excel in very different situations. However, if I had to choose, I'd pick the Heldrake. It's often better, what with burning bikers and most other tough enemies that get into cover, while its Meteoric Descent allows for some very effective Vector Strikes. Against open-topped transports and anything but the heaviest infantry, the Heldrake wins out. However, as soon as you get to those points, Obliterators instantly outshine the Heldrake. Being able to bust most vehicles and very heavy infantry in 6" range with twin-linked Meltas or Plasmas, while still presenting a powerful threat at both range and close combat against almost anything else, while also being able to hold objectives... well that's pretty great.

As for the difference between MoN and MoT, Nurgle's blessings tend to carry you further. I've dabbled with MoT, and while it's definitely nice when it helps, there are far more situations where the extra toughness is far sweeter.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in gr
Longtime Dakkanaut




Halandri

Howcome the desire to take the oblits teamed up and not solo? Out of heavy support slots?
   
Made in ca
Monstrously Massive Big Mutant





Canada

Oblits are no longer considered "Great" in the current state of anything Chaos-y simply because of how unreliable they can be and how costly they are.

1 stinkin Oblit is 70 Points, thats no marks bare bones and slow as Ork Turds. Chances are you're DSing them behind enemy lines and you're taking them in squads of 2 for more "Reliability" but then you've also wasted a HS slot in which you could have taken something else, like a FW model, because GW wants you to invest in FW and buy 200 dollar models like Vind Laser Destroyers

Now this is just me, but you're honestly better off taking the Turkey as it does its job, well, and scares the living crap out of people because its generally over feared now. Its no longer a super powerful 360 degree arc but people still remember when enemy Doom Chickens were flying over head and roasting their arses.

Life: An incomprehensible, endless circle of involuntary self-destruction.

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Made in us
Hellacious Havoc




Kansas, USA

As it was said earlier, they both fill very different roles, but when I have to choose one or the other, I always take the heldrake. It just seems to overperform compared to oblits.

Since oblits have to change weapons every turn, you have to put them in a place where it can reliably change weapons to fight it optimal target every turn. Which means you can't commit them to completely tank hunting. Nothing is more frustrating than being in MM range and having to take LC shots at AV14 because you used you MM last round. When the unit could fire any weapon any turn, it was amazing. Apparently too good to some. Now, it's just too gimmicky to be used seriously. Like most of the CSM book.

The heldrake on the other hand is still feared and still does its job well. Even with the nerf to vector strike and the reduction to its firing arc, its still a 3HP FA12 SA12 flyer with a guaranteed 5++ because its a deamon and IWND because why not. This makes it incredibly durable without having to sacrifice your shot to jink. Considering that you can equip it with a strength 6 AP3 ignores cover torrent flamer (Which you should take always) . So anything short 2+ is going to moderately worried. That and the model looks cool and it has a stigma of being hard to deal with. So people actively try to kill it, or actively try to avoid it, either way it tends to control the battlefield in your favor.

If you have the choice. take the heldrake. Unless your fighting someone with a lot of interceptor. In that case though, the deepstriking obliterators are not going to be much use to you either.

"Because we couldn't be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We've all drawn blades purely for the sake of shedding blood, and we've all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have discipline we lack, because their passions are not aflame with the Butcher's Nails buzzing in the back of their skulls.

The Wolves will always come to the heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn't behave that way. Only a dog does.

That is why we are the Eaters of Worlds, and the War Hounds no longer."
- Eighth Captain Khârn  
   
 
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