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![[Post New]](/s/i/i.gif) 2016/03/28 16:53:06
Subject: Dealing with Warp spiders as Necrons?
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Longtime Dakkanaut
Ute nation
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I've Got a tournament coming up and I know one of my opponents is going to be running the usual wraith knight, scatt bike, and warp spider list. I've got the wraith knight and scatt bikes covered, but I'm trying to figure out how to deal with the spiders. here are a few of my ideas:
1.) A few (2) min sized units of death marks to counter deep strike, since the damn spiders can blink away even on their turn, I can at least chase them off of their desired targets, which will no doubt be the tomb spiders.
2.) Two harvest, if they are close enough to shoot me they are close enough to get wrecked in Close combat by a harvest and d-lord, they can hit and run away but that will be after I get a piece of them.
3.) use the salvos on the ghost arks to chase them off of objectives, and use the warriors in the arks (open topped armor 13 is as good an assault transport as you are likely to get) as assault troops to get at least a few wounds on them.
you guys think any of those will work, and do you have any other ideas?
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2016/03/28 19:47:33
Subject: Dealing with Warp spiders as Necrons?
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Rampaging Carnifex
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Actually... the 1st option would prevent the Warp Spiders from using their flicker jump ability as I believe the wording on the rule is 'during your opponent's shooting phase'... But with Deathmarks, you're shooting during their own turn. So they can't flicker jump away as a response to you shooting at them with Deathmarks on their turn. I'll have to reread the rule for Warp Spiders to confirm though.
I've found Scarabs are the best solution to dealing with Warp Spiders. The Warp Spiders most likely be in your backfield, therefore committing Wraiths to killing them is too many points in the wrong direction. (Wraiths have bigger fish to fry). Scarabs, however, are perfect for turning around and charging annoying Warp Spiders. Keep pumping them up with Harvest spyders and they should at least keep the Warp Spiders from doing too much harm. This tactic will only work against 1 unit of Spiders. If there's more than 1 unit then you may need to commit more than Scarabs.
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![[Post New]](/s/i/i.gif) 2016/03/28 20:43:07
Subject: Dealing with Warp spiders as Necrons?
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Longtime Dakkanaut
Ute nation
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Just have to keep the scarabs away from the scatt bikes (since they are toughness 3), but that could work. In fact keeping them as a rear guard keeps them alive, and it's not like they will be much help on the front lines (too squishy to fight the wraith knight, and not fast enough to catch the bikes). I have to have 6 of them for the dual harvest I plan on running, and that should be enough attacks and charge distance to discourage any back field shenanigans.
As for scatter blink, I think the rule is whenever they are nominated for an attack, regardless of when it takes place. Its why they can be used to disarm snapfire boxes of tau troops, they declare a charge, get nominated for snap fire, then blink away. This ability is why five deathmarks is such a fun number, it's enough to hurt them, but not enough to wipe them out. So they can take the casualties (around 2 if the DM land within 12"), or get a taste of their own medicine by blinking away and not being able to shoot at their desired target.
As for how many units, last time we tangled he had 3 of them, each min sized.
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2016/03/28 20:52:50
Subject: Dealing with Warp spiders as Necrons?
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Honored Helliarch on Hypex
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The rule states "when targeted by a shooting attack". This means whenever they are targeted they bounce around. If you are using ITC rules they can only do it once per turn. If you are not then they can just keep using it. If they use it against a shooting attack they can not use it in their movement phase. They do have the jet pack move for assault so even if you push them off an objective they will be back on in assault.
Most people try to handle them with Mawlocs (not a shooting attack) and I think Nova powers but that does not help you heheh. Others will try to clip them with barrage weapons that target a close by unit. Otherwise they are a royal pain in the butt. Try to keep them away from line of site blocking terrain.
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I do what the voices in my wifes head say...
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![[Post New]](/s/i/i.gif) 2016/03/28 22:28:57
Subject: Dealing with Warp spiders as Necrons?
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Longtime Dakkanaut
Ute nation
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Sadly keeping away from LOS blocking terrain is probably not possible. If I push them off of an objective on my turn it's very possible they won't be able to return until their assault phase. If they jumped to the other side of a piece of terrain, 6" is probably not going to be enough to get them back on the objective, or let them get back into range to shoot at me. So it's very possible to keep them off of objectives with a small investment of firepower.
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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