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Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

*Core*

Murderhost

Herald of Khorne
-Juggernaught of Khorne
-Lesser Reward (Axe of Khorne)
-Exalted Locus of Wrath
-The Crimson Crown
-175pts

Bloodcrushers of Khorne
-+5 Bloodcrushers
-Bloodhunter
-Lesser Reward (Axe of Khorne)
-375pts

Flesh Hounds
-+4 Hounds
-144pts

Flesh Hounds
-+3 Hounds
-128pts

Flesh Hounds
-+3 Hounds
-128pts

Flesh Hounds
-+3 Hounds
-128pts

Flesh Hounds
-+3 Hounds
-128pts

Flesh Hounds
-+3 Hounds
-128pts

Flesh Hounds
-+3 Hounds
-128pts

Flesh Hounds
-+3 Hounds
-128pts

*Auxiliary*

Flock

Chaos Furies
-35pts

-1497pts

The plan is for the Murderhost to make a fast moving deathstar of 68 models that destroy anything they come across. The formation gives them +1 attack, the crimson crown gives them +1 attack and the Loci gives them hatred. (And if I am lucky they will all get Rage from the warlord trait!)

To put it in context, if all models from this formation charged together they would have:
285 x Str5 Hatred attacks,
54 x Str6 Hatred attacks
AND
14 x Str5 Ap2 Hatred attacks (Instant death on 6's)

The furies are there to complete the detachment and to maybe deep strike and claim objectives.

How well would this list do against: IG/Inquisition, BA and/or Necrons? (These are the armies I might be facing)

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Nurgle Predator Driver with an Infestation




It looks strong overall, and fluffy with the units of 8. HOWEVER if you fight AV12 walker spam you'll struggle and AV13 you can't even touch. So a knight is literally unkillable for your army. Land Raiders too.

Now with that said, you can play around it. You have a lot of speed so you'll have to just avoid those things and claim objectives.

If you move up to 1850 pts I'd suggest taking out the furies for a Forgehost.

This message was edited 1 time. Last update was at 2016/03/30 15:17:42


 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

This round of the campaign that we are playing are all 1500pt objective games. If I do go up against AV12/AV13/AV14 walkers/tanks would I be able to survive by just throwing the occasional flesh hound squads at them? (I don't suppose there is much else I could do in such a situation)

However the people I am going againt aren't known for spamming walkers or rear armour with a value higher than 10.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in ca
Fresh-Faced New User




It's an interesting list. I wonder why you chose to take the Bloodcrushers instead of more hounds?

Not to really alter the overall theme but if I could just make the following suggestions:

- drop the bloodcrushers and make them more hounds (they aren't as good as the hounds. Especially since you're saying your meta doesn't really have walkers rear armour greater than 10.
- drop the furies and replace with Karanak as he grants the Greater Locus of Fury giving you Rage and consolidate more of the hounds into this unit. A unit of 20 hounds with Karanak and getting Hatred is pretty scary fast moving deathstar for sure.

Moving up to 1850... D-Thirster w/ Armor of Scorn and exalted reward.

Match up wise here are my thoughts on the specific armies you listed:

IG - This one is tough since they will likely bring a lot of armour and even with all the buffs... it's still a tough nut to crack.
BA - I suppose this mostly depends on the list they use. If it's like flesh tearers drop pod spam I think you're a-ok. If it's a bunch of razors or rhinos then it's a worse problem then the IG.
Necrons - Here is where you will have the hardest time. Couple of builds can mess things up. Night Scythes - impossible, any AV 13 (Ghost Arks) have AV 11 all around. Funny enough, the hounds do the best against the most popular list out there which is Wraithspam. Destroyer cult decurion are definitely tough as nails but in close combat will do nearly zero.
   
Made in gb
Pyromaniac Hellhound Pilot






Had you considered running them as gorepacks with some minimum sized squads of space marine melta-bikes? Could allow you to summon more hounds with both your kills and losses

Looks like a good list though!

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

@Zoner
I mainly took the bloodcrushers for some higher strength and 7 Str6 Ap2 attacks. However Karanak sounds nice: I could have a maxxed unit flesh hounds with Karanak for 120 Str5 hatred attacks, IN ONE UNIT!

@DoomMouse
Gorepack is nice but Murderhost gives this FleshHound DeathStar +1 attack each and Hatred, which is a bit better than HoW.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in ca
Krazed Killa Kan




Claremont, ON

Would you consider an exhaulted reward on the herold to give the grimore to your crusher unit. Would keep them alive much longer...provided it goes off

2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

@skycapt
It is a possibility... If the Grimoire fails I could still claim 5+ cover save from FleshHounds rapped around them...

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Pyromaniac Hellhound Pilot






I was more thinking for the fearless, blood tithe and KDK summoning, but hatred and +1A are pretty powerful too. Plus you don't have to buy the bikes.

This message was edited 1 time. Last update was at 2016/03/30 19:19:12


Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Also this detachment allows daemonic instability to be rerolles so fearless isn't as needed. (Also leads to cheesy snake eyes on instibility tests when you have one guy out of a unit of ten left)

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Auspicious Daemonic Herald





 mrhappyface wrote:
Also this detachment allows daemonic instability to be rerolles so fearless isn't as needed. (Also leads to cheesy snake eyes on instibility tests when you have one guy out of a unit of ten left)

Yes 5.4% chance of a rerollable snake eyes is very cheesy
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

I admit snake eyes doesn't happen often, but when it does... A full unit of flesh hounds explode out of warp in place of one flesh hound on it's last wound.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in it
Contagious Dreadnought of Nurgle





if you know you will not go against av12+ armors the list works fine, but i played it at tournament with double thirsters do handle heavy armors, and i made 3rd place, i will not play that list without a reliable way to handle walkers or heavy armors.I would keep the crushers you would need some AP3 attacks sometimes i felt the need tha day i did that tournament, probably if i had that unit i made 2nd place or maybe also win tournament. Anyway i still feel KDK is better of you want run a monokorne list, ok you lost the formation bonus but you get fearless units, some firepower and useful units like maulerfiends or SG, last but not least you get OS troops.

This message was edited 4 times. Last update was at 2016/03/30 20:55:57


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Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Objective secured can eat its heart out, this detachment means that if any of my units even touch an objective it is secured until an enemy unit fully takes it back. Even if an objective secured unit attempts to contest it I own the objective until they wipe out my unit. This lets the fast FleshHounds zoom around and touch every objective whilst hunting the enemy.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Nurgle Predator Driver with an Infestation




 mrhappyface wrote:
Objective secured can eat its heart out, this detachment means that if any of my units even touch an objective it is secured until an enemy unit fully takes it back. Even if an objective secured unit attempts to contest it I own the objective until they wipe out my unit. This lets the fast FleshHounds zoom around and touch every objective whilst hunting the enemy.


It doesn't work quite like that. You control the objective until an enemy unit controls it. An Objective Secured unit will automatically control it over your unit since you are not Objective Secured.

It does mean that non-ObSec units cannot even take it from your units though until they knock you completely off it. So it's kind of like a tier between ObSec and normal I guess.

It is still a really good bonus though, I think it's better than ObSec but I need more play testing to confirm/disprove that.
   
Made in it
Contagious Dreadnought of Nurgle





 mrhappyface wrote:
Objective secured can eat its heart out, this detachment means that if any of my units even touch an objective it is secured until an enemy unit fully takes it back. Even if an objective secured unit attempts to contest it I own the objective until they wipe out my unit. This lets the fast FleshHounds zoom around and touch every objective whilst hunting the enemy.

not at all, if ob unit put his ass within 3" of it you need to wipe out it, demonic corruption just let you move away from obj and still old it, or lost whole unit and force enemy to move within 3", but obj secure armies like gladius sm are a big pain in the ass for you, i losted my only match at tournament just with a gladius. demonic corruption is good at maelstrom because you can scout around touch obj then move freely around and still score maelstrom points.

This message was edited 1 time. Last update was at 2016/03/30 22:27:11


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