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Made in ca
Three Color Minimum






@Joe

I'd say overwatch is less of a necessity since your not facing up to 5-7 enemy models activating before you got to do anything back. It would be less useful now as well because fighting and shooting are more lethal, meaning that you probably don't desperately need to put that mawbeast down or whatever.

@Barzam

Lots of the fiddly rules have been reworked. Grenades, Suppression, Cover cubes, fire. Stat lines are almost card/stat line hybrids. Great for my wife who misses the cards.

It's uncomplicated enough that my wife can play, tactically too I might add. We've got almost an even win/lose ratio! which is pretty impressive considering I've been playing TB Skirmish games for years and years. She on the other hand isn't into games, nearly at all. Once she figured out the basics, tactical thinking just seemed to develop for her.

I'd say set up a board and put a couple minis down, then read through the rulebook. Being able to actually see the effect a rule has is really useful for understanding. My wife really benefits from a tactile learning experience I've found.

The Zombies didn't use cards, they had a set of actions they took in reaction to things the player(s) did. EG. If you moved a model into a new square any zombie with LOS moved 1 square towards you. They also had a mechanic to bring more zombies on based on actions taken.

The AI cards are supposed to be used to play single player games, The cards themselves should
still work though. The Zombie rules were only a few pages, of the book.

There is a reference sheet built into the V2 book as well which is nice.
Made in ca
Three Color Minimum






I'm just going to use this thread as general discussion

I've been thinking about the rats and how I'm going to do them. I'm thinking that most of the rats have been genetically enhanced, but not from birth right? If that's the case, I'm going to do lots of scars, nibbled ears, lost fingers and implants poking through the skin. A relatively uniform skin and hair colour would further the impression that the rats have been genetically engineered from a relatively small breeding stock.

-OR-

Lots of piercings, tattered cloth, tattoos and broken teeth. maybe sculpt up some arm gribblies that pay homage to the originals. Differing skin and fur colour. I'd be using romain's hair technique. This way I'd be breaking up the relatively clean look and adding some some grit along the way.

romains body hair technique
Spoiler:


@stroodles
Yeah just write down the chart and use d6 for the moment. If you need the symbols now, try your local art & crafts store for small square stickers and use those.

@Squig
I really like the infestation elite army lists. The rebs leader as written is a nice suprise! All or nothing fits better with the rebs I think. I hope the rebs moving forward have more of that freedom fighter/terrorist flavour than they do currently. Adrienne Nikolovski has that flavour. I can't wait to have him leading a ragtag band of idealists. I want to give all the bog standard guys AP grenades though. Maybe increase the cost but bump them down to common? FF and enforcers are pretty tough to deal with, if you use that list in my opinion. Looks like reb players are definitely going to want to pick up some Sphyr lancers. I will be for sure.

Chief Mauhulakh is interesting, I wonder how he will play with the Mawbeasts,

This message was edited 2 times. Last update was at 2016/04/08 19:44:29


 
Made in ca
Three Color Minimum






@Stroodles, Try smoke grenades, block some of the open firelanes, before moving out. How much terrain are you using?



Automatically Appended Next Post:
try using the pulse bombard drone platform, the name escapes me. It sounds like he "camped" her right? The traditional answer is mortar and arty.

The smoke grenades can be used a few different ways. If your getting one shotted on the first try keep everyone out of LOS as a priority, if your facing a range heavy striketeam/unit you've got to deny them the chance to hit first.

With a 5+ survive and no armour, if you can get a good shot, she dies.

The hobgoblin would be a good unit to sneak around from cover to cover toss grenades.

Additionally you're asterians, you should be able to put enough shoot dice on anything that it dies.

Thanks for coming back and sharing!

This message was edited 2 times. Last update was at 2016/04/18 18:40:41


 
Made in ca
Three Color Minimum






Lol, sorry!

For Terrain I've rarely got a 1x2 section free from anything. Either small rubble piles or what have you. Mind I play in very dense urban areas. A lot of height differences, cluttered streets and large LOS blockers. Very few avenues of completely clear fire. It can be pretty variable in general so that why smoke grenades are a good take. They are useful no matter the board.

If the board edge that you guys are deployed has no cover the game will be short but bloody which can be fun two. I find thise sort of setup works better with ranged v ranged or melee v melee.

swarms could be a good choice. Problem is getting them there. If either of you have the contagion expansion or a zombie collection you could probably drown the Asterians in bodies. Tough, and horde are pretty useful. If your not using any indirect weapons then there isn't really a good way to put down 10+ zombies before they close in .

Or the plague player can build a beast/monster heavy strike team. Basically giving the asterians to many large multiple wound models to put down before they can close the gap. Plague teratons, 1As, 2As and aberrations.

no worries, I just like talking DZ

Is your next set of games going to be plague and asterian again? It's a neat match up, that you don't hear much about, despite the fluff.
Made in ca
Three Color Minimum






@str00dles

This is picture heavy so if OP wants I can spoiler this post.
So here's what I like to play on. This is just my preferred amount of terrain. Overview of the board

You'll notice that I'm using some of the barricades as bridges and in addition have made some of my own. It's really important in my opinion to give melee focused a way up to the highest levels of the board.


Close up of a bridge. Basically made out of lolipop sticks, cardboard, BZ tile, Superglue, Hot glue and green stuff for the rivets.


The view from a deployment zone. This just shows how dense the board is making it hard to Clear Shot across the board.




This last one highlights my use of the braces, by clipping off one of the nubs They are then topped with cardboard half squares which just breaks up the general shape and give more height options. this also makes it easier for guys to move around. Unfortunately I can't find my set of half squares. A few rivets can make a huge difference here.

Okay now lets assume that you don't have that much BZ too do a dense board like that. With less, placement is more important. Examples below.



Stretch your terrain. Their are several ways to do this.
1. the rubble blobs can act as the most basic cover, used to fill gaps and give a better points of approach.
2. Each deployment zone has something to hide behind.
3. The barricades are a great way to add some cover in long expanses of openness.
4. Use bits from around the house. A cheap glue gun, cardboard and sprue can net you with a small time investment, a good solid LOS blocking buildings.
5. The ruins are the cheapest of the BZ's and can using number 4. be reinforced to make the skeletal structure for a ruined hovel or similar.


Hopefully that helps
Made in ca
Three Color Minimum






Firefight mini BatRep
Lists

Enforcer Urban Assault Strike Team

Enforcer Captain
Assault Enforcers
Hvy Wep Enforcers
2x Burst, 1x Missle
Enforcers

Mors Clan Expedition

Mors Forge Lord
Mors Forge Guard
Hailstorm Cannon
Mors Brokkrs
Engineer, Leader,
Inferno Drill, Mag Rifle


Game 1

The Enforcers overwhelmed the Forge fathers and drove them from the battlefield.
The best part was having the Mors Lord squish 3 assault enforcers, the remaining two tried to counter attack but failed. They realized that fighting a Blast(D3) Melee weapon is a bad Idea and fled.
The Enforcer Captain took a bunch of fire trying to close range and died almost immediately.

Game 2

The Forge guard got hit hard pretty early. and were left unable to respond.
The Brokkrs only managed to kill a single enforcer at range. When the assault enforcers closed to assault, the Brokkrs killed two enforcers in response. The Forge Lord joined the fray and killed two more enforcers leaving only the unit leader.. The enforcer captain following in the assault enforcers wake, managed to squeeze through and pummel the Forge Lord. On the other side of the board a unit of enforcers came under fire from the single remaining Forge Guard. That single Forge Guard killed three of those enforcers before fleeing after he looked around and realised it was just him and two Brokkrs. Being outnumbered 3-1 they fled. Enforcers win.

Two 550-600 point games between Enforcers and Forgefatthers.
Enforcers 2 - Forgfathers -0
I messed up during list building and dumped a ton of points into a brokkr unit. They're really good at killing armoured guys with all the thermal tech, but die like brokkrs. They probably didn't need the leader or engineer upgrade. That probably cost me both games. Currently I'm limited in what full units I can deploy, to what I own, which is mostly for deadzone. Once I get my hands on my LD pledge for DZI I should be able to bump up the points a bit and bring in some heavier stuff.
 
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