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Made in gb
Regular Dakkanaut





This should be a doozy of a battle.
Supreme Commander VS 40K!

Obviously you all know about 40K, but will it match up to the Supreme Commander universe?!

The game consists of Armoured Command Units (ACU's) which are piloted by a single person (or alien). They stand roughly 90 metres tall, have an onboard nuclear reactor (Detonates on destruction), are armed with energy cannons (Destroys Mech Marine - Picture below - instantly and can be upgraded to take down the larger units), can be upgraded with shields, teleporters, lasers etc; each upgrade taking up to 3 minutes (Explanation of economy soon).

The ACU can use quantum gates to near-instantly travel anywhere with high probability of success. Spacefaring vessels are poorly described so they have little to no dedicated space fleets between the factions.

ACU is deployed to a planet, it can nearly withstand two nuclear detonations. It can construct factories, power generators, turrets only by using MASS and ENERGY which can be made on the ACU or by dedicated buildings.

The units scale from T1 to T3, escalating in power and health in the standard RTS format.

Three factions,
UEF - Tankier units
CYBRAN - Higher damage and stealth
AEON - Advanced technology
Seraphim - Overpowered units

They have full land, air and naval armies complete with "Experimental" units which are huge and game-ending (Can take out an ACU in under 10 seconds of used correctly).

I was just wondering, how effective would the four factions be if they United? They can produce armies to cripple other factions armies in game in under an hour usually (100-300 units) so if this was translated to the 40K universe, and the three factions had a planet in the same solar system - each with quantum gates to every sub-sector.

How would they fair against every 40K faction if they were as they are now?

Comments below!

So the ACUs can produce Titan-Like "Experimentals" in under 5 minutes usually for little resources compared to 40K, so in a war of attrition...
   
Made in gb
Regular Dakkanaut





Just to clear things up a bit, ground, air and naval units can be transported through the Quantum gate network.

For any specifics on units/Experimentals for context, just type in SupComFA Experimentals and browse through, there were MANY of them.
[Thumb - image.png]

   
Made in gb
Regular Dakkanaut





Here's the scale of a couple of Experimentals... They have roughly the same as their respective Titan weapons. Just the SupCom universe has no infantry, they are replaced with LIGHT ASSAULT BOTS which are 6 - 11 meters tall with 500mm machine guns, and are produced insanely fast.
[Thumb - image.png]

   
Made in gb
Regular Dakkanaut





The UEF LIGHT ASSAULT BOT
[Thumb - image.png]

   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Usually the biggest factor in these kind of engagements is how it interacts with the unique forces within each universe. In this battle, would a Psykers powers work? Is there a warp? Can Daemons manifest?

If this is something SupCom have no equivilent for then it would be childs play for an Alpha level psyker or nasty daemon to turn them against each other with corruption or mind control.

 
   
Made in gb
Regular Dakkanaut





Well, the AEON and Seraphim are all psychic to some degree, so that could probably be a crude counter. The AEON leader sealed a huge rift between dimensions and "died" in the process. Though she returned. So I guess she could seal up daemonic portals? I mean, the rift she sealed was literally planet-sized.

Yeah everything canon 40K goes I guess. I was just wondering how SupCom would fare, as it is much more balanced compared to others like "Halo VS 40K" because of the "1 hour army" you can create in SupCom.


Automatically Appended Next Post:
Cybrans are "Symbionts" which are machines with human intelligence, so I don't know how that would work. UEF would be the only real faction that is vulnerable to warp/psychic.

Due to the rapid building of everything in SupCom lore wise (Game time is how long in reality, they atomically merge everything into buildings/units in insane speed) the 4 factions would spread with quantum gates really quickly. The UEF has access to Black Sun, which can fire a shot which destroys all Quantum Gates as a last resort.

This message was edited 1 time. Last update was at 2016/03/30 22:39:38


 
   
Made in gb
Longtime Dakkanaut




PhantomHydra wrote:
The UEF has access to Black Sun, which can fire a shot which destroys all Quantum Gates as a last resort.

The UEF use of Black Sun was to destroy any planet connected by the the Quantum Gate network. The Aeon use was to fill everyone with an overwhelming desire for peace.

I see no reason why any non ACU or support ACU units would have pilots. Instead they appear to be controlled by rudimentary (not true) AI\the ACU in command.

How successful they are in 40K would largely depend on whether or not they can actually construct warships on par with, say, Imperial warships. If they can then they'd be able to produce an army far more quickly than any 40K faction. If they have time then they'd rapidly produce sufficient forces to defeat any attacker in conventional terms. However, the Eldar for instance may foresee their plans and destroy them before they can construct sufficient forces. Other than that, Psychic powers would be a massive disadvantage but given their predilection for reverse engineering\capturing enemy units they should be capable of forming a counter measure given time and exposure to pre-existing anti-Psychic equipment.

The Supreme Commander factions are capable of production and reengineering technology on a scale not remotely matched by 40K. Time is what they need. Days alone would give them power equivalent to Imperial Crusades. Defeat Imperial forces and leave, say, a warship intact? They then have Warp Drives and Gellar Fields. Take some Navigators alive and they have Warp travel. Even worse if they take Necron technology.

This message was edited 1 time. Last update was at 2016/03/31 00:13:16


 
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

As far as I know. There are SupCom space borne vessels, but these are not really expanded upon terribly well in SupCom 1, its expansion pack nor SupCom 2.

They exist but as far as I know there is no record of what they can do, what they are armed with, etc.

One would imagine they would be heavily armed and armored with similar weapons that each faction holds. There is a mod called "Experimental wars" or something that gives the ability to build massive flying ships (one assumes these are space craft as well, not just flying warships). But I can imagine these are non-canon.


Either way. I want a Fatboy with more guns pumping out Baneblades or something and crushing heretics.

Regiment: 91st Schrott Experimental Regiment
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Made in gb
Regular Dakkanaut





Exactly, none of the factions have piloted units - they are all drones. So they would not rout unless instructed too, seeing as morale is a system that affects 40K troops. The only actual person in an army is the pilot of the ACU .

And sorry, must have got confused with the Cyvran ending, haven't played the Campaign in a loooooooong time.

And yes! The "Fatblade" or "Baneboy"!


Automatically Appended Next Post:
They won't need warp drives, just construct another Quantum Gate, Warp travel (Other than the ability to jump anywhere) is a downgrade. It's much more dangerous.

They have a Spaceborne Quantum Gate in each Sub-Sector so the advantage of a Warp drive won't matter. But I completely agree on the reverse engineering part.

No mods, however epic they are, count in this battle sadly.

How about then...

How LONG would 40K last against SupCom?

This message was edited 1 time. Last update was at 2016/03/31 06:22:33


 
   
Made in ca
Longtime Dakkanaut





None of those. Planetary Annihilation robots would destroy them. No morale at all. Just endless war and conflicts.
   
Made in nl
Pragmatic Primus Commanding Cult Forces






 Gamgee wrote:
None of those. Planetary Annihilation robots would destroy them. No morale at all. Just endless war and conflicts.

That is actually the same in SupCom. All units are supposed to be robotic (even if many of them still have cockpits and windows for some reason?) and there is no morale in the game. They actually had an "Infinite War" that lasted for over a 1000 years and would probably have gone on for all eternity if a bunch of aliens from a different dimension hadn't invaded the universe.

In any case, SupCom wins against anything else because of the sheer size and power level of its units (the weakest combat units in the game are the size of an Imperial Knight Titan) combined with the fact they can be constructed in huge numbers almost out of thin air. All it takes is a single commander unit, and within a few minutes there will be an entire army of Titan-sized robots.

Error 404: Interesting signature not found

 
   
Made in us
Voracious Kroothound





Going to have to give this to SupCom on this one. Warhammer 40k wins verses matches by being able to crank thing to 11 will the other faction can on weep as it can't keep up this the power curve that 40k can bring, SupCom though starts at 12 and only gose up from there. I mean the most basic of basic units they are all pretty much start out as big as Imperial Knight, that can be massed produced and upgraded fast enough to make the whole Hive fleet green with envy. Really the only thing that would stop them would be psyker's have their own host problems to deal with.


On the Alpha pskyer side not- dose anyone really use them, I mean at all? From what I remember/read everyone in 40k tries to avoid, kill them or lock them given how bloody dangerous an Alpha can be to Everyone. I mean sure an Alpha could stop SupCom experimental cold in it tracks or you know it could turn everyone into candy instead or summon a demon horde by sneezing, or stop time because it was having a bad day. I mean the only ones I can think that used Alpha psykers where crazy bad guys Inquisitors and Chaos.
   
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Florida

That 40k titan scale shot is way out of whack. Warhounds are far smaller than that. We know that from the FW models. Unless you think the FW cockpits are way out of scale of the machine itself just so they can have the crew in 28mm scale.

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Trazyn's Museum Curator





on the forum. Obviously

PhantomHydra wrote:
Exactly, none of the factions have piloted units - they are all drones. So they would not rout unless instructed too, seeing as morale is a system that affects 40K troops. The only actual person in an army is the pilot of the ACU .

And sorry, must have got confused with the Cyvran ending, haven't played the Campaign in a loooooooong time.

And yes! The "Fatblade" or "Baneboy"!


Automatically Appended Next Post:
They won't need warp drives, just construct another Quantum Gate, Warp travel (Other than the ability to jump anywhere) is a downgrade. It's much more dangerous.

They have a Spaceborne Quantum Gate in each Sub-Sector so the advantage of a Warp drive won't matter. But I completely agree on the reverse engineering part.

No mods, however epic they are, count in this battle sadly.

How about then...

How LONG would 40K last against SupCom?


Against the whole of 40k? Well, the IoM and Tau are screwed, but orks will find a way to loot the ACU, the Dark Eldar and Craftworld Eldar will just teleport next to the ACU and blow it up, leaving the entire supcom army useless (one of the drawbacks of having an army of drones that rely on a single operator), Necrons will cheat and manipulate time and space. Keep in mind they can also make stars go supernova with the Orrery, which I still believe is stupid, but there you go.
The chaos gods will chill in the warp and send out demons from time to time, and the tyranids will continue to eat everything and grow bigger monsters to deal with the big robots (yes, nids can eat metal. They strip worlds of ALL their resources, not just organic. Organic material is easier to digest and chew though)

So...probably a very long time, as long as someone doesn't go "feth it, imma gonna press the big red button"

This message was edited 1 time. Last update was at 2016/03/31 13:15:55


What I have
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~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
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Idaho

 SickSix wrote:
That 40k titan scale shot is way out of whack. Warhounds are far smaller than that. We know that from the FW models. Unless you think the FW cockpits are way out of scale of the machine itself just so they can have the crew in 28mm scale.


Yeah, but we also know that the titan models are out of scale to begin with (if you go buy the most common fluff on their heights)

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
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Haven't we decided over the pointless "Imperium of Man Vs Galactic Empire" that its impossible to gauge Intellectual properties against each other?

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Made in us
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Idaho

 Tactical_Spam wrote:
Haven't we decided over the pointless "Imperium of Man Vs Galactic Empire" that its impossible to gauge Intellectual properties against each other?


just because it's pointless doesn't mean it's not cool and/or fun

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Does SupCom have anything like Scrap Code? That's the Dark Mechanicums trump card vs Imperial War Machines. Scrap Code and data daemons can get in through vox units and cameras so it'd be hard to protect against.

 
   
Made in us
Longtime Dakkanaut





North Carolina

 SickSix wrote:
That 40k titan scale shot is way out of whack. Warhounds are far smaller than that. We know that from the FW models. Unless you think the FW cockpits are way out of scale of the machine itself just so they can have the crew in 28mm scale.



Agreed. Warhounds clock in at fifteen meters. And Imperators are shorter than the Statue of Liberty. This is going by the more reasonable fluff descriptions. The Forge World models are based on these, and are correctly scaled in relation to one another.

This message was edited 1 time. Last update was at 2016/04/01 01:50:39


Proud Purveyor Of The Unconventional In 40k 
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

 ALEXisAWESOME wrote:
Does SupCom have anything like Scrap Code? That's the Dark Mechanicums trump card vs Imperial War Machines. Scrap Code and data daemons can get in through vox units and cameras so it'd be hard to protect against.



As far as I remember there is "hacking" and "Viruses" (computer ones). So I would imagine a giant war machine and the many in SupCom have some sort of "Anti Virus" or "Anti Hacking" stuff.

Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

But does SupCom's firewall have a sacred/psychic component to protect it from data-daemons born from the Warp? If not, all those drones just became daemon-engines.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in gb
Longtime Dakkanaut




 Psienesis wrote:
But does SupCom's firewall have a sacred/psychic component to protect it from data-daemons born from the Warp? If not, all those drones just became daemon-engines.

Nope. But if they come across anything with such defences first they can replicate it.
   
Made in nl
Pragmatic Primus Commanding Cult Forces






 Psienesis wrote:
But does SupCom's firewall have a sacred/psychic component to protect it from data-daemons born from the Warp? If not, all those drones just became daemon-engines.

It doesn't work that way. By that logic, Chaos should auto-win against Necrons or Tau, who also do not have sacred/psychic components in their machines. Since that is not the case, it evidently doesn't work that way.

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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Iron_Captain wrote:
 Psienesis wrote:
But does SupCom's firewall have a sacred/psychic component to protect it from data-daemons born from the Warp? If not, all those drones just became daemon-engines.

It doesn't work that way. By that logic, Chaos should auto-win against Necrons or Tau, who also do not have sacred/psychic components in their machines. Since that is not the case, it evidently doesn't work that way.


Necrons have anti-warp tech though. They don't talk about it that much in 5th ed, but necrons are actually quite capable of severing the immaterium from the materium.

Don't know about Tau though. Supposedly the reason why their tech isn't crawling with demons is because they have negligible warp presence, so Chaos just ignores them, or can't sense them.
There's an old bit of lore, can't remember where, where is states that souls show up in the warp like stars, and the souls of psykers shine the brightest. Demons are attracted to these stars, going after the largest and the most powerful they can fine.
Now, if some souls can burn brighter than others, what if some souls aren't as bright?
Perhaps Tau souls are like this.

This message was edited 2 times. Last update was at 2016/04/02 20:06:31


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

 Iron_Captain wrote:
 Psienesis wrote:
But does SupCom's firewall have a sacred/psychic component to protect it from data-daemons born from the Warp? If not, all those drones just became daemon-engines.

It doesn't work that way. By that logic, Chaos should auto-win against Necrons or Tau, who also do not have sacred/psychic components in their machines. Since that is not the case, it evidently doesn't work that way.


The Necrons are noted as being especially victimized by Warp-based attacks, hence the creation of Null Matrices and their Warp-warding Pylons. Even their dimension-hopping, hyperspace shenanigans are no defense against the entities of the Warp which Codex: Necrons notes daemons as regarding "simply new flavors of reality to corrupt".

Remember that the Necrons waged war against the Old Ones and the Eldar, both extremely potent psychic species. Having appropriate measures to protect against such things, whether tech-based (like null-fields) or warp-based is not beyond the Necrons.

Tau are defended by having very little Warp-signature, being blunts (not Blanks) which is, as far as the Warp is concerned, a sort of "stealth field". This is not to say that Tau devices cannot be corrupted by Chaos, but we have a very decided lack of contact between Tau and Chaos in the various books.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Yeah that's the thing with doing a 40k vs something else thread in a 40k forum, people will go dig out the most obscure pieces and fluff and then this will automatically flawlessly beat the other universe.

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Schrott

 Bobthehero wrote:
Yeah that's the thing with doing a 40k vs something else thread in a 40k forum, people will go dig out the most obscure pieces and fluff and then this will automatically flawlessly beat the other universe.


This goes both ways, especially when the 40k universe would win. Such as the countless "Star wars vs 40k" threads or others like it.

If SupCom established itself it could quickly and easily spread with its insane rate of construction and tech adaptation. Titans in 40k are "Rare" and are extreamly powerful, Experimentals from SupCom are titan sized Monsters that can be cracked out faster than Titans could possibly be deployed or built. Even the lowest level of unit in SupCom is the size of a Knight Titan (if not slightly larger), and can be cranked out in a matter of seconds.

Once the war machines of the UEF, Cybran, Aeon and Seraphim start rolling, there is little to stomp them short of "themselves" (i.e Only forces like theirs) or greater can stop them.

There are no infantry in SupCom. But there are legions of monsters that make Titans look like toys.

Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
 
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