My specific suggestions for the list:
"Dark Curse" (16)
This is a good choice as a filler.
"Omega Leader" (21)
Juke (2)
Comm Relay (3)
Drop stealth device. He doesn't need the additional defense against his prey, and the Stealth Device is an inefficient choice on a cheap ship.
Carnor Jax (26)
Push the Limit (3)
Autothrusters (2)
Hull Upgrade (3)
Royal Guard TIE (0)
Jax
needs Push The Limit and Authrusters, especially if you intend this to be an anti-jumpmaster list. He lives and dies by his dice modifiers.
Lieutenant Colzet (23)
Advanced Targeting Computer (1)
TIE/x1 (0)
With the changes I've made, there's note quite enough points left over for Zertik Strom. Colzet would be my choice for a TIE Advanced pilot at this point level, as he is PS3 (matching the jumpmasters) and his ability allows him to cause critical hits against enemy ships without actually attacking them (again, useful against jumpmasters in a furball). The
ATC makes this ship a very strong shooter as well. Sensor Jammer would be decent choice, as this is the ship with the least defensive options in the list.
Total: 100
View in Yet Another Squad Builder
I think this could work out, though I do have some concerns about a lack of firepower. Relying on two-dice attacks is a risky choice. Adding something like Vader, the Inquisitor, a Defender or Whisper would significantly increase your
raw damage output.