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Hey guys just came up this list for fun, trying to make some weaker units work (foot council, banshees, avatar). Does anyone think it could work?
Eldar Craftworld Warhost:
Pale Court, Aspect Lord Shrine, Halls of Martial Splendour:
Autarch, Swooping hawk wings, shard of Anaris, banshee mask, shuriken pistol.
10 Howling Banshees including Exarch with Executioner
10 Howling Banshees including Exarch with Executioner
10 Howling Banshees including Exarch with Executioner
Hornet Swarm
3 Hornets each with 2 Pulse Lasers
Wraith Construct
Wraith Knight, Ghost Glaive Scattershield, 2 scatter lasers
Living Legend
Avatar of Khaine
Seer Council
Eldrad Ulthran (warlord)
Farseer, spirit stones, singing spear
5 Warlocks, 4 singing spears
The idea is to use the seer council to spam defensive buffs on the banshees and avatar, use D3 scout from the warlord trait to get up the field as fast as possible for Turn 2 assaults. It's not particularly subtle but I think it could be fun and suprisingly effective. The Autarch in avatar range is a real threat, 6 attacks on the charge with the Shard, re-rolling hits in challenges. The hornet swarm is pretty incredible for it's points, getting a free jink the turn they come from reserve is amazing. I know the foot seer counciI is not considered viable but Eldrad is key for the scout moves, and with the extra attacks the unit is a reasonable threat in combat. I imagine if the opponent tries to focus on the wraithknight turn 1 they'll be in trouble turn 2. Lack of anti-flier is a concern though. Now just need to buy more banshees...
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