Switch Theme:

Necron players - Which do you find is the best transport? Ghost Ark or Night Scythe?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Shas'ui with Bonding Knife






I'm curious which transport you've found to be the best in your games. Ghost Ark or Night Scythe? Both have their pluses and minuses. Which one do you find yourself using more?

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
Decrepit Dakkanaut




The Ark is best. Starts on the field immediately and has excellent durability for the price.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Terminator with Assault Cannon





 ServiceGames wrote:
I'm curious which transport you've found to be the best in your games. Ghost Ark or Night Scythe? Both have their pluses and minuses. Which one do you find yourself using more?

SG


I've found myself facing more ghost arks. They have the following advantages:

1. The AV 13 shield for front and sides.
2. Since they're open topped, all of the passengers can shoot from within the safety of the ark.
   
Made in us
Auspicious Aspiring Champion of Chaos






I seem to get more out of the Ghost Arks. If the Night Scythe was an assault craft, it would be a lot more useful. I'd gladly pay more points for that upgrade. Nothing quite as frustrating as a string of bad reserve rolls leaving 400+ points off the board until turn 4 and then not being able to assault with the Lychguard you had inside for another turn.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Thane of Dol Guldur




Ghost Ark only being able to transport Warriors is a big minus. If all you want to transport is Warriors, its a non-issue, but its a showstopper if you want a ride for something else.

(I hardly ever use either, FWIW)

This message was edited 1 time. Last update was at 2016/04/05 20:41:06


 
   
Made in us
Auspicious Aspiring Champion of Chaos






 jasper76 wrote:
Ghost Ark only being able to transport Warriors is a big minus. If all you want to transport is Warriors, its a non-issue, but its a showstopper if you want a ride for something else.

(I hardly ever use either, FWIW)


You can also transport Necron characters with the Infantry type. You have to take the GA as a Fast Attack, though.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Thane of Dol Guldur




 EnTyme wrote:
 jasper76 wrote:
Ghost Ark only being able to transport Warriors is a big minus. If all you want to transport is Warriors, its a non-issue, but its a showstopper if you want a ride for something else.

(I hardly ever use either, FWIW)


You can also transport Necron characters with the Infantry type. You have to take the GA as a Fast Attack, though.


I never noticed until now that they made it a Fast Attack choice. IIRC, it was only available as a DT last codex, right?

Still, you can't load one up with Lychguard, Immortals, Praetorian's, etc., so the Night Scythe still has utility in the army if you're into taking the fancy robots. They cost too much, though, especially with the Tesla nerf.
   
Made in gb
Member of a Lodge? I Can't Say






Monolith....
What? It kinda acts like a transport...
   
Made in us
Thane of Dol Guldur




commander dante wrote:
Monolith....
What? It kinda acts like a transport...


Totally. I've gotten more transport utility out of Monoliths than anything else in the codex. Of course, that's because I play with them. Infinite transport capacity. 4HP 14 wall with no shielding gimmicks. Tank. Big gun and small guns. I like em now, and did last edition too. Theyre not the best vehicle ever, but this codex can use a little toning down for casual play.

This message was edited 1 time. Last update was at 2016/04/05 23:01:54


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Both are good.
The Ark is more a defensive vehicle to secure objectives in your home zone, while the NS with Immortals or Warriors on board can be used to threaten and clear objectives in the enemy zone.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Hallowed Canoness





Between

Night Scythe.

But then, I don't use Warriors.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in gb
Longtime Dakkanaut




Ghost Arks are absolutely amazing.

They have an insane amount of firepower (especially if you can target with both flux arrays), which doesn't suffer that much if you jink (as the occupants still fire at full BS).

Within the Decurion they get living metal (ignore stunned/shaken I think?) and move through cover (so you can happily park them in ruins if needs be).

I always run two in my decurion builds. I'd imagine overloading on them would make them even more effective.
   
 
Forum Index » 40K General Discussion
Go to: