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Campaign / Escalation Style Event Creation - Ideas and Feedback wanted!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Pestilent Plague Marine with Blight Grenade





Alright everyone, I am hoping to get some help from you folks here. My game group has started to look to do a campaign style event using X-wing. Story is simple, you are a new pilot for <insert faction of choice> looking to make a name for yourself by gaining experience and expanding your influence.

So far for rules of the campaign, I have come up with the following:

1) You must remain faction pure
2) You will start with 20 XP (Points)
3) You may not purchase ships with named pilots
4) You may spend experience to advance your pilot skill (Cost = level you are advancing too) this must be done one at a time and in a sequential order.
5) You may spend experience to purchase new ships for yourself or wingmen/squadron. Xp spent = cost of the ship
6) All upgrades you purchase are bought with experience you gain from your ship as your experience represents your influence and income.
7) You gain +1 experience whenever you do one of the following using "your" ship:
A - Dodge an attack (Each hit/crit dodged = 1 XP)
B - Deal uncancelled damage (each point of damage = 1XP)
C - Survive a Match
D - Receive the killing blow on an enemy ship
8) Your pilot skill starts at 1 regardless of what ship you purchase.
9) After reaching Pilot skill 3, you will gain access to purchase pilot abilities. To do this, you will purchase any "Unique" Crew card from any faction at it's standard point cost. The Crew will now be used in your list for purposes of checking for uniques (So you cannot purchase another of the same crew or when named pilots are added you can't have the named pilot as well as his crew ability)
You may not purchase any crew that's effect requires you to discard the card after use.


I want to eventually add in a way for people to add named pilots to their squadron as well, but I don't want to include it off the bat. After all, you are still a new and inexperienced pilot compared to many of the legends in the galaxy.

I have done a bit of testing of the experience curve and it seems about right for what we were looking for. Though there is the problem of big tank ships like the Decimater and the Ghost being complete garbage for exp gain compared to a more dodge oriented ship. I really have no idea how the pilot abilities will work and have yet to have a chance to put any of that to the test, but I couldn't think of anything so broken off the top of my head to make it so it would not work. If you see something, please point it out so it can be fixed!

Any ideas will be appreciated, positive and negative alike. Really looking forward to some feedback on it.

Thank you.
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

You might want to look at "Heroes of the Aturi Cluster" campaign. It's a rebel co-op campaign, but handles a lot of what you are trying to do as far as campaign advancement and has had some playtesting already performed.

Overall, I think you have some good ideas - though I'm a bit concerned about the XP per hit/dodge. If that's "per die", that just makes having high attack/defense dice a bit too good. It would be better if it was 1 XP per attack, regardless of the number of dice thrown.

Also, on the per kill, you might want to make it 1 XP / 10 points value of the ship destroyed, rounded down. Thus, killing a Tie would be worth 1 XP, shooting down a X-Wing about 2, and so forth; the more difficult to take out the ship, the more valauable the reward.

It never ends well 
   
Made in us
Pestilent Plague Marine with Blight Grenade





Hey thanks for the heads up on Heroes of the Aturi Cluster. I will have to look into that!

The experience is per dice currently - and all the testing came out to about where we wanted, but it was mostly done with high dodge/high damage ships.

If I were to adjust it it would probably be something to the effect of the following:

Whenever you attack, gain +1 Experience if you dealt any uncancelled damage. Gain +1 Experience for each point of Crit damage dealt.

Whenever you are defending, if you canceled any hits, gain +1 experience. If you took 0 damage from the attack, instead gain +2


Numbers of course would have to be adjusted to come out to the right level of experience per match. But it would be something along those lines.


I really like the idea of gaining different values of experience based on the point value of the enemy ship. I think that is a for sure change that will be implemented.

Thank you very much for your insight!
   
 
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