So i used the following list:
Picture of miniatures (my artist painted some extra heavy weapon teams and snipers to make my initial list viable as well):
The Fearless specialist was mistake.
Fearless would be better on leader if he rolled for specialist trait. Effectively 6'' fearless bubble.
I never got to Break Tests in my games, so for future tests I'll switch to infiltration. 24'' valley gun requires careful placement to be meaningful threat.
In 3 games both valley guns didn't kill a single model.
I played 3 games;
vs Space Marines (6 sternguards, one with combi-plasma, on Razorback)
vs Dark Eldar (4 Mandrakes, 8 scourges with 4 lances)
vs Space Marines (5 scounts with cloaks and sniper rifles, 2 land speeders)
Space marines conviniently used Iron Hands chapter tactics, despite using Dark Angels and Blood Angels models.
First game was relatively easy.(Secure High Ground Mission - 1
VP for each non-vehicle model on the hill in the middle of the table)
Marine player didn't start in razoback, trying to utilize his superior range (30'' stern guard ammunition), or so he thought. But my sniper rifles just killed 1 marine per turn.
Autocannon uselessly tried to kill razorback, but
IWND healed all the damage i had done.
One common veteran notoriously slain two marines in two turn with lasgun rapid fire.
Second game vs dark eldars was very strange. Mission was Supply Drop (6 counters, roll
d6 when you score one, for 1-5 it is discarded, for 6 it is the One counter worth 3
vp at the end of the game)
We set up so we couldn't hit each other and withdrawn from checking counters (because last one will be the One, and chances to find empty ones leaving enemy with the right one in his deployment are high).
Game lasted like 20 minutes.
Mandrakes maneured carefully to stay out of sight and managed to pick one veteran to claim First Blood, then hid in the ruins out of sight. I was forced to open counters while my opponend did nothing.
Opened 4 of them with no luck and lost the game. At least this was a quick one.
Third game was Head Hunt (1
vp for specialist kill, 3
vp for leader kill).
I claimed first blood with the first shot of my sniper killing scout specialist in 3+ cover with 6++
FNP.
This probably led to my demise. I rushed towards the rest of the scouts, but will little luck. 4 Rounds of shooting did nothing, while his speeders killed one of my specialist and several other models.
At the turn 5 we were tied, and I tried a gamble: Scion with Ignore Cover Valley Gun moved to the window in ruins and shot into the leader of the enemy. Two shots, 3+ to hit, 4+ to wound, AP3, ignore cover.
This would give me 3VP. But my warrior missed both shots.
I tied scouts in
HtH to reduce the chances of my specialist dying, but one of the speeders with one assault cannon left managed to kill my valley gunner.
So overall my list was quite alright, but lack of kill team gaming experieance and overconfidence costed me two games.
Next time I will try Genestealer cult.
And for the P.S. that's how my opponent deployed one of his scouts