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![[Post New]](/s/i/i.gif) 2016/04/07 00:51:51
Subject: Adding a Speed parameter to units.
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Ork Boy Hangin' off a Trukk
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I was thinking - what if we added another attribute to units - Speed? Let's say, normal humans move 6" a turn, Eldar move 8", and Necrons move 4". That would make the game closer to lore and enforce different playing styles for different armies.
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![[Post New]](/s/i/i.gif) 2016/04/07 02:41:52
Subject: Adding a Speed parameter to units.
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Terminator with Assault Cannon
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Yeah. I think it's silly that all infantry models without jump packs move the same speed. Speed really should be part of the model's statline.
Would an imperial guardsmen really move as fast as a space marine?
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This message was edited 2 times. Last update was at 2016/04/07 02:47:42
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![[Post New]](/s/i/i.gif) 2016/04/07 14:50:10
Subject: Adding a Speed parameter to units.
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The Marine Standing Behind Marneus Calgar
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There was a bit of complaining when the movement characteristic was removed. To be honest, I don’t miss it. While it was nice to have different values, it did add another layer of complexity to the movement phase. Of course, this was in the 2nd to 3rd simplification of the game. We are gradually getting back to the overwrought complexity of 2nd, so the return of movement wouldn’t surprise me.
It would require a re-evaluation of all the movement related universal rules, and things like charge ranges, etc. It’s a small change with a widespread impact, so would probably require a total re-write of half the rules to implement.
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![[Post New]](/s/i/i.gif) 2016/04/07 17:38:49
Subject: Re:Adding a Speed parameter to units.
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Death-Dealing Devastator
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It might actually make things a bit simpler to have speeds again. You wouldn't need rule like "Fleet" or "Slow and Purposeful" and running, moving through cover and assault moves could be based on it rather then a one size fits all roll.
At the moment you could get a Centurion out running a Banshee.
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![[Post New]](/s/i/i.gif) 2016/04/20 08:30:21
Subject: Adding a Speed parameter to units.
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Not as Good as a Minion
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Nevelon wrote:There was a bit of complaining when the movement characteristic was removed. To be honest, I don’t miss it. While it was nice to have different values, it did add another layer of complexity to the movement phase.
The flat everything moves the same 6" turned out to be more complicated now because we a lot of special rules, a lot of unit types with a different base value etc.
You can actual remove a lot of complexity of the current rules I everything would have a movement stat.
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2016/04/20 09:10:05
Subject: Adding a Speed parameter to units.
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Esteemed Veteran Space Marine
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I guess it's a toss up between the "simplicity" of having no movement stat, and a load of special rules to sprinkle flavour in, or the "simplicity" of having less special rules, and a movement stat to add the flavour.
It would probably balance out to be just as much a pain in the ass either way round. Personally, I liked the movement stat in second edition. It's not a lot extra to remember, and if it gets rid of silly things like Centurions moving faster than a lithe troupe of harlequins, then it works for me.
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