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Made in gb
Regular Dakkanaut




Thinking of defilthing my eldar a bit by fitting in Jain Zar with 10 banshees incuding Exarch with executioner. Can't decide whether to put them into a wave serpent or not. It's not a craftworld host so no 12" run, but D6+6 isn't exactly slow. I'm leaning toward putting them in the serpent as the whole list is mechanised. Ideally farseer will cast invisibilty or at least fortune on them the turn they disembark. But that's a lot of resources into them. Does anyone have any experience running banshees in this edition? Is the serpent worth it or do they just die anyway?

Eventually want to run 3 units with the Avatar on a full city fight board :p.

This message was edited 1 time. Last update was at 2016/04/07 22:52:17


 
   
Made in gb
Lead-Footed Trukkboy Driver





You cant assault from the wave serpent so they would probably get shot and die. could ally in some open topped transport from your dark eldar friends perhaps?
   
Made in us
Legendary Master of the Chapter






 Tiny_Titan wrote:
You cant assault from the wave serpent so they would probably get shot and die. could ally in some open topped transport from your dark eldar friends perhaps?


The girls like convertible tops i guess.

Yeah as they would be stuck in the open its not ideal unless you can leverage a lot of Blos terrain.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Lead-Footed Trukkboy Driver





only problem then is taking dark eldar HQ and troops which you may not want to do depending on how fluffy you want to be
   
Made in gb
Regular Dakkanaut




Was pretty set on running pure eldar tbh. I tend to face a lot of drop pods and vanguard veterans etc., the idea would be to use their wave serpent, a dire avenger serpent and some warp spiders to null deploy, then counter assault with the girls on turn 3, hopefully my reserves come in and target saturate on turn 2, as well as some psychic shenanigans to keep the girls alive.

This message was edited 1 time. Last update was at 2016/04/07 23:35:29


 
   
Made in us
Legendary Master of the Chapter






There is always corsairs or harlequins

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Regular Dakkanaut




Hmm. I guess I'll wait till I can field my footdar banshee horde and swap out some warp spiders for dark reapers for now. Thanks for the advice guys.

This message was edited 1 time. Last update was at 2016/04/08 00:12:56


 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Ielthan wrote:
Thinking of defilthing my eldar a bit by fitting in Jain Zar with 10 banshees incuding Exarch with executioner. Can't decide whether to put them into a wave serpent or not. It's not a craftworld host so no 12" run, but D6+6 isn't exactly slow. I'm leaning toward putting them in the serpent as the whole list is mechanised. Ideally farseer will cast invisibilty or at least fortune on them the turn they disembark. But that's a lot of resources into them. Does anyone have any experience running banshees in this edition? Is the serpent worth it or do they just die anyway?

Eventually want to run 3 units with the Avatar on a full city fight board :p.
I would not put them in a serpent. They are going to be getting the turn 2 assault nearly every time.

This is from a post I made about 2 months ago.
I've been using 20 of them in my list for a few months now, just because they are great models. I've found them to be not quite as bad as people make them out to be.


Perks
They have a few perks.
* They are wicked fast, with a 15" run on turn one if you are running the pale court formation.
* They have a reliable 10" (85%) charge with the 3" extra charge range. There is even a 39.81% of a 13" charge!
* The fear can be handy to help prevent incoming damage from armies that are effected by fear. The exarch helps with this.
* They have 'offensive grenades'.
* They are cheap (for aspect warriors)

Uses
I've used them to assault weaker units. In my last game with them, I used them to assault an IG CCS that had 4 flamers. My opponent was rather surprised when I made a 10" charge and ignored his "Wall of Death". This past weekend my opponent was summoning flamers of tzeentch, and I kept assaulting them with banshees, keeping him from flaming my units!

I've used them to negate overwatch for my wraithknight. Lets say I want to assault that squad of grav cents with the wraithknight. I will assault with a banshee to negate the overwatch and then hit them with the wraithknight. This only works if the banshees make it in, as they can still overwatch the next if the initial charge was failed.
You only need 1 banshee to do this, so even of most of the squad is wiped they still fill this role! I've used one banshee to let my wraithknight avoid a wave of grav multiple times. I've also used this to absorb a lot of shuriken fire when my WK had 1 wound left.

I've used them (with the executioner exarch) to assault light vehicles or war walkers. It's not ideal compared to spiders or hawks, but I've ticked off hull points before and killed eldar war walkers with the exarch.

I've used them for their shuriken pistols. Sure, it's not an ideal situation, but I've used the pistols to shoot at (and wound) wraithknights before. A lot of people forget the pistols, which are still half a guardian worth of firepower per model.

I've also used them to tie up light units such as Stealthsuits. Having them not shoot at my hawks, spiders, or avengers for a round or two lets me focus on the rest of their army. With their range, you can really surprise your opponent at how far they can reach out and touch someone.

Avatar
I've also been running an avatar lately with them, mostly because it came out really nicely when painted. I've found that Banshees combo very well with an avatar. Furious charge and rage are very nice ways to increase the amount of damage banshees can put out.


Drawbacks
They cannot punch through an opponent's deathstar.

They are often assaulted by wraithknights or walkers, forcing me to use "Our Weapons are Useless" and auto break from the combat, which forces a regroup. At least they can run 9" after regrouping.

They are always shot first. Maybe it's because they are charging headfirst at the enemy, maybe it's because they look more scary than they are. I've had top tier players shoot at them before my avengers -- which is generally what I want.

STR 3 really just is overall unimpressive in today's meta. Sure they are AP3, but rarely are you carving open marine bodies. Usually when there are marines around they are in razorbacks or on bikes.

Overall
I doubt I'll keep them for the long term in competitive tournaments. I'm building another unit of spiders now and I'll will swap them out -- as the spiders are just to good to pass up.
They are beautiful models that turned out really well when painted, and I use them for my league games or less competitive games.

MathHammer
Charge Chance Ranges with and Without Fleet.
Spoiler:

Range.....Non-Fleet........Fleet
12..............2.78%...........9.33%
11..............8.33%..........23.61%
10.............16.67%.........39.81%
9...............27.78%.........56.94%
8...............41.67%..........72.45%
7...............58.33%...........85%
6...............72.22%........92.9%
5...............83.33%..........97.22%
4...............91.67%..........99.31%
3...............97.22%.........99.92%

   
Made in us
Mekboy on Kustom Deth Kopta






dark eldar allies is really the best option. if you play with a ton of los blocking terrain though it can work. in my meta though to much ap3 everywhere

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Made in cn
Regular Dakkanaut







Pretty need trick is to run into terrain, gtg against shooting and getting back up by moving the after close enough to give them fearless
   
 
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