Ielthan wrote:Thinking of defilthing my eldar a bit by fitting in Jain Zar with 10 banshees incuding Exarch with executioner. Can't decide whether to put them into a wave serpent or not. It's not a craftworld host so no 12" run, but
D6+6 isn't exactly slow. I'm leaning toward putting them in the serpent as the whole list is mechanised. Ideally farseer will cast invisibilty or at least fortune on them the turn they disembark. But that's a lot of resources into them. Does anyone have any experience running banshees in this edition? Is the serpent worth it or do they just die anyway?
Eventually want to run 3 units with the Avatar on a full city fight board :p.
I would not put them in a serpent. They are going to be getting the turn 2 assault nearly every time.
This is from a post I made about 2 months ago.
I've been using 20 of them in my list for a few months now, just because they are great models. I've found them to be not quite as bad as people make them out to be.
Perks
They have a few perks.
* They are wicked fast, with a 15" run on turn one if you are running the pale court formation.
* They have a reliable 10" (85%) charge with the 3" extra charge range. There is even a 39.81% of a 13" charge!
* The fear can be handy to help prevent incoming damage from armies that are effected by fear. The exarch helps with this.
* They have 'offensive grenades'.
* They are cheap (for aspect warriors)
Uses
I've used them to assault weaker units. In my last game with them, I used them to assault an
IG CCS that had 4 flamers. My opponent was rather surprised when I made a 10" charge and ignored his "Wall of Death". This past weekend my opponent was summoning flamers of tzeentch, and I kept assaulting them with banshees, keeping him from flaming my units!
I've used them to negate overwatch for my wraithknight. Lets say I want to assault that squad of grav cents with the wraithknight. I will assault with a banshee to negate the overwatch and then hit them with the wraithknight. This only works if the banshees make it in, as they can still overwatch the next if the initial charge was failed.
You only need 1 banshee to do this, so even of most of the squad is wiped they still fill this role! I've used one banshee to let my wraithknight avoid a wave of grav multiple times. I've also used this to absorb a lot of shuriken fire when my WK had 1 wound left.
I've used them (with the executioner exarch) to assault light vehicles or war walkers. It's not ideal compared to spiders or hawks, but I've ticked off hull points before and killed eldar war walkers with the exarch.
I've used them for their shuriken pistols. Sure, it's not an ideal situation, but I've used the pistols to shoot at (and wound) wraithknights before. A lot of people forget the pistols, which are still half a guardian worth of firepower per model.
I've also used them to tie up light units such as Stealthsuits. Having them not shoot at my hawks, spiders, or avengers for a round or two lets me focus on the rest of their army. With their range, you can really surprise your opponent at how far they can reach out and touch someone.
Avatar
I've also been running an avatar lately with them, mostly because it came out really nicely when painted. I've found that Banshees combo very well with an avatar. Furious charge and rage are very nice ways to increase the amount of damage banshees can put out.
Drawbacks
They cannot punch through an opponent's deathstar.
They are often assaulted by wraithknights or walkers, forcing me to use "Our Weapons are Useless" and auto break from the combat, which forces a regroup. At least they can run 9" after regrouping.
They are always shot first. Maybe it's because they are charging headfirst at the enemy, maybe it's because they look more scary than they are. I've had top tier players shoot at them before my avengers -- which is generally what I want.
STR 3 really just is overall unimpressive in today's meta. Sure they are AP3, but rarely are you carving open marine bodies. Usually when there are marines around they are in razorbacks or on bikes.
Overall
I doubt I'll keep them for the long term in competitive tournaments. I'm building another unit of spiders now and I'll will swap them out -- as the spiders are just to good to pass up.
They are beautiful models that turned out really well when painted, and I use them for my league games or less competitive games.
MathHammer
Charge Chance Ranges with and Without Fleet.