|
I wanted to hear if anyone has any experiences using this Formation and to share some insights I have observed from the main rules about Nurglings.
So first off, Nurglings are pretty awesome as long as they have either Objective Secured from a CAD, or Daemonic Corruption from the Incursion. 12 wounds with Shroud for fewer points than 3 Space Marines? Yes Please. Infiltrate these bad boys and laugh anytime someone shoots at them. Even if they have ignores cover or can Insta-kill them, they will have dedicated at least twice the points to do so, often many time the Nurglings worth.
Two things that I feel people forget about Nurglings.
1) Swarms are never slowed by terrain, meaning you always move 6" and never suffer the -2" for charging. While they may only move 6", combined with Infiltrate the movement starts to add up.
2) Defensive Grenades. All Daemons of Nurgle count as having these. The important part people forget is that you can throw them and potentially Blind enemies. Yes, that's right, Nurglings throw their poo and other nasty bits at you. If you have 6-7 units of these guys, eventually something is gonna fail a Blind test.
Enter the Tally Band buffs:
So combine the never slowed by terrain with never being overwatched and Nurglings start to really get annoying for the enemy. Put the Doomsday bell on your Herald and they might fail more LD tests to become -1S & -1T from the Formation bonus.
|