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Made in ca
Longtime Dakkanaut





Canada

Hey Folks,

So I am staring at my 2 BaC Contemptors for my IW army and scratching my head on the loadouts.

I am building them to support my infantry heavy (actually 100% ground pounding) force. Basically they'll provide decent fire support and assist with counter-assaults when my guys start to get in over their heads.

I have been hearing differing opinions on load-outs. Some have told me to build a Mortis pattern with dual Kheres and a standard Contemptor with 2x CCW, but those seem a bit to speicalized and lack-luster, esp the 2x CCW dreadnought who only packs a whopping 4 attacks on the charge anyways.

I am feeling like building both out with a Kherese and DCCW with Havoc launchers on both would be pretty solid. Is there other configs that I may be missing which are better?

 
   
Made in us
Fiery Bright Wizard






Idaho

kheres/fist is super solid, so don't worry on that front. As for a better build, it's 2 part: 1) not out of the calth box really, MMs are pretty lackluster in 30k, though it could be fun for easy popping a praetor, and 2) it depends on what you want the dread to do. for anti-tank a kheres may not be the worst, but it certainly isn't the best. for my TS contemptor I'm thinking of making one with 2 conversion beamers (or 1 beamer/fist) for the laughs

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in us
Loyal Necron Lychguard





Working on it

You could do a Contemptor with Melta/Kheres and the other with Kheres DCCW

Or you could do the Kheres/DCCW w/ Havoc Launcher and inbuilt Melta Gun (A semi-expensive build but I think it effective)

My 2 cents

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in ca
Longtime Dakkanaut





Canada

Ok glad I am on a semi-right track since it's really one of the cooler looking builds too. I am going for style over pure optimization, just didn't want to get stuck with something that isn't at least somewhat killy.

I am kind of ignoring the inbuilt guns, they just all seem so ho-hum for the points. The only exception would be the Heavy Flamer, and then I would only take that if I did 2x DCCW (in which case I would take 2x HF and model him doing an awesome 2 hand blasting Human Torch style pose).


 
   
Made in us
Trigger-Happy Baal Predator Pilot





Chicago

I wouldn't ignore the grav gun if I were you, basically automatically -1 HP at whatever vehicle you shoot at, and any blast weapon will force your opponent's infantry to not cluster.

But yeah, other than that, I'd def go mortis with twin kheres to get skyfire + the point cost reduction.

Then use the leftover bits to make a twin close combat dread with a graviton or two, that'd be what I'd do.

 
   
Made in ca
Longtime Dakkanaut





Canada

Ah Graviton, that is one I have overlooked. I may consider squeezing some points to upgrade my CCWs with them.

 
   
Made in us
Huge Hierodule





land of 10k taxes

 More Dakka wrote:
Ah Graviton, that is one I have overlooked. I may consider squeezing some points to upgrade my CCWs with them.


IIRC, Duel CCW/Graviton is ~200pts = but worth it, the KAssC Mortis is required because of the need for AA, and cheaper than stander contemp. I'm spamming 4;
E-Contemptor Mortis Dreadnought+KPAC = 180

E-Contemptor Mortis Dreadnought+TLLC = 185

E- Contemptor Dreadnought Talon: 1 Dread +2 x MM(free), 1 Dread+CCW(free)+
Grav x 2= 380

was censored by the ministry of truth 
   
Made in gb
Cog in the Machine





Nottingham

 More Dakka wrote:

...
esp the 2x CCW dreadnought who only packs a whopping 4 attacks on the charge anyways.


Just want to add, I'm pretty sure you get 6 attacks on the charge.

3 attacks base
1 attack per CCW on a walker, so +2 attacks
+1 for the charge
   
Made in us
Fiery Bright Wizard






Idaho

 taemu_touhi wrote:
 More Dakka wrote:

...
esp the 2x CCW dreadnought who only packs a whopping 4 attacks on the charge anyways.


Just want to add, I'm pretty sure you get 6 attacks on the charge.

3 attacks base
1 attack per CCW on a walker, so +2 attacks
+1 for the charge


that's not how it works, sadly :( 2 DCCWs only give you +2 attack, so it would be 3 attacks base, +1 for having 2 CCWs, +1 on the charge, 5 at most. So, you're both wrong, so don't feel bad
   
Made in gb
Been Around the Block





Personally, I run Kheres/CCW with Grav. Provides good anti MEQ but also has strong anti vehicle capabilities with rending and haywire.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

 Brennonjw wrote:
 taemu_touhi wrote:
 More Dakka wrote:

...
esp the 2x CCW dreadnought who only packs a whopping 4 attacks on the charge anyways.


Just want to add, I'm pretty sure you get 6 attacks on the charge.

3 attacks base
1 attack per CCW on a walker, so +2 attacks
+1 for the charge


that's not how it works, sadly :( 2 DCCWs only give you +2 attack, so it would be 3 attacks base, +1 for having 2 CCWs, +1 on the charge, 5 at most. So, you're both wrong, so don't feel bad


It's a stealth update from 5/6th to 7th, so it no longer works that way, you get +1 for more than 1 ccw now, not per ccw as it used to be.
   
Made in us
Fiery Bright Wizard






Idaho

 Formosa wrote:
 Brennonjw wrote:
 taemu_touhi wrote:
 More Dakka wrote:

...
esp the 2x CCW dreadnought who only packs a whopping 4 attacks on the charge anyways.


Just want to add, I'm pretty sure you get 6 attacks on the charge.

3 attacks base
1 attack per CCW on a walker, so +2 attacks
+1 for the charge


that's not how it works, sadly :( 2 DCCWs only give you +2 attack, so it would be 3 attacks base, +1 for having 2 CCWs, +1 on the charge, 5 at most. So, you're both wrong, so don't feel bad


It's a stealth update from 5/6th to 7th, so it no longer works that way, you get +1 for more than 1 ccw now, not per ccw as it used to be.


what that to me or to him? I assume him, but didn't this way of extra attacks work the same in 6th as well: you only get +1 extra attack no matter how many extra CCWs you have?
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

40K Rulebook wrote:If a Walker is armed with 2 or more melee weapons, it gains +1 bonus attack for each additional weapon after the first.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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Barnstaple Slayers Club 
   
Made in us
Fiery Bright Wizard






Idaho

 Azreal13 wrote:
40K Rulebook wrote:If a Walker is armed with 2 or more melee weapons, it gains +1 bonus attack for each additional weapon after the first.


well, if that's actually the rule, then it doesn't change regular dreadnoughts (or contemptors/leviathans) as all as they can only have 2 CCWs max

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

But isn't there a separate "+1 for having 2 CCW" bonus too?

That's the rule, BTW, lifted it verbatim as I've got the digi rulebook in the tablet I'm typing this on.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Fiery Bright Wizard






Idaho

 Azreal13 wrote:
But isn't there a separate "+1 for having 2 CCW" bonus too?

That's the rule, BTW, lifted it verbatim as I've got the digi rulebook in the tablet I'm typing this on.


There is, but I think this rule overrides that one when it comes to walkers.

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Have a look at the BRB when you have the chance. It doesn't look like it. I suspect it is meant to, but there's nothing in the Walker section to say ignore the usual bonus for 2xCCW, merely a bonus attack for each one after the first, and neither is there an exclusion in the Assault Phase section.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Fiery Bright Wizard






Idaho

 Azreal13 wrote:
Have a look at the BRB when you have the chance. It doesn't look like it. I suspect it is meant to, but there's nothing in the Walker section to say ignore the usual bonus for 2xCCW, merely a bonus attack for each one after the first, and neither is there an exclusion in the Assault Phase section.


I'd like to think that (as it would be a huge buff to walkers), though I doubt it as I think it would be a bit more common knowledge with how much people pick through the rules :(

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in ca
Longtime Dakkanaut





Canada

As far as I have been reading it you get 2 base, +1 if you take 2x DCCW (instead of the stock 1) and +1 when charging, for max 4.

I do like the idea of dual grav on 2x DCCW, but it's not quite as stylish or thematic for Iron Warriors as one with dual HF. Imagine a contemptor tearing down a wall and then blasting everyone behind it with fire... oh yeah

 
   
Made in us
Crafty Bray Shaman




NOVA

 More Dakka wrote:
As far as I have been reading it you get 2 base, +1 if you take 2x DCCW (instead of the stock 1) and +1 when charging, for max 4.

I do like the idea of dual grav on 2x DCCW, but it's not quite as stylish or thematic for Iron Warriors as one with dual HF. Imagine a contemptor tearing down a wall and then blasting everyone behind it with fire... oh yeah


FW Errata gave them 3 base. There's your problem

 
   
Made in ca
Longtime Dakkanaut





Canada

Zah! Ok that makes 2x DCCW Contemptors more appealing for sure.

I'm going to stick to my Kheres AC + DCCW for now, but I will round out the talon with a dual DCCW one that has flamer hands.

 
   
Made in gb
Member of a Lodge? I Can't Say






I use a contemptor with Kheres, DCCW with heavy flamer, and a havoc launcher. Costs 215 points but it works pretty well as a fire support/counter charge doohickey.

“Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls.
The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does.
That is why we are the Eaters of Worlds, and the War Hounds no longer."
– Eighth Captain, Khârn 
   
 
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