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Some quick math-hammer to see how this stacks:
5 lasguns @ < 12" range:
vs Guardsman; average 2.5 hits, average 1.25 wounds, average 0.833 wounds unsaved
vs Ork Boy; average 2.5 hits, average 0.833 wounds, average 0.694 wounds unsaved
vs Space Marine; average 2.5 hits, average 0.833 wounds, average 0.278 wounds unsaved
vs Carnifex; average 2.5 hits, average, average 0.417 wounds, average 0.139 wounds unsaved
vs Wraithknight; average 2.5 hits, average 0 wounds, average 0 wounds unsaved
5 lasguns @ > 12" range:
vs Guardsman; average 5 hits, average 2.5 wounds, average 1.667 wounds unsaved
vs Ork Boy; average 5 hits, average 1.677 wounds, average 1.389 wounds unsaved
vs Space Marine; average 5 hits, average 1.677 wounds, average 0.556 wounds unsaved
vs Carnifex; average 5 hits, average 0.833 wounds, average 0.278 wounds unsaved
vs Wraithknight; average 2.5 hits, , average 0 wounds, average 0 wounds unsaved
1 S7, AP- shot @ either range:
vs Guardsman; average 0.5 hits, average 0.417 wounds, average 0.278 wounds unsaved
vs Ork Boy; average 0.5 hits, average 0.417 wounds, average 0.347 wounds unsaved
vs Space Marine; average 0.5 hits, average 0.417 wounds, average 0.139 wounds unsaved
vs Carnifex; average 0.5 hits, average 0.333 wounds, average 0.111 wounds unsaved
vs Wraithknight; average 0.5 hits, average 0.167 wounds, average 0.037 wounds unsaved
Conclusion:
Against most targets, it's almost always better to shoot the regular amount of shots. HOWEVER, when facing enemies that they otherwise could not take on, this modification does allow the unit a chance at harming these very tough opponents whereas before there was a zero percent chance. In effect, I think the change works as intended - a way to deliver an extra short-range Autocannon shot against light vehicles.
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