Switch Theme:

[1850] - Necron - Necron Competitive ITC  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




WARNING: NECRON CHEESE AHEAD

Reclamation Legion
Immortals
7x Immortal [7x Gauss Blaster]
Tomb Blades
Tomb Blade [Nebuloscope, Shield Vanes, Twin-linked Gauss Blaster]
Tomb Blade [Nebuloscope, Shield Vanes, Twin-linked Gauss Blaster]
Tomb Blade [Nebuloscope, Shield Vanes, Twin-linked Gauss Blaster]
Tomb Blade [Nebuloscope, Shield Vanes, Twin-linked Gauss Blaster]
Tomb Blade [Nebuloscope, Shield Vanes, Twin-linked Gauss Blaster]
Tomb Blade [Nebuloscope, Shield Vanes, Twin-linked Gauss Blaster]
Trazyn the Infinite [Warlord Trait: Enduring Will]
Warriors [Ghost Ark, 10x Necron Warrior]
Warriors [10x Necron Warrior]
Warriors [Ghost Ark, 10x Necron Warrior]

+ Auxiliary +

Canoptek Harvest [Canoptek Spyder]
Canoptek Scarabs [3x Canoptek Scarab]
Canoptek Wraiths
Canoptek Wraith [Whip Coils]
Canoptek Wraith [Whip Coils]
Canoptek Wraith [Whip Coils]

Deathmarks [5x Deathmark]

Destroyer Cult
Destroyer Lord [Phase Shifter, The Veil of Darkness, Warscythe]
Destroyers [3x Destroyer]
Destroyers [3x Destroyer]
Destroyers [3x Destroyer]

Ok thanks for checking out the list guys. I recently ran a similiar list at an ITC and pulled 3rd. I was running the same reclemation legion but sub out a warrior squad with lyychguard, and sub out the destroyer cult for a living tomb. Living tomb wasnt cutting it.

So the goal is to be aggressive with the ghost arks so that i can safely get my wraiths where they need to be. One squad of warriors is hanging back for objectives. Trazyn is just too survivable not to run him. That one Slay the Warlord point can win or lose games.

I havent tried this yet but i was suggested. I want to run the destroyer lord with the deathmarks. Since the deathmarks ethereal interception works for the whole unit, the destroyer lord can intercept with them. And since most likely i will deep strike in a potentially dangerous situation, i can re-deepstrike them to another location and out of harms way
   
Made in us
Fresh-Faced New User





Hey man,

I suggest that you put Gauntlet of the Conflagrator on your D lord and run him with the Deathmarks, you can annihilate any unit. Cut 2 immortals maybe.
   
Made in us
Dakka Veteran




Doesn't trazyn the infinite have to have unkilled lords of cryptecks to be able to come back? I don't remember how he works since its been so long since I considered running him.

I would think just making the d lord your warlord and kitting him out for cc, maybe with the guantlet, would be the way to go.
   
Made in us
Regular Dakkanaut




Epartalis wrote:
Doesn't trazyn the infinite have to have unkilled lords of cryptecks to be able to come back? I don't remember how he works since its been so long since I considered running him.

I would think just making the d lord your warlord and kitting him out for cc, maybe with the guantlet, would be the way to go.


It's a troop unit now.
   
Made in us
Regular Dakkanaut




WikkedTiki wrote:
Epartalis wrote:
Doesn't trazyn the infinite have to have unkilled lords of cryptecks to be able to come back? I don't remember how he works since its been so long since I considered running him.

I would think just making the d lord your warlord and kitting him out for cc, maybe with the guantlet, would be the way to go.


It's a troop unit now.

This is untrue. Trazyn's surrogate host rule states that he may replace any infantry character. He cannot replace troop units. Trazyn is unfortunately a mediocre hq in the current codex. He is flimsy without a royal court, has virtually no offensive potential except against big blobs of boyz or cultists (and even then only if your opponent doesn't know his abilities and accepts his challenge). He also has no utility whatsoever. Trazyn went from being a beast in late 5th to being good in 6th. Now he has virtually no use .

However, we Necron players got a huge gift in the form of everyone's favorite deluded old overlord: Nemessor Zandrekh. He has no more offensive potential than a regular lord, but he is super tough (2+ armor, 4++ invuln, 4+++ rp in a decurion with 3 wounds and t5), and has incredibly powerful utility abilities. He gets to copy a big list of special rules from enemy units and his ability to change his warlord trait to whatever you want is insanely useful. Research some top placing tournament lists (including both the top 8 necrons at LVO). They almost all have Zandrekh at the top of the list.

However, if you don't want to run a special character as your warlord, the destroyer lord is the way to go! Don't give him the conflagurator (it's neat but really situational). Instead, give him the nightmare shroud, a warscythe, and a phase shifter. Now you have an insanely durable and fairly mobile hq who hits like a train in cc. Pair him with some lychguard or wraiths (yeah he'll be slower, but you get a powerful melee deathstar, especially if you throw in orikan) and he'll probably never die!

I hope this info was useful, I'll go over your list again WikkedTiki and give you any other observations I make.


Automatically Appended Next Post:
This list looks quite good. Aside from having Trazyn as your warlord, it doesn't have any glaring weaknesses. However, I do have a few suggestions.

First, the deathmarks. Deathmarks can be really good, and are a decent counter to a lot of Necron weaknesses like drop pods and gargantuan creatures. However, a single unit of five won't do enough. You can't wipe out that unit of grav cents or that wraithknight in a single turn with just five. With deathmarks, you need to go all out or omit them. I did see a tourney list that ran two squads of eight, apparently they were very useful.

Second, your offensive potential. I worry that you might not have enough shooting to deal with some big threats. Destroyers and tomb blades are good, but I'm not convinced you have enough. Drop some of those immortals and maybe the ghost arks (which are very good, so you can run with them too). Alternatively, you could invest in a second canoptek harvest. You won't be able to kill everything, but you can tarpit death stars and gargantuans (although sometimes they'll roll a 6 on stomp and kill everything, so it isn't a perfect solution).

This message was edited 1 time. Last update was at 2016/04/14 03:47:08


 
   
Made in us
Dakka Veteran




So yea that's what I thought, still has to be a character. Which is now even more expensive then it was in 5th edition... I don't start playing until 6th so I guess I never thought of him as anything more than a gimic hq, something you throw into a fun game or against someone with little experience.

He is quite worthless now as stated above. And liekwise Nemezor Zandrek is still number 1 in terms of competitive hq choices. Other decent ones include your cc overlord, destroyer lord, and barebones ones to run in a CAD or to fill the slot in decurion.
   
Made in us
Irked Necron Immortal




Boston, Massachusetts

Echoing the above, I would dump Trazyn for Zahndrekh. I would also drop the foot warrior squad, bring immortals back to 5, add 3 wraiths to the harvest with whips (so you have 6 with whips), and throw Zandy + the d Lord in there. Any extra points go towards adding more tomb blades.
   
Made in us
Regular Dakkanaut




Anrakyr-the-Traveller wrote:
WikkedTiki wrote:
Epartalis wrote:
Doesn't trazyn the infinite have to have unkilled lords of cryptecks to be able to come back? I don't remember how he works since its been so long since I considered running him.

I would think just making the d lord your warlord and kitting him out for cc, maybe with the guantlet, would be the way to go.


It's a troop unit now.

This is untrue. Trazyn's surrogate host rule states that he may replace any infantry character. He cannot replace troop units. Trazyn is unfortunately a mediocre hq in the current codex. He is flimsy without a royal court, has virtually no offensive potential except against big blobs of boyz or cultists (and even then only if your opponent doesn't know his abilities and accepts his challenge). He also has no utility whatsoever. Trazyn went from being a beast in late 5th to being good in 6th. Now he has virtually no use .

However, we Necron players got a huge gift in the form of everyone's favorite deluded old overlord: Nemessor Zandrekh. He has no more offensive potential than a regular lord, but he is super tough (2+ armor, 4++ invuln, 4+++ rp in a decurion with 3 wounds and t5), and has incredibly powerful utility abilities. He gets to copy a big list of special rules from enemy units and his ability to change his warlord trait to whatever you want is insanely useful. Research some top placing tournament lists (including both the top 8 necrons at LVO). They almost all have Zandrekh at the top of the list.

However, if you don't want to run a special character as your warlord, the destroyer lord is the way to go! Don't give him the conflagurator (it's neat but really situational). Instead, give him the nightmare shroud, a warscythe, and a phase shifter. Now you have an insanely durable and fairly mobile hq who hits like a train in cc. Pair him with some lychguard or wraiths (yeah he'll be slower, but you get a powerful melee deathstar, especially if you throw in orikan) and he'll probably never die!

I hope this info was useful, I'll go over your list again WikkedTiki and give you any other observations I make.


Automatically Appended Next Post:
This list looks quite good. Aside from having Trazyn as your warlord, it doesn't have any glaring weaknesses. However, I do have a few suggestions.

First, the deathmarks. Deathmarks can be really good, and are a decent counter to a lot of Necron weaknesses like drop pods and gargantuan creatures. However, a single unit of five won't do enough. You can't wipe out that unit of grav cents or that wraithknight in a single turn with just five. With deathmarks, you need to go all out or omit them. I did see a tourney list that ran two squads of eight, apparently they were very useful.

Second, your offensive potential. I worry that you might not have enough shooting to deal with some big threats. Destroyers and tomb blades are good, but I'm not convinced you have enough. Drop some of those immortals and maybe the ghost arks (which are very good, so you can run with them too). Alternatively, you could invest in a second canoptek harvest. You won't be able to kill everything, but you can tarpit death stars and gargantuans (although sometimes they'll roll a 6 on stomp and kill everything, so it isn't a perfect solution).


Knowing that about trazyn definitely takes him out of my list. Namessor is a much better option. I have been talking with a teammate of mine and we are thinking of trying to implement 2 sentry pylons. What are your opinions on those? Our current opinion is that it would be much to hard to run in a decurion.


Automatically Appended Next Post:
And thats good to know about the deathmarks. I never liked that small of a unit but have had a hard time making the change.

This message was edited 1 time. Last update was at 2016/04/20 15:08:42


 
   
Made in us
Dakka Veteran




Oh man, sentry pylons...I have an opinion or two on those but I will preface by saying I'm probably biased based on the way the situation played out. Ultimately it's your money so spend it how you want but this was my experience with sentry pylons, particularly sentry pylons with focussed death rays.

Back when IA12 dropped my friend and I were in our most competitive list building phase. We wrote a list with 3 and one with 6 sentry pylons(this was mid 6th edition). When we brought it to games and tournaments we got widely varying responses to how it fires and what it can actually do. There are a number of threads under rule discussions where it was discussed in over 6 pages of posts on every thread. In the end it boiled down to a few things, how far can they really shoot? We claimed the starting dot within 24" of the guns barrel and then up to 3d6 in any direction from there. Most of the responses we got were that models would stop dying once you got past 24" like dealing wounds with bolters. Another prominent issue was cover saves. Do you derive a cover save from the model, unit, or the point from which the "blast" originates? Standing in ruins was no issue but hiding behind objects became problematic. So "line of sight" and distance became huge sticking points. "Snap shooting" particularly at Units with invisibility cast on them was another annoying one. To complicate matters further they have since changed the rules for death rays in the codex and IA12 has both its own description and a refrence to that codex's wording on how to fire a Deathray. You should go check the threads if you want, they are exhaustive and feature all kinds of direct quotes from various books supporting the arguments.

Ultimately it just became too exhausting to argue with people about what I felt was litterally written in plane English in the book I had to order from England and pay pounds sterling for, in addition to the 6 pylons I bought. We eventually sold the models in favor of more standard units that people don't waste time trying to argue away. So I ended up selling them and buying other stuff but it was a ton of wasted time and energy on something I thought was a pretty unique army. Needless to say I don't try to play "competitive" tournaments anymore. This and other experiences like watching someone field porcelain dogs glued to bases called "flesh hounds of Khorne", green army man howitzers as basilisk, and only fateweaver as a real 40k model vs people like me who take great care to make sure everything is as wysiwyg as possible...its just insulting and enfuriating.

In short I would just avoid it. We necrons have better options now such as the destroyer cult, justicar battalion, and canopteck harvest to get us to a semi competitive level. However until they change the points cost for windriders, wraithknights and warp spiders along with space marine bikes we are still definately 2nd string.

This message was edited 1 time. Last update was at 2016/04/20 18:39:20


 
   
Made in us
Regular Dakkanaut




Good point. Luckily where i play they are pretty easy on rulings, but since i am going competitive it would be best to play an army that will have constant rules.
   
 
Forum Index » 40K Army Lists
Go to: