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Made in us
Frenzied Juggernaut





Alaska

What is the name of the baneblade variant that has 3x missiles on each side. They look to be the size of manticore or deathstrike missiles. I cannot for the life of me find an image or a name.

37,500 pts Daemon Army of the Gods

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Dkok - 1850
 
   
Made in gb
Rampaging Reaver Titan Princeps






It's actually a Stormblade. They used to be mounted with a Titan killing Hellion missile and a HK missile rack on one side and a battle cannon sponson on the other!



They were quite nifty in Epic. Used to obliterate Titans regular with them. From a company of three, I'd unload 12 HK missiles to down the shields of an enemy Titan, follow up with the battle cannon and plasma blastgun and deliver the Coup de grĂ¢ce with three Hellions (they had a bonus to damage on Titan hit locations). Best performance I had was when a company blew apart a Phantom Titan - managed to blow its wings off and thus its holofield generators. It was easy meat for the Hellions after that!

This message was edited 2 times. Last update was at 2016/04/13 15:59:29


 
   
Made in us
Frenzied Juggernaut





Alaska

HOLY SMOKES THATS IT!

Im going to make a 40k scale one for my Missile Kreig army. Nothing but manticores, deathstrikes, Praetor Assault Carriers and a stormblade.

Wow... a battle cannon sponson. how rude.


Load out -- 4x HK missiles (manticores to scale), 1x Hellion (deathstrike) a battle cannon sponson and a "plasma blastgun?" Is that correct?

This message was edited 1 time. Last update was at 2016/04/13 16:13:57


37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in jo
Infiltrating Broodlord





Rapid City, SD

It looks cool but remember you are gunna have to use the rules for one of the current baneblades as I don't think the stormblade exists in the current rules. All those missiles will be for show, not for actual gameplay usage.

Successful trades/sales: tekn0v1king 
   
Made in us
Frenzied Juggernaut





Alaska

I will be playing with homebrew and casual players who appreciate the conversion.

What should the STR of the side missiles be? Hellion Missile should ignore void shields? Plasma Blastgun is going to stay the same as well as the battlecannons.

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in jo
Infiltrating Broodlord





Rapid City, SD

I dont think they would skip void shields. VERY few weapons do that. He said he'd launch all 12 missiles to do the enemy shields so I imagine they would have a STR. 8 Seems to be pretty good as str 8 missiles have a 50% chance of downing a void shield each. Then the Blastgun can be the str D weapon it has.

Successful trades/sales: tekn0v1king 
   
Made in gb
Rampaging Reaver Titan Princeps






 xSoulgrinderx wrote:
I will be playing with homebrew and casual players who appreciate the conversion.

What should the STR of the side missiles be? Hellion Missile should ignore void shields? Plasma Blastgun is going to stay the same as well as the battlecannons.


Hellion missiles never ignored shields. They were meant to kill titans and had a bonus to damage, so Armourbane and AP1 at least are a must I reckon. The only Imperial Missile that ignored voids was the warp missile. That thing was destructive as it skipped in and out of warp space and materialised inside their target!
   
Made in us
Frenzied Juggernaut





Alaska

Those missiles are just really big Hunter Killers huh.... that would make sense. Maybe give them Ordinance since theyre so big! hah.

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in gb
Rampaging Reaver Titan Princeps






 xSoulgrinderx wrote:
Those missiles are just really big Hunter Killers huh.... that would make sense. Maybe give them Ordinance since theyre so big! hah.


Yes, the 4 on the side rack were listed as hunter killer missiles in the rules. On the Hellion, mounted on the top, here's the text from my old Titan Legions Codex Titanicus:


The hellion is specifically designed to destroy titans and other heavily armed targets. It is armed with a relatively small plasma warhead encased within an adamantium penetrator sleeve. When the missile hits a target the sleeve ensures the plasma warhead is punched deep within it before detonating, releasing white hot plasma into the target. Any damage rolls against Titans caused by the hellion add +2 modifier to the roll.


In terms of rules, it was very accurate but short ranged. It wasn't meant to saturate an area, so don't reckon it'd suit a blast marker.

This message was edited 1 time. Last update was at 2016/04/13 17:39:45


 
   
Made in us
Frenzied Juggernaut





Alaska

Okay. How about:

12-36" Str 9 AP 1 - Heavy 1, Armourbane One use only - Coaxial (counts as twin linked if plasma blastgun hits first)

HK are basic HK's but with Ordinance, 4x one use only

This message was edited 2 times. Last update was at 2016/04/13 19:16:13


37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in gb
Rampaging Reaver Titan Princeps






Seems a bit underpowered. Remember, the Hellion was almost as big as the blastgun that it was mounted on and is a dedicated Titan killer. Also, in Epic, it had a range of 50cm. 15cm in Epic is equivalent to roughly 24" in 40k, so you're looking at getting near a 72" range if you fancy a direct translation.

As for the stats itself, I'd look at special rules that gear it towards killing massive things. Existing 40k rules include the Macro-extinction Targeting Protocols for the Knight Atrapos or from the Mechanicum 30k red book, Machine Destroyer which are: "Against targets with an armour value, rolls of 1 on the destroyer table can be re-rolled". Though that means making it Strength D. Which isn't necessarily a bad thing as without a blast radius, it would hopefully nudge the user to target the larger vehicles.

For me, I'd say that you probably want to emphasize that, although the weapon could hit and cripple a Leman Russ, it's a bit of a waste. If it hits a superheavy on the other hand, then the victim should be suffering brown trouser time!

Edit:
I should add, that in Imperial Armour 1, they actually reference Stormblades equiped with Hellions within the Stormblades background. It mentions that, after a company suffered a catastrophic failure of their missiles and were annihilated, they were withdrawn. You could add a fun rule where, if you miss, there is a very small chance of the missile detonating while still sat on the launch rack!

This message was edited 1 time. Last update was at 2016/04/13 20:47:21


 
   
Made in us
Frenzied Juggernaut





Alaska

I really like that addition. I think I might just stick with the ORIGINAL ruling of +2 on the damage table. Just reword it to +2 on the DESTROYER table.

That auto nulls rolles of 1 (making the machine destroyer and Protocols moot), guarantees a hull point loss, and does MAJOR damage against a super heavy on a 4+. That seems a bit over powered, but its one use only and can miss!!!

Thoughts? Should I change it to D - Ordinance? (similar to the re-roll D of 1?)

Hellion Missile - Range 72" STR D AP 2 - One use only, Anti-titan Hellion Warhead - add +2 to the D table when determining result. If a roll of ' 1 ' occurs when firing the Hellion Missile, something has gone terribly wrong with the firing protocol and the warhead detonates: roll 1D6 Str 9 AP 2 hits against the side armour of the Stormblade.


Automatically Appended Next Post:
Just saw your edit. and made the appropriate changes. Def need some help making this thing hurt myself a little bit better.

This message was edited 5 times. Last update was at 2016/04/13 20:54:28


37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in gb
Rampaging Reaver Titan Princeps






To add a bit of flavour:

Hellion Missile -
Range 72" STR D AP 2
One use only, Plasma Discharge, Gets Hot!


Plasma Discharge
The weapon is specifically designed to punch through the thickest of armour, even the dense armoured skin of a Titan, before discharging a concentrated blast of collimated plasma energy into the vulnerable control systems of its intended target and causing massive internal damage. Add +X to the destroyer table result.


Unstable Warhead
Due to the volatile nature of the plasma payload, there is a chance that the plasma containment vessel could fail during the firing sequence. Should the missile miss, do X test. If failed, the firing model suffers the hit instead. Use the profile above without the plasma discharge rule.


Alternatively, you could just use "Gets Hot!" for a similar effect...

This message was edited 3 times. Last update was at 2016/04/13 21:10:06


 
   
Made in us
Frenzied Juggernaut





Alaska

Gets hot on the D table! That could work out well. then again, the D6 Str 9 AP 2 auto hits is pretty brutal. I think it fits a little better as it just explodes against the hull instead of burrowing its way in and detonating as if it were actually fired.

I think we'll just use the Gets Hot and suffers the D6 hits. +1 to the D table. +2 seems a little OP do cha think?

This message was edited 1 time. Last update was at 2016/04/13 21:36:17


37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in gb
Stone Bonkers Fabricator General




United Kingdom

Stormblades exist as a FW model - https://www.forgeworld.co.uk/en-GB/Stormblade-Arkurian-Pattern

Their current fluff states the AdMech banned the use of the missiles, as snipers kept shooting them and blowing up the tank! (edit: which Zed already mentioned...)

This message was edited 1 time. Last update was at 2016/04/13 21:52:18


 
   
Made in gb
Rampaging Reaver Titan Princeps






Modify the Plasma Discharge rule so that it only takes effect if the missile is actually fired correctly to represent the fact that it has to penetrate armour to take effect. Gets hot! is just the missile spilling it's plasma all over the tank and causing chaos.

Also, where'd the D6 hits come from?

beast_gts wrote:


Their current fluff states the AdMech banned the use of the missiles, as snipers kept shooting them and blowing up the tank! (edit: which Zed already mentioned...)


There's plenty of ways around that. Perhaps he's doing battle at a time when they were field testing the missiles? Perhaps another Forgeworld thinks it can do better this time? Or perhaps a hard pressed Commander has taken a few old Vehicles out of long term storage and finds these Stormblades in a stasis bay with these strange missiles still in place...
   
Made in jo
Infiltrating Broodlord





Rapid City, SD

+2 on the D-Table is extremely overpowered. Using the ability to re-roll 1's once is fine but allowing for a 6 result on a 4, 5 or 6 is bordering on lunacy. With the amount of ordnance sitting on this tank you are looking at at least 900-1000 points for the model.

Successful trades/sales: tekn0v1king 
   
Made in us
Frenzied Juggernaut





Alaska

beast_gts wrote:
Stormblades exist as a FW model - https://www.forgeworld.co.uk/en-GB/Stormblade-Arkurian-Pattern

Their current fluff states the AdMech banned the use of the missiles, as snipers kept shooting them and blowing up the tank! (edit: which Zed already mentioned...)


OKAY THATS COOL!. Adding that to the fluff!!! Sniper shots of 6 destroy a missile which can cause a chain reaction. Rofl. This is AMAZING


Automatically Appended Next Post:
 zedmeister wrote:
Modify the Plasma Discharge rule so that it only takes effect if the missile is actually fired correctly to represent the fact that it has to penetrate armour to take effect. Gets hot! is just the missile spilling it's plasma all over the tank and causing chaos.

Also, where'd the D6 hits come from?

beast_gts wrote:


Their current fluff states the AdMech banned the use of the missiles, as snipers kept shooting them and blowing up the tank! (edit: which Zed already mentioned...)


There's plenty of ways around that. Perhaps he's doing battle at a time when they were field testing the missiles? Perhaps another Forgeworld thinks it can do better this time? Or perhaps a hard pressed Commander has taken a few old Vehicles out of long term storage and finds these Stormblades in a stasis bay with these strange missiles still in place...


Or maybe hes about to fight orks and this Dkok commisar is willing to do anything no matter how risky. or suicidal. I def like the addition of 1 VSG to it to help jusitfy its reissue back into service ( Or maybe at least an knight Ion shield as a patch work fix?) I mean, no where near the fluff but hey trying to balance this bitch and not make it a total fek to playwith for my side is a goal too!. I already have an infernus which is one bomb lol....

I think +1 to the D table on the single shot missile with gets hot is a good route. Im building this bitch ASAP. All i need is to find a good cannon bit and a wrack of missiles for the HK. Manticoes should work just fine.

This message was edited 2 times. Last update was at 2016/04/14 17:43:15


37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
 
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