Going from a random collection of 2 rhino, 1 stormwolf transport, 2 vindicator, 1 3 man bike squad.. to deciding to make an entire chapter of Dark Angels and then choosing to make them a successor, mostly for organizational purposes so can build and field six battle companies instead of having reserve companies...
Step one – Made a list of the stuff in the build.
Dark Angle Codex Chapter
Inner Council/Armory has 64 men, 59 vehicles and 1313 Servitors (almost a whole Chapters strength in servitors, Hail the Honoured Dead)
Company 1 has 286 men, 23 dedicated transports Landraiders of somesort to be determined later. 23 drop pods also to be determined later.
Company 2 has 15-35 Black Knights, 36
RW Bikes, 6 Attack Bikes, 6 Landspeeder Vengeance, 4 Darkshroulds, 20 Assorted
RW Landspeeders, 1 biker chaplain and sammy. No additional transports.
Company’s 3 have 122 marines, 20 with jump packs Want this to be oldest looking armor so decided on getting 4x Dark Angel Task Forces from forgeworld. (30 mk4 armor marines per pack, 5 Cataphractii Terminator, 1 Dreadnought, 1 Praetor(stand in for Inner Council Member or different Company Master, with the remainder guys going to fill in as needed for the next 5 companies wherever I feel like adding the figures), 12 Razorbacks, 12 drop pods
Company 4, 5, 6, 7, 8 each have 610 marines, 100 of which have jump packs. Company 5 has 12 Rhinos, 12 Drops pods, Companies 4, 6,7, 8, each have 48 razorbacks, 48 drop pods.
Company 9 has 102 men, 6
rw bikes, 1 landspeeder vengeance, 2 dark talons, 4 nephilem jetfighters and 2 tactical marines detailed elsewhere (ebay purchase gave me a random tactical marine holding cyphers sword, so I detailed these two for guarding that Blade and the Chapter Banner.
Company 10 has 102 Scouts and 117 unassigned neophytes.
Total Vehicles: 298 Vehicles, 31 Thunderhawks
Total Men: 1286 Marines, 117 additional Neophites, 1313 Servitors
Timeline: 120 Months, or one decade to finish this roughly on the 40th anniversary of warhammer
40k
That means every Full Moon to accomplish my goal strictly of the successor chapter i need to assemble and paint the following..
02.48 Vehicles
00.26 Thunderhawks
10.71 Men
10.94 Servitors
This gives me a value system breakdown of the following should be accomplished every time a season turns and four moon go from full to new here on earth.
10 Vehicles = 1 Thunderhawk = 43 Marines = 44 Servitors } all very doable numbers in themselfs in a week.
If i focus on just one at a time..
40 Vehicles a season.
4 Thunderhawks a season (maybe the last few seasons, if i do more then 1.. as those are a tad pricy)
175 Servitors
172 Marines
Determine allied detachments: Space Wolves, Knight House, Titan House, Adeptus mechanius, Each of the other Dark Angel Chapters, White Scars. Determine their squads after requisitioning all the greenwing, acquire a codex after each of the companies are assembled.
Determine Appoc Allies: To do, have some ‘nids that came with some marines with bolters I got off ebay..
Step Two: Assign gear/points to all Marines/Vehicles (
hk on all rhinos for example)
Determine if anyone is going to be non-standard/new gear, in my case I made the 3rd company standout with oldest armor I could find online, and newest weapons (grav cannons/pistols, as plasma Does get hot a lot for me.) I also figured since im doing a successor that I could go off-reservation and get some really cool standout miniatures for my deathwing knights and Ravenwing Knights that
http://sciborminiatures.com makes for Lion Knights and Vehicles.. to add a totem power to the chapter, because for decades ive been a Wolf-fanboi.. and who didn’t love Thundercats, or Heman with his battle cat
I found a separate page of paper for each company works best, or tabs in a excel spreadsheet.. but with paper I tend to get less confused/overwhelmed plus I still write faster then I type.
Do this twice, second time don’t refer to sheets 1. See how close to the same loadouts you come.. I was almost spot on only difference was scout company loadout. Sounds repetitive, but it Will help you memorize who gets what. So when the time to build comes you can just relax and know that your making these specific X guys out of the kit, and not get overwhelmed and just stare at your figures/bits/boxes for a couple hours in confusion.
Step Three: Storage Space
Depending on the size of a build you are doing. You are going to want, no Need storage space.
Storage Space to display your Minatures when they are finished, when they have just legs, torso, heads, space for arms/weapons. Space to store all the bit boxes you will also need to aquire.
In my case I build a shelf network, Each of them is 4’ Deep x 3’ Wide shelfs spaced 1
AD&D 2nd edition PHB +2” high. I made 3 of these and basically added ~120 square feet of storage that takes up a 10x4 area in my gaming den. Eventually it will get light strips and be glassed in, but for now as basically whole chapter is
WIP its still what I consider crude.
Also while you are at it, You need to pick up a few basic things.
-Head Mounted Magnification Device ( I need one, dads not letting me use his as he don’t want me to bring it to my house as he will never get it back. Works soo much better then the table mounted things, as well you know its on your head, you focus with your eyes and can see much closer at least I can. Love it)
-Box Cutter (one of the extenable/snap off blade ones works best)
-Exacto Knife (craft store – I go to michaels)
-Wire Cutter (small long narrow snipper) to get those pesky bits off the skewdohicky that are very tiny that a normal cutter wont get off easily without destroying the bit.
-Cutting surface ( to use said knives/cutters on. I use random 2x4 left over from the shelf to cut onto.. or im also an idiot and cut towards my thumb when trimming the supper tiny pieces.. like grenades or pouches or da crests and such. There is some kinda self healing mat you can get.. but I like wood or a
mtg playmat)
A place to dedicate to assembly, AND a nother (could be a couple feet away) for painting.
Step Four: Get your figures
Not going to tell you how to do this. I buy from
FW.com/
GW.com/local gaming stores/amazon/ebay for bits.. or bids on unpainted bolter guys, after all I need almost thirteen hundred of them, not counting the legion of servitors..
Step Four: Assembly Line
What is an assembly line? No its not going and grabbing all your friends and family and making them put the guys together for you. No way. Its your Army, if they don’t really care what they are doing.. they will just say meeh, this gun looks better on this guy or this vehicle should have a couple of these instead. You may end up with cool looking stuff, but not codex and hard to use on the field as what does it have again? Ohh yeah those assault cannons are typhoons and those typhoons are really plasma and that plasma is plasma but this plasma is grav… It gets confusing and also unless they Give a F it will take all day for 1 figure to get assembled.
If your doing a large army, you need to be more efficient then 1 figure per day. Speed will increase with proficiency. Ive built a bikes, im very comfortable with them.
I can assemble a few bike squads during coast to coasts nighttime broadcast, same with marines, the deathwing I have my neighbor put together while I was learning to do a vindicator, just a fancy rhino really. Same with predator. You can turn a rhino into pred very easy if you don’t put the flat thing ontop in the center back and instead put the round thing for the stormbolter there.
I recommend not putting the arms onto the figures until you get it all painted.
Prime everything on the plastic before you cut it off.. easier then its all done.
I also found its easier to paint the arms/weapons on the skews then off. Then remove and trim and attach to figure. After gluing will have to touch up anyway so may as well do kill two birds with a stone thing.
Paint guys. Im told to wash them at this stage. Ive not done that yet. Others can fill that in.
I keep my guys in formation on the shelf's. As a visual reminder of whats present and whos still “in warp” not bought yet or in the mail from
gw/
fw/ebay/amazon or in the stack of too do guys on another shelf still in boxes.
Company 5 I started with because I got a couple dark vengeance and dark whatever that gave me a couple balthasar’s so I took it as a hint. All of that company is primed or at the
LGS waiting for me to pick it up tomorrow and has a dice20 representing him where would be in the formation on the shelf.
I get overwhelmed with who to paint and what to do.
Most important to me is Battle Company Uniformity. 102 men +vehicles im dealing with after the men.. as the whole chapter can footslog if need be, or hunker down on objectives and let the
rw do their thing.
Nobody is getting based until the whole Chapter is finished. I want them all to have the same bases to show they are all part of one chapter regardless of the paint job quality
I move the whole 102 Men to the table. All Guys with bolters go in the back of row, heavy weapon, then special, then pistols, then the veteran sgt ( all my sgts are veterans cuz at this point.. what is 110 points a company )
I will paint all the Shiny Mithril. 1 squad at a time. Sliding them to the left and me and my paints to the right.
Then I paint all the Crystal Green. 1 squad at a time. Sliding them right and me left along the table.
Then I paint all the next color so on and so on, weave myself, my paints and the company in a small double figure eight.
Ill end with the craftstore version of hunter green im using instead of Caliban green.
Then ill go back and do the touch ups and overlay the gold im using on top of whatever is on the figures that needs gilding. All my purity seals are also painted Mithril silver at this point.
Once done I go and add the weapon colors. My various heavy weapons are metallic color coded for what is what.. So I don’t get flamers and melta mixed up and just visually different more interesting.
Plasma is fun cuz when I do.. I turn off the orange light by the furnace, replace the super bright white lights overhead with the blue lights I prefer up there.. even replace my painting lamps with the blue light. Then mix neon+ glow in dark colors until I get a pretty color blend that looks plasma-ey to me.. Smoke a little old toby and settle in and paint about a dozen or so very very very light layers onto the plasma parts of the weapons. Then Its about sunrise so I go to bed.. and get up and touch up the area around the plasma coils that .. the plasma got where it wasn’t supposed to.
Mostly takes a couple weeks to get through them as I get distracted really easy.. ohh shiny…. Ohh look a squirrel. to get through them.. or I want to focus all night on just one guy to make him really stand out.. im using bolter marines for my practice guys as again I need so many of them so may as well figure stuff on on them.. as whats 2 or 3 more when were talking about hundreds. May have the whole company on the table.. but im only doing a battle companys worth at a time.
I hope this ramble helps some..
This is what ive picked up in the past four months ive been working on this chapter. Decided to go successor, so im working on the lore for that.. I just rolled randomly for stuff in the deathwatch books as far as backstory of it goes. Fleshing it out as built guys and figure out who received what award or seal for what.
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Others seem to have much good advice for you, i am going to incorporate it into my paintapainta too. Thanks for this thread.
Also bear in mind from what i remember..and cross referance on
gw site, lists whats in each box
1 Marine Tactical box comes with 1 of each Heavy weapon, 1 of each Special Weapon, 10 bolters, 5 bolt pistols, 1 of each melee weapon.
1 Marine Assault box comes with 2 of each flamer/plasma pistol, 1 evicerator, 5 chain swords, 5 power packs and 5 j packs.
1 Marine Devestator box comes with 2 of each Heavy weapon, There is one kneeling guy in here that works for either a heavy weapon or for the sgt.
1 Battle Demi Company comes with 3 tactical 10 man squads, 1 5man devestator, 1 5 man assault squad.
If buying a battle demi company you need to get 1 more tactical squad and 1 assault squad. that will give ya 5 extra guys. and a whole bunch of extra chests, arms, legs, but not backs.