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Made in ie
Norn Queen






Dublin, Ireland

If you want to discuss the issues / problems of 40k please feel free here:

http://www.dakkadakka.com/dakkaforum/posts/list/0/687396.page

Otherwise, I hope to keep this on a more positive note.

Labmouse began in the other thread:

- Allied armies add a lot of flavor and unique feel to armies. There are now dozens of army combinations now.
- The amount of unit combinations has skyrocked with allies. It opens up a lot more options for cool lists.
- Formations encourage fluff lists by giving power to fluff based armies. Balance is an issue in some cases, but the intent is there.
- The psychic phase engages both players, making it a more enjoyable phase than before.
- Decursion style formations are a refreshing change from the CAD formations we have seen for years. I like building decursion lists just because of the change.
- The tournament scene has banded together finally to make unified rule modifications like the ITC.


Positives that I enjoy:

- List building. Relatively varied, fun and with several options especially with cad, allies, formations etc. Not always ultra competitive but I play for fun anyway so.
- Individual unit rules - whilst some people espouse 40k should be simplified, I really enjoy the fact that a basic trooper is different to a jetbike, is different to a MC, is different to a flyer.
- Movement - part of me genuinely pines for 2nd ed movement stats where stealers moved 6 but squats moved 3. However overall, I think the simplified system works better and is faster to play.
- Missions - I really enjoy Maelstrom as a set of mission rules. Not all are perfect but are very interesting and makes for a more tactical game than KPs.
- Allies. As above.
- Variation in armies - sure you can make one army play like another (all hard hitting pewpew) but in general each faction still has a unique feel to it. Be it aesthetically, rules wise or strenghts wise.
- Generally fast gameplay. Whilst there are a tonne of special rules and silly interactions, imo 40k plays quite quickly in general fairly smoothly if you play more casually and dont get bogged down in rules battles.
- The unknown - being a dice based game, with several differnt army styles/builds and special rules available, a lot of the time you dont know what way the battle will go, what you will face and how to handle it. I find it quite exciting.




Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in ca
Regular Dakkanaut




Canada

The mini's themselves are the best around and the fluff is fantastic!
   
Made in us
Regular Dakkanaut





Yay a positive thread!

1. List building as well, I play fluffy or hey lemme try this out almost 80% of the time, so it's always fun.

2. Random events in every game. I know some people don't like the random things that can happen, but they are always epic. I've had a friend of mine in a doubles game paint up Huron and a terminator guard for him, we allied and were so excited to try out this combo, and turn one Huron perils and gets sucked into the warp, bringing all but one lonely terminator guard with him lol. That lonely terminator became mvp and saved everything, lasted the entire game somehow lol. We have epic things like this happen at least 3 times a game, and it's always fun, but then again we don't play competitively.

3. Coolness factor - All of the models just look amazing on the table, no matter what you bring.

   
Made in ca
Bush? No, Eldar Ranger



Vancouver, BC

The level of unit and individual model customization. That the game encourages customization, conversion and creativity is one of the things that keeps me playing it.

I wouldn't have nearly so much satisfaction playing Warmachine or X-Wing.
   
Made in gb
Mighty Vampire Count






UK

Background
Background
Artwork
Background

oh and the game? hmmm

I like a certain amouint of list building
Ability to equip and create your own characters
Many (but not all) of the models just look great

did I mention the background

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Lieutenant Colonel




40k has inspiring background and art.And the models are of a particular style that I am drawn too.

This has always been the case since RT days when I started playing.





   
Made in us
Hellish Haemonculus






Boskydell, IL

I love the new codex style.

I cannot say enough positive things about Allies. If Allies had been the norm since I started playing, I'd own far more armies than I do now.

The ability to throw grenades. Great jumpin Jehosephat, that was something I was so happy to see introduced!

The models, of course. I play Dark Eldar primarily, which might be the most beautiful range they have.

The fluff has its problems, but is entertaining.

I think variance in the FoC is a wonderful idea, and hope some of the kinks get shaken out as we go forward.

On that note, I think formations are also a thing of grandeur.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in gr
Longtime Dakkanaut




Halandri

Risk management, stacking redundancy and contingency planning. Part of the reason I like random charges!
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

The miniatures. They produce the best miniatures in the world. But they have no idea about developping an appropriate Ruhe set.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Monstrous Master Moulder




Rust belt

I love the fact that there are some many 3rd party companies that produce bits and models for 40k. You can really make your army stand out from the cookie cutter looks. Adds some much more character to your army.
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Personally I feel Allies are a serious weakness, making it possible to merge armies that were designed to be different, distinctive and separate into a bland melange.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in au
[MOD]
Making Stuff






Under the couch

Armies - the huge range of different armies makes it far less likely that you'll always be playing against the same thing (unless you're always playing against the same couple of people, obviously )

Scale - 40K fills a niche that isn't really satisfied by any other currently-available game, allowing for massive battles in 28(ish)mm. However well (or not) it does that, it's the only fish in this particular pond.

Background - while the overall tone of the background material changes as time goes on, the 40K background is a large part of what got me into the game in the first place, and is still pretty awesome.

Miniatures - I think it's been some time since GW occupied the 'best in the world' spot where miniatures are concerned, but for the most part they're still fairly consistently good. And the gradual shifting of everything to plastic certainly makes life easier for those of us who compulsively convert stuff...


 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

I have always enjoyed the possibilities for modelling all kinds of variant stuff.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in ca
Grey Knight Psionic Stormraven Pilot





Canada

The background is fantastic, the quality of the figs, even the basic troops can be customized. Yes GW figs are expensive, but the plastic is a really good one, easy to cut / glue / modify. If you play non competitive you can try a lot of combinaison / strategies thanks to the rules.

Abyssus abyssum invocat

 
   
Made in gb
Esteemed Veteran Space Marine




UK

Great fluff, great minis, great artwork and I am really enjoying the game at the moment.

 
   
Made in ie
Norn Queen






Dublin, Ireland

Yay a positive thread!


40k isnt perfect but its nice to acknowledge its strenghts

Some very interesting positives listed here.


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Regular Dakkanaut




The greatest strength of wh40k is pulling people who quit the game many years ago right back in.

The greatest strength of wh40k is getting people to buy without caring about the price.

   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

Can't beat their models.
   
Made in us
Blood-Raging Khorne Berserker





Pittsburgh, PA

In my opinion, the number 1 reason has got to be the mini's. I know people say it to be sarcastic or in jest a lot, but for a lot of us, 40k really is most of, if not all, of "the hobby", and the mini's really play a key role in that. I can forgive crappy rules, but not crappy models. I don't know anyone personally who's into any kind of mini game for any other reason.
   
Made in ca
Longtime Dakkanaut





Model Quality is still high even if people don't like the visual style of some models or the new visual style its going in.

   
Made in ch
Defending Guardian Defender




Geneva, Switzerland

I love the variety of units you can fight with, it makes me feel like painting them all just to see what they can do on the table. Having the choice and changing your list all the time to make sure you never play twice the same game.

I like the Maelstrom missions, where I think the unbalance of the different codices are somehow mitigated.

I love the miniatures and the background, I love to play against fully painted armies and discovering the custom color schemes used by the opponents.

   
Made in at
Not as Good as a Minion





Austria

The good thing about 40k is the wide background and possibility to build armies from a wide range of different models from different manufactors.

Movement - part of me genuinely pines for 2nd ed movement stats where stealers moved 6 but squats moved 3. However overall, I think the simplified system works better and is faster to play.
There is a simplified System?
This must be new becauzse I only know the rather complicate System that every unit type moves in a different way and that there are special rules which speed special unit types up and slow others down.

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Shadowy Grot Kommittee Memba






Having semi-switched to WMH and now being back, and far happier for it, I have to say 40ks major strengths are:

1) list variety in standard games. Maybe this is just a local thing, but in WMH if you told me what caster you played, I knew your list, and realistically only 2-3 casters per faction got played. Add in the fact that every model was created the same and most were not painted, as a miniature hobby 40k had far more variety.

2) Scale. A hero guy, 2-4 dreadnought sized models, 10 wusses in a squad, 2-3 solo support models. Throw a couple small felt outlines of buildings or forests covering about 10% of the board, that's your WMH game. In 40k you have massive armies smashing against each other across dense cityscapes, it's just much more appealing narratively.

3) Less abstraction. My guy is going to try to do something, I roll a die and try to hit a number to do it. WMH is more like "Magic the gathering" with really complex rules for moving cards around. You tap stuff and boost stuff and shuffle little tokens around and most of the game is just posturing for a big combo-wombo in which one of the two casters just gets taken out (or an inevitable grind-out where one side can't do anything at all because rules interaction XYZ means you have to roll a 13 on 2 dice to do 1 point of damage to my giant tree who has 68 hit points). It's tiring, and if I want to play an abstract game I'll use little pieces of cardboard and not worry about how they "look" because that's not the point.


I really wanted to like WMH. It's rules were partially lifted from one of my favorite mini games of all time, Monsterpocalypse (a thoroughly enjoyable, strategically deep but still highly fun and cinematic kaiju monster game, in which you get 1 giant monster and an army of various flavors of mooks who die ignominiously en masse to slightly tip the giant monster battle in the favor of their particular big guy.) but they'd ditched the core principle of the game, which was: beating uncreatively on the other big guy could only ever net you one damage at a time, and you had to throw and grapple them into hazards, launch combo attacks with your mini troops, and use special attacks to ramp up the damage. In WMH, boosting stats, charging in and whaling on the other guy is the way to play.

At the end of the day, no, 40k isn't particularly strategic. But it satisfies my miniature game itch way better than WMH or Malifaux ever did.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Longtime Dakkanaut




I'm glad to see a positive thread, the constant negativity does get a little tiring.

I'm lucky enough to have a housemate who plays (occasionally - though the nerfing of DE did put him off, but then he dropped a load of money on models before reading the codex properly and giving it a test first!).

Also getting a couple of mates back in, I have all the models so fairly balanced armies which means there shouldn't be too much unfortunate mismatching.

I like collecting and painting, and have a nice table setup and some nice terrain. I enjoy playing semi-comp, which I think is doable in 40K, it just requires some 'gentlemens agreements'.

I like the way the game is going. I thought 7th edition was excellent, just from the perspective of a well-written rules book (well, better written... by GW's previous standards).
   
Made in us
Librarian with Freaky Familiar






Very adaptive to house rules, or homebrew games.

Some of the best minis around

Each army has their own feel.

The amount of scratch built, and VALID, game pieces you can make is staggering

To many unpainted models to count. 
   
Made in gb
Dakka Veteran





The back story and setting (is this what people refer to as the 'fluff'?) is amazing, I only play a few other systems but I doubt there can be another game with as rich a background as 40k.
I took a break from the hobby but was drawn back in due to reading the Horus Heresy books.

I've been playing a while, my first model was a lead marine and my first White Dwarf was bound with staples 
   
Made in gb
Focused Dark Angels Land Raider Pilot





The grim darkness of far Fenland

Thanks for the positive thread. There's so much negativity, yet the game's clearly good enough for us all to still play and spend time talking about it!

Fluff - a great, rich background that's been thriving for 3 decades.
Minis - great models, with loads of options for customising and converting. I also love all the old metal models from the 80s and 90s.
List building - there's such a richness of unit options. Loads of units for each faction and loads of options for each unit. You can just keep writing lists and trying new things (especially if you're doing it to make an interesting or fun army/game, rather than just to make something really competitive.
The battlefield - the look of a battlefield, with all the nice terrain and two nicely painted armies facing off against each other (and then the remains after the carnage at the end - just a few scattered models/units dotted around the battlefield).
Tactics and planning - figuring out exactly what you're going to do, and then watching the plan go out the window by the end of turn 1!
Eternal War missions - better than just kill points (but not as random as Maelstrom).

Overall, I was hooked by RT back in the early 90s and the fluff, models and rules have just got better over time.

Dark Angels/Deathwing - just getting started!
Space Marines - Stark Crusaders 4500pts/PL244 (2700pts painted)
Eldar - Biel Tan 2000pts
Space Wolves 1500pts

My Blog - mostly 40k, some HeroQuest 
   
Made in us
Fixture of Dakka





The standard Maelstrom mission, with a slight adjustment, is the best thing to happen to the game since it was created.

The game actually matters and changes. You can have two people playing the same armies in two consecutive games play wildly differently.

It forces a varied experience.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

UrsoerTheSquid wrote:
The mini's themselves are the best around and the fluff is fantastic!
+1 to this.

GW has done some amazing stuff with injected plastic.

 insaniak wrote:
Miniatures - I think it's been some time since GW occupied the 'best in the world' spot where miniatures are concerned, but for the most part they're still fairly consistently good. And the gradual shifting of everything to plastic certainly makes life easier for those of us who compulsively convert stuff...
The finecast and plastic are also much lighter.
My metal warp spiders keep falling over and chipping, where the finecast ones are much more stable.

My friend has a metal LoC that seems to shatter every time it falls over (admittedly he needs to pin it). My finecast LoC has never had a single problem. Its the same reason an ant can fall off a roof and be fine. The smaller your mass, the less the force of gravity pulls you down. While the acceleration is the same for both a pewter LoC and Finecast, the finecast has less force impacted on it upon landing. Furthermore the finecast can move without breaking, allowing it to absorb more of the force without cracking.

As much as I may complain about finecast. For most instances it's better than metal.
This does not even cover how much easier it is to transport an army of plastics.

This message was edited 2 times. Last update was at 2016/04/19 21:32:30


 
   
Made in gr
Longtime Dakkanaut




Halandri

I enjoy the system for games in a Narrative Campaign too. It often produces emergent storyline elements, which is fun.

On a related note, I enjoy a lot of Inquisitor Steve's IS:Lith stuff.
   
 
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