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![[Post New]](/s/i/i.gif) 2016/04/16 18:20:15
Subject: [1850] - Astra Militarum - Footsloggers ;)
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Storm Trooper with Maglight
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HQ
CCS (100)
- Regimental standard, vox, Lascannon.
Primaris Psyker x2 (150)
- Mastery lvl 2
Primaris Psyker (50)
- Mastery Lvl 1
Ministorum Priest (25)
Commissar (25)
TROOPS
PLATOON 1:
- PCS 3x flamer, heavy flamer (55)
- 20x guardsmen, vox, AC (115)
- 20x guardsmen, vox, AC (115)
- HWT, 3x lascannon (105)
- 30x conscripts (90)
PLATOON 2
- PCS 3x flamer, heavy flamer (55)
- 20x guardsmen, vox, AC (115)
- 20x guardsmen, vox, AC (115)
- HWT, 3x lascannon (105)
Vets, 3x melta, chimera (155)
FAST ATTACK
Vendetta (170)
Vendetta (170)
HEAVY SUPPORT
Wyvern (65)
FORTIFICATIONS
ADL (50)
TOTAL: 1830
the idea is just hide behind the ADL and get the guardsmen with prescience/divination to shoot everthing, whilst the vedettas and the vets in chimeras tear around the place. the conscripts are to go with the commissar and preist and charge into wraithknights and other things I don't want breaking my gunline.
Both PCS's would be riding in the vendettas.
Any ideas of what to do with the extra 20 pts?
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![[Post New]](/s/i/i.gif) 2016/04/17 15:44:12
Subject: Re:[1850] - Astra Militarum - Footsloggers ;)
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Boom! Leman Russ Commander
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Personally I think you should add more auto cannons to your infantry squads. You have 1 autocannon per 2 infantry squads. Give each infantry squad an autocannon.
As for the priest and commissar in a unit together I don't understand that. Basically the priest is good enough and doesn't need to have a commissar as well, it's just wasted points. Conscripts should be assaulting instead of shooting so most orders are wasted on them as well.
Also to be honest the wyvern can hide as its barrage but as for your chimera being the only tank on the board all of your opponents anti tank is going to go into it. It won't live long at all. I would drop it for more infantry on the ground.
As for your 20man blobs if anything assaults them they are going to get swept. If you run infantry blobs you need a priest or commissar in the unit or you will lose all your guys in one assault. Normally I don't run blobs unless they are 30+dudes so it justifies bringing a priest or commissar. The banner will help keep your guys from running but ld8 is only so good until you hit assault or have your leadership dropped.
I'm not a fan of those hwt lascannons. It's super expensive for a base that when hit by s6 will insta kill a whole base. Then you are forced to take a ld7 test which will fail half the time. In the current meta s6+ is very common and with how expensive those bases are your opponent will probably drop those right away.
Hope that help! Any questions, feel free to ask!
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![[Post New]](/s/i/i.gif) 2016/04/17 19:22:40
Subject: Re:[1850] - Astra Militarum - Footsloggers ;)
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Storm Trooper with Maglight
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wow thanks for the thorough reply!
The idea behind the priest and the commissar was just because the commissar would keep the ld high. (thinking about that now, as they're fearless, a bit pointless fair enough)
The chimera I was planning on keeping in reserve until later and coming on and plopping on an objective late game. But I do see your point, although I don't really see a better alternative for a mobile melta squad. Maybe a Valkyrie??
As for 20 man blobs, I don't play 40k yet, so I don't know how resilient 20 man squads are, I just assumed they would be pretty tough just bc there's 20 of them  guess not
And the LC HWT'S are only there because there isn't enough AT otherwise, so without using armour i see no better alternative for AT duties, I know they aren't a great choice though. Suggestions?
again thanks for the good reply
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![[Post New]](/s/i/i.gif) 2016/04/17 20:10:37
Subject: [1850] - Astra Militarum - Footsloggers ;)
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Ship's Officer
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Just sub in the HWT with Sabre platforms, slightly more expensive but much more durable. You can find the rules in Army Builder or IA1 2nd ed.
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![[Post New]](/s/i/i.gif) 2016/04/17 20:26:40
Subject: Re:[1850] - Astra Militarum - Footsloggers ;)
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Storm Trooper with Maglight
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Good idea! I cant find sabre platforms on the FW Website, have they been taken down?
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![[Post New]](/s/i/i.gif) 2016/04/17 22:47:18
Subject: [1850] - Astra Militarum - Footsloggers ;)
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Pyromaniac Hellhound Pilot
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Here are a few ideas, take them or leave them I'd second the additional autocannons in the platoon squads. If you want more lasguns more then it's better to just buy more conscripts - they're better value for points. Other options for replacing the lascannons are deep-striking scions with melta guns and rapier laser destroyers. The lascannons really aren't good though - they'll die extremely fast. I'd say it's worth having a priest, commissar or inquisitor in any squad of guardsmen with 20 men or more. Priests if possible! Finding some more points for another wyvern or two would also be a positive. They're one of the strongest units in the entire game. Consider swapping the lascannon on the CCS for a master of ordnance - he provides good (if slightly random) firepower. More importantly, it means your CCS can lurk out of line of sight - they'll be a priority target for enemies that know what they're doing! Psykers. I think you have a few too many - perhaps just leave it at one and use the points for more actual models? If you'd consider using inquisition, taking Coteaz instead of one of the primaris psykers is a really decent upgrade. Coteaz is 25pts more with ML2, but gains 2+ armour, 3 wounds, re-roll to seize the initiative, S6 daemon hammer, some shooting and an interceptor rule. He's been effective in my horde lists before.
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This message was edited 2 times. Last update was at 2016/04/17 22:54:19
Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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![[Post New]](/s/i/i.gif) 2016/04/18 16:06:50
Subject: Re:[1850] - Astra Militarum - Footsloggers ;)
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Storm Trooper with Maglight
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More Autocannons. noted.
The rapier laser destroyers do look cool, but I don't know anything about forgeworld, and don't know where the rules are.. i'll consider it, thanks.
I do see that its likely they'll be swept in CC if they haven't got any backup. if all goes to plan they wont get in CC, cheers though.
Master of ordnance is also a good shout due to the lack of big guns.
I don't know where the rules are for inquisition forces so if you could tell me that would be appreciated so I can look into coteaz. However the point with all the psykers was that I would cast misfortune on big things like a WK and then have all the lasguns rend him to death. Or just loads of Prescience to keep the lasguns accurate.
cheers for the comment though
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![[Post New]](/s/i/i.gif) 2016/04/18 16:18:09
Subject: [1850] - Astra Militarum - Footsloggers ;)
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Pyromaniac Hellhound Pilot
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No worries - yeah, finding the rules for some of these things can be a pain...
The inquisition rules are only available to download. I'm sure there's plenty of internet discussions etc. that would allow you to get the gist of them. Basic inquisitors are 25pt 3 wound models with LD 10, 4+ save and stubborn, so great for getting orders off I'd argue superior to commissars in most respects.
The inquisition forces are pretty good for psykers too - their henchmen bands can run small units of henchmen with a single 10pt psyker in them to buff your guardsmen / hope for misfortune etc. I've had some success with them in infantry based lists.
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Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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![[Post New]](/s/i/i.gif) 2016/04/20 03:53:43
Subject: [1850] - Astra Militarum - Footsloggers ;)
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Dakka Veteran
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One thing to note if you think you can avoid being assaulted you are likely wrong. With daemon dogs and sky hammer and other options something will get to your line if you aren't careful in setup. Nothing worse than your gun line being tied up turn two. Deployment will mater greatly with guard.
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![[Post New]](/s/i/i.gif) 2016/04/20 17:06:31
Subject: Re:[1850] - Astra Militarum - Footsloggers ;)
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Storm Trooper with Maglight
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yeah I'm aware they'll all be slaughtered if there is a close combat, but I'm kinda banking on being able to bring the hurt before the gunline is breached. then i'll be happy.
the basic aim of this was to ask for some ideas for good AT without armour so I think ill go with rapier batteries or deep striking scions with melta.
thanks guys
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![[Post New]](/s/i/i.gif) 2016/04/21 02:07:22
Subject: [1850] - Astra Militarum - Footsloggers ;)
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Regular Dakkanaut
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For a different approach, I think drop half the blobs and triple the conscripts. Conscrips+psykers is better than more blobs in my humble opinion. Basically the 2 troop slot blobs are a tax to take the scripts, let the troops die for the emperor or hold objectives so you can keep a heavy weapons shooting and invest the points into vets or scions with melta or plasma and some sort of transport. Conscripts do the dirty work in Junction with vets while normal guard blobs sit back in groups of 20 never being assaulted so no need to boost thier moral. Plus the order to double the shots on 30 conscripts. 60 shots+ re rolling is nasty in my experience.
My 2 cents
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![[Post New]](/s/i/i.gif) 2016/04/21 04:01:20
Subject: Re:[1850] - Astra Militarum - Footsloggers ;)
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Fighter Ace
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If you roll misfortune too that's essentially 60 TL rending.
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