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Made in gb
Hellacious Havoc




Did not have a chance to use the new formations from Warzone: Fenris so far.
This will be my first attempt at consturcting a Daemons list with the new options.
Here goes:

Chaos Daemons - Combined Arms Detachment
HQ
Be'Lakor - 350pts.
Lord of Change - Psyker Level 3, Paradox - 280pts.

Troops
Nurglings - 45pts.
Nurglings - 45pts.

Chaos Daemons - Formation Detachment

Infernal Tetrad
Daemon Prince of Khorne - Daemonic Flight, Warp Forged Armour, Lesser Reward(Axe of Khorne) - 230pts.
Daemon Prince of Nurgle - Daemonic Flight, Psyker Level 3, Greater Reward (or Warp Forged Armour, can't decide which) - 295pts.
Daemon Prince of Slaanesh - Daemonic Flight, Psyker Level 3, Warp Forged Armour - 290pts.
Daemon Prince of Tzeentch - Daemonic Flight, Psyker Level 3, The Impossible Robe [Warlord] - 310pts.

Total: 1845pts.

Strategy: Start 2nd if possible. Hide the Nurglings in a piece of terrain next to an objective. LoC stays back, summons troops on objectives and uses the Paradox for a guaranteed cast if desperate. Tetrad + Be'lakor move forward, raining down spells and vector strikes. Khorne DP, and Be'Lakor if needed, land to go into combat. I buff both with everything I got before doing that, especially invisibility. Every DP lands last turn to grab linebreaker/objectives. Can adjust who rolls from which discipline according to the opponent.

I need to choose between Warp Forged Armour or Greater Reward for the Nurgle DP. He already has 2+ dive save due to shrouded.
I also want to include an Exalted Reward for the Grimoire if I can, would be a nice boost for the Khorne DP or Be'lakor if they need to go into combat.

Thoughts?
   
Made in us
Secretive Dark Angels Veteran






Personally I would take 2 greater rewards on absolutely every prince. It is imperative for them to survive. Belakor is a beast but I would take kairos over him. His crazy amount of powers is so boss. The reroll each turn could keep you in the air, with a save, rerolling a die for imp robes leadership. Just too good not to take.

~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech 
   
Made in gb
Hellacious Havoc




 Icelord wrote:
Personally I would take 2 greater rewards on absolutely every prince. It is imperative for them to survive. Belakor is a beast but I would take kairos over him. His crazy amount of powers is so boss. The reroll each turn could keep you in the air, with a save, rerolling a die for imp robes leadership. Just too good not to take.


Kairos Crossed my mind. My initial thought was to get rid of a further 20 points and replace the LoC with Kairos but decided against it since I could not find that 20points other than stripping the Nurgle prince of his last greater reward.

The first incarnation of this list had two greater rewards for all 4 princes for the exact same reason you gave, but then I got warp charge crazy and had to include that one more level 3 psyker LoC. Plus, Paradox allows him one guaranteed summoning, which I think is a huge safety net.

I guess I have to play and see how vulnerable the DPs are currently, then decide on the rewards.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

This article may help you out a bit on running a Tetrad.
http://www.frontlinegaming.org/2016/03/31/care-and-feeding-of-the-infernal-tetrad/

Icelord is right. You want to have 2 Greaters on each prince. They add an incredible amount of durability.
It's better to lose the LoC and have more durable princes than to try and over spam FMCs.

This message was edited 1 time. Last update was at 2016/04/19 14:07:07


 
   
 
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