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Made in gb
Longtime Dakkanaut





UK

Has anyone had success using Shotguns on their Scouts? I'm looking to have some Scouts to round off a 500 pt list and I do want them to be CC orientated, but I'm wondering whether the CC attack would be better than the extra BS attacks. White Scars chapter tactics if that helps.

YMDC = nightmare 
   
Made in us
Decrepit Dakkanaut




They're the best kind. You soften up whatever you want to charge, and with certain CT you won't care about that extra attack. With Carcharodons, you can get Rage later, and with Ultramarines you're doing rerolls enough to keep the damage output up.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

I like mixing a few into my CC squads. You get more front loaded damage in the shooting round before you charge, at the cost of sustained CC power. Worth it IMHO. Shotguns are the middle ground of the scout world.

Plus they look cool.

   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

White Scars seem to one of the better chapters to use them. Their ability to bounce out of Combat makes the shotguns worthwhile as an assault weapon.

Personally, I never charge (Boltgun Scouts have no business in CC), but I don't have the best tactics for it either.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
 
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