Switch Theme:

Minor balance changes for a campaign  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Executing Exarch






Hello folks!

So I'm running a campaign / league for my gaming club later in the year. This will be the second time I've run it and last year I made some sweeping changes to the missions being played which, whilst interesting, had a habit of severely hampering one player over the other, or one army type over another. So I'm aiming to avoid anything that changes how the game is played too drastically this time around, mainly adding an experience / levelling-up aspect to the player's Warlord.

However, I am aiming to make at least a few other changes after talking to a slightly despondent Blood Angels player - I intend to raise their Scouts and Dreadnought stat-lines to par up with the standard Space Marine codex (WS/BS4 on the Scouts and A4 on the Dread), because that's just fair, right?

Which got me thinking - what other armies need a little tweak to their rules? My first thoughts were nerfing D-Weapons and Reanimation Protocols, but I don't want to be raining on people's parades.

So what I'd like are Dakka's suggestions for small 'fairness' fixes to armies (our group includes plenty of Space Marines, Dark Angels, Blood Angels, Imperial Guard, Necrons, Chaos (SM and Daemons), Orks, with about one each of Eldar, Dark Eldar, Mechanicus, Knights and 'Nids, but open to suggestions on others incase we get new members)?
   
 
Forum Index » 40K Proposed Rules
Go to: