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![[Post New]](/s/i/i.gif) 2016/04/21 20:10:35
Subject: Draft FAQs are up on GWs Facebook
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Bounding Black Templar Assault Marine
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![[Post New]](/s/i/i.gif) 2016/04/21 20:20:15
Subject: Draft FAQs are up on GWs Facebook
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Lieutenant General
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2016/04/21 20:25:44
Subject: Draft FAQs are up on GWs Facebook
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Steady Space Marine Vet Sergeant
England
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Clarification! Sweet sweet clarification! Thanks GW.
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If you can't believe in yourself, believe in me! Believe in the Dakka who believes in you! |
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![[Post New]](/s/i/i.gif) 2016/04/22 01:42:08
Subject: Draft FAQs are up on GWs Facebook
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Ultramarine Terminator with Assault Cannon
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Wow! Orbiting around a unit to allow more models into the fight is NOT allowed. Did not see that coming.
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![[Post New]](/s/i/i.gif) 2016/04/22 02:37:05
Subject: Draft FAQs are up on GWs Facebook
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Dakka Veteran
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oni wrote:Wow! Orbiting around a unit to allow more models into the fight is NOT allowed. Did not see that coming.
Surprised about that too but it's my preferred interpretation. Almost all of this is common sense/do whatever you want. Only thing is I wish they'd start backing away from the model-to-model measuring.
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![[Post New]](/s/i/i.gif) 2016/04/22 03:03:34
Subject: Draft FAQs are up on GWs Facebook
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Regular Dakkanaut
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FAQ looks ok.
The only FAQ interpretation that is clearly wrong is the idea of stacking models on other model's bases.
Having said that, they clearly wanted to avoid changing any rules. So the FAQ answers are pretty much ... just follow what is already written.
It would be nice to have an actual errata for things that need to be changed. Like measuring from bases, stacking bonuses, stacking summons, etc.
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![[Post New]](/s/i/i.gif) 2016/04/22 04:31:05
Subject: Draft FAQs are up on GWs Facebook
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Been Around the Block
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oni wrote:Wow! Orbiting around a unit to allow more models into the fight is NOT allowed. Did not see that coming.
I'd like for there to be no orbiting but it still seems unclear :-/ It needs to be worded something like, " If you are already the closest you can be then you can't pile in."
You can stack mystic shield from multiple wizards :-0
Warmachine and crew are seperate units, so they have to be targeted seperately
LOS for shooting, ( I always see bat reps ignoring LOS )
Don't need a warscroll in your army to summon it.
It's a start
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![[Post New]](/s/i/i.gif) 2016/04/22 06:00:03
Subject: Draft FAQs are up on GWs Facebook
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Tough Treekin
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Wargington wrote: oni wrote:Wow! Orbiting around a unit to allow more models into the fight is NOT allowed. Did not see that coming.
I'd like for there to be no orbiting but it still seems unclear :-/ It needs to be worded something like, " If you are already the closest you can be then you can't pile in."
"If you are already in contact with a model, do you still get to pile-in and rotate around the enemy units?"
"No"
Seems pretty clear to me...
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![[Post New]](/s/i/i.gif) 2016/04/22 06:32:11
Subject: Draft FAQs are up on GWs Facebook
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Irked Necron Immortal
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RoperPG wrote:Wargington wrote: oni wrote:Wow! Orbiting around a unit to allow more models into the fight is NOT allowed. Did not see that coming.
I'd like for there to be no orbiting but it still seems unclear :-/ It needs to be worded something like, " If you are already the closest you can be then you can't pile in."
"If you are already in contact with a model, do you still get to pile-in and rotate around the enemy units?"
"No"
Seems pretty clear to me...
"Q: Can a model that is piling in move around friendly units in order to reach the closest enemy model?
A: Yes, as long as you finish the pile-in move closer to the nearest enemy, you can move around friendly models or obstacles to do so."
"Q: Can a model ‘pile in’ – i.e. move 3" – in an ongoing combat from a previous round to allow more models to get into melee range as they pile in?
A: Yes, as long as each model that is moved finishes its move nearer to the closest enemy"
so yes you can, to an extent. Models in contact are locked and cannot move but other models from the unit can move around locked models as long as its to the closest model
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![[Post New]](/s/i/i.gif) 2016/04/22 06:41:20
Subject: Draft FAQs are up on GWs Facebook
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Tough Treekin
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Yeah, the principle concept of "moving closer to the nearest enemy model" s maintained throughout all the examples.
The thing I've been happiest with on the FAQ is that so far I haven't found anything contrary or "ooh crap, we didn't think of that", which to me is a good sign.
More clarification of intent rather than rewriting.
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![[Post New]](/s/i/i.gif) 2016/04/22 10:32:33
Subject: Re:Draft FAQs are up on GWs Facebook
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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This ruling is annoying because it just makes orbiting tedious, but not impossible. You just have to do it Caerphilly.
The rule against orbiting assumes base to base measurement. If your figure is in base to base contact with an enemy, it’s impossible to move closer, even by orbiting, so you can’t move at all. However the rules mandate measuring from the figure, not its base. This means you can move close by rotating your figure on its vertical axis, to swing a weapon.
Suppose your unit’s figures are lunging with a spear, so the spear tip is the foremost part of the model when it is facing forwards. You arrange your spearmen with spear tips pointing sideways, which is fine as facing doesn’t matter.
You charge. When you pile in during Combat, you contact the enemy’s base. You don’t have to do this, but probably you will, in order to get more of your spearmen into range behind the front rank. Attacks happen.
Next combat phase, you orbit your figure around the enemy, assuming both are still there, and rotate the speartip 1/10th of an inch towards it. This moves your figure 1/10th inch closer towards the nearest enemy.
Surely it would be easier to allow people to orbit, and position their figures in a more pleasing alignment? The rule about measuring from the figure not the base would not have to be changed.
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![[Post New]](/s/i/i.gif) 2016/04/22 10:46:28
Subject: Draft FAQs are up on GWs Facebook
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Steadfast Grey Hunter
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I was disappointed with this FAQ. I've always enjoyed brown sauce on bacon. Having that option taken away from me after years of faithful support is basically a slap in the face. Thanks GW.
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![[Post New]](/s/i/i.gif) 2016/04/22 10:59:09
Subject: Re:Draft FAQs are up on GWs Facebook
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Stubborn White Lion
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Answered my only real queries of sliding round pile ins and whether a model is within x of itself. Good job GW.
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![[Post New]](/s/i/i.gif) 2016/04/22 11:36:28
Subject: Re:Draft FAQs are up on GWs Facebook
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Dakka Veteran
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The only thing that was contrary to my understanding was the wound allocation. That and their outrageous crusade against red sauce
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![[Post New]](/s/i/i.gif) 2016/04/22 11:42:31
Subject: Draft FAQs are up on GWs Facebook
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Executing Exarch
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RoperPG wrote:Yeah, the principle concept of "moving closer to the nearest enemy model" s maintained throughout all the examples.
The thing I've been happiest with on the FAQ is that so far I haven't found anything contrary or "ooh crap, we didn't think of that", which to me is a good sign.
More clarification of intent rather than rewriting.
Also they're asking for feedback, so even if you did find something they'd fix it
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![[Post New]](/s/i/i.gif) 2016/04/22 11:44:24
Subject: Draft FAQs are up on GWs Facebook
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Stern Iron Priest with Thrall Bodyguard
UK
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If sales drop another 4% I hear they'll do an errata next.
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![[Post New]](/s/i/i.gif) 2016/04/22 11:51:56
Subject: Draft FAQs are up on GWs Facebook
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Tough Treekin
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![[Post New]](/s/i/i.gif) 2016/04/22 12:11:27
Subject: Re:Draft FAQs are up on GWs Facebook
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Dakka Veteran
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IMO an errata will not happen. people that hate AoS will still be gloating over GW's dwindling sales and people that like the rules as they are will at most continue playing and at worst stop altogether. There may be a mythical third party that is on the verge of entering AoS if only the rules were a liiitle different but personally I don't think there's such a group. IMO the current FAQ isn't a FAQ&Errata as in the old times - just a public Q&A session so people can sort out questions raised through games - you know a FAQ  .
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This message was edited 1 time. Last update was at 2016/04/22 12:12:59
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![[Post New]](/s/i/i.gif) 2016/04/22 12:18:18
Subject: Re:Draft FAQs are up on GWs Facebook
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Tough Treekin
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CoreCommander wrote: IMO an errata will not happen. people that hate AoS will still be gloating over GW's dwindling sales and people that like the rules as they are will at most continue playing and at worst stop altogether. There may be a mythical third party that is on the verge of entering AoS if only the rules were a liiitle different but personally I don't think there's such a group. IMO the current FAQ isn't a FAQ&Errata as in the old times - just a public Q&A session so people can sort out questions raised through games - you know a FAQ  .
That's as maybe, but Hobo has heard about this from somewhere, so I'm hoping he's able to elaborate on the point.
Otherwise, that'd make him.. well.. I guess some kinda flamebait troll labouring under the impression he's funny?
Which would just be silly.
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![[Post New]](/s/i/i.gif) 2016/04/22 13:21:12
Subject: Draft FAQs are up on GWs Facebook
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Longtime Dakkanaut
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Well he's got hobo in his name, hobos live under bridges. What else lives under bridges and has nothing better to do than harass people....
motski wrote:I was disappointed with this FAQ. I've always enjoyed brown sauce on bacon. Having that option taken away from me after years of faithful support is basically a slap in the face. Thanks GW.
This was a major slap in the face for me as well. So much so that I propose that we make our own sauce system, we shall call it the sauce age! All sauces and condiments will be made equal under it and the system will be balanced by the consumers and not the arrogant sauce-pushers!
...except horse radish which will be always a low-tier condiment that other sauces can out do in all flavor departments but we shall always insist that it's the consumer's fault for not properly applying it to the sandwhich's flank.
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![[Post New]](/s/i/i.gif) 2016/04/22 17:46:40
Subject: Re:Draft FAQs are up on GWs Facebook
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Member of a Lodge? I Can't Say
'Murica! (again)
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*edit: stupid autospell*
Unless wording changes their interpretation of moving, from the pivot question, is not what I read or used until it was pointed out. Doesn't make much sense IMO but in this case I was wwwwwwrong!
Was surprised basing was completely clarified as gone. We use house rules and comp packs so this won't ever come up or be a problem but I am surprised nonetheless and was wrong in my interpretation.  wrong I tells ya!
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This message was edited 1 time. Last update was at 2016/04/22 19:40:04
co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
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![[Post New]](/s/i/i.gif) 2016/04/22 19:33:58
Subject: Draft FAQs are up on GWs Facebook
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Stubborn White Lion
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The "don't worry about bases" thing could work...other than the fact that there are bases! My main issue with this is when you have a hordish unit trying to get close enough rather than stepping on a giant monster base. There is clearly enough space to get nearly 20 bloodreavers (for example) in within an inch if bases didn't exist. Unfortunately they do and even if you move on up on top of some they still get in the way. What I really wonder is whether GW wrote the rules with this in mind so allowed for it.
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![[Post New]](/s/i/i.gif) 2016/04/22 19:39:00
Subject: Draft FAQs are up on GWs Facebook
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Tough Treekin
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Dai wrote: What I really wonder is whether GW wrote the rules with this in mind so allowed for it.
I'd be prepared to bet the sole reason for 'bases don't matter' is because of the transition from square to round, as it makes checking ranges more argument prone...
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![[Post New]](/s/i/i.gif) 2016/04/22 19:41:32
Subject: Draft FAQs are up on GWs Facebook
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Member of a Lodge? I Can't Say
'Murica! (again)
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RoperPG wrote:Dai wrote: What I really wonder is whether GW wrote the rules with this in mind so allowed for it.
I'd be prepared to bet the sole reason for 'bases don't matter' is because of the transition from square to round, as it makes checking ranges more argument prone...
Yeah, absolutely agree 100%. Maybe in 2017 they change it? Who knows. If we house rule or comp pack doesn't really matter. But still, odd.
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co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
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![[Post New]](/s/i/i.gif) 2016/04/23 00:02:54
Subject: Draft FAQs are up on GWs Facebook
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Stern Iron Priest with Thrall Bodyguard
UK
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I was joking, but I do think people are giving GW too much credit they are only doing faq's because sales continue to drop.
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![[Post New]](/s/i/i.gif) 2016/04/23 05:15:29
Subject: Draft FAQs are up on GWs Facebook
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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GW on and off have done FAQs and errata for all kinds of games over the years. There's no correlation with sales figures.
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![[Post New]](/s/i/i.gif) 2016/04/23 06:26:26
Subject: Draft FAQs are up on GWs Facebook
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Ladies Love the Vibro-Cannon Operator
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Kilkrazy wrote:GW on and off have done FAQs and errata for all kinds of games over the years. There's no correlation with sales figures.
I guess so. Sometimes GW seems to hear what the community is asking for.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2016/04/23 06:30:04
Subject: Draft FAQs are up on GWs Facebook
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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In this case GW asked the community for questions, and they have given answers. I don't think the original rules were completely clear, and neither are these responses, but at least something is being done to address people's concerns.
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This message was edited 1 time. Last update was at 2016/04/23 06:31:27
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![[Post New]](/s/i/i.gif) 2016/04/23 06:48:19
Subject: Draft FAQs are up on GWs Facebook
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Arch Magos w/ 4 Meg of RAM
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RoperPG wrote:Dai wrote: What I really wonder is whether GW wrote the rules with this in mind so allowed for it.
I'd be prepared to bet the sole reason for 'bases don't matter' is because of the transition from square to round, as it makes checking ranges more argument prone...
Yes, I agree 100%. I can't wait for GW to get passed this and embrace the base once more.
hobojebus wrote:I was joking, but I do think people are giving GW too much credit they are only doing faq's because sales continue to drop.
GW is changing its whole business culture because sales have started to drop. You can see it from the Start Collecting bundles to the new tone of the webstore blog to the reopening of social media to the bringing back of specialist games and to these FAQs. There's no need to colour it as a dishonest cash grab. GW is a very profitable company but it's growth has stagnated because the company has refused to innovate in many areas - with the new CEO that's changing.
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Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
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![[Post New]](/s/i/i.gif) 2014/03/29 10:46:30
Subject: Draft FAQs are up on GWs Facebook
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Executing Exarch
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Kilkrazy wrote:In this case GW asked the community for questions, and they have given answers.
I don't think the original rules were completely clear, and neither are these responses, but at least something is being done to address people's concerns.
What's unclear about them? They are asking for feedback before they release the final version so if you see something unclear you should comment on FB.
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