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Made in ie
Norn Queen






Dublin, Ireland

Im looking at proxying my SWs as GK, just for something different and to test them out but have no clue about them really, having never played nor faced them.
I have pretty much a full range of SWs from troops to tanks, flyers and characters but dont have anything for a DK - so they are out in a list.

Any advice on whats a solid base for them - Im looking at a more fun build than super competitive but dont want to get stomped either.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Longtime Dakkanaut





Nottingham

For a 1k fun list with no dk, I take;

Lvl 3 Libby with meltabombs

5 termis, psycannon, 4 halberds and 1 hammer

5 Purifiers, 1 halberd

5 purgation with 4 psycannons

5 purgation with 4 psycannons and hammer

5 interceptors with incinerator

Razorback with stormbolter.

It is easy to use, holds its own against "regular" armies, and I've won more than I've lost with it.

Have a look at my P&M blog - currently working on Sons of Horus

Have a look at my 3d Printed Mierce Miniatures

Previous projects
30k Iron Warriors (11k+)
Full first company Crimson Fists
Zone Mortalis (unfinished)
Classic high elf bloodbowl team 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

GKs have a special detachment called the Nemesis Strike Force that only requires 1 Troop but allows up to 4 elites but only 2 heavy support choices. The main special rule granted by this detachment is the ability to roll for Deep Strike reserves on turn 1.

With that in mind, Generally a list would start with 1 lvl 3 Librarian and a 5man unit of Terminators, equipped with a psycannon and 1 hammer at a minimum.

After that you can add more Terminators, Dreadknights or Interceptors and still be competitive. Draigo can be taken as a Lord of War (also allowed in the Nemesis Strike Force) and comes stock with Gate of Infinity, allowing him to teleport a unit around the table at will. Plus he's a nice beat-stick.

Other selections that can be used and still remain somewhat competitive if used correctly are Purifiers and Paladins.

Purifiers are power-armored, can't deep strike on their own, but have 2 attacks and can take 2 heavy weapons per 5 models. Most importantly, they come stock with the power 'Cleansing Flame' and are psycher mastery lvl 2. Purifiers are excellent units with 1 glaring weakness... the lack of a decent way to get Cleansing Flame into 9" range without allying in Drop Pods. If you're willing to ally in SW Drop Pods then these guys are great.

Paladins are Terminators with 2 wounds that can upgrade one model to an apothecary and can take 2 heavy weapons per 5 man. These are generally considered too expensive for what they do but some people still use them.

Stormravens can but good as gunboats but as transports they're lacking. At best, you can get a turn 3 charge. Meanwhile, most of your units could deep strike on turn 1 and get a turn 2 charge without the risk of being blown out of the sky because your Stormraven took an unlucky hit.

The rest of the codex is stuff that is not competitive. You can take them if you want to intentionally nerf yourself. Dreadnoughts who are overpriced. Purgations who want to be long ranged heavy support but can only take weapons with 24" range or less. (the psycannon is 24" salvo and the psilencer is 24" heavy). All the HQs except the Librarian are melee specialist in a shooting edition. And Strike Squads who are barely cheaper than Terminators but provide far less offensive capability.

This message was edited 2 times. Last update was at 2016/04/22 16:46:27


6000+
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Made in ca
Fighter Ace






The most competitive units are the Librarian HQs, Draigo, purifiers w/ rhino, and the Dreadknight. Interceptors can be good too. A force weapon is a good pickup for the dreadknight, as well as both heavy weapons and definitely best of all the personal teleporter. TEQs should get psycannons, MEQs get incinerators. The codex is TEQ heavy, but with the amount of AP2 in the game they're not point effective. Draigo is the guy who'll tank damage for you, better than a 5 man TEQ squad and the cheaper MEQ Strike Squad is exactly as capable as the TEQs when it comes to stopping power. For a competitive list I'd go with one terminator squad or less. I'd even recommend the NSF detachment, which only requires one troop.

There GK tactica discussion is here if you want to check it out: http://www.dakkadakka.com/dakkaforum/posts/list/682457.page
   
 
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