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![[Post New]](/s/i/i.gif) 2016/04/24 13:13:45
Subject: [600] - Ravenwing - Ravenwing strike force
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Drop Trooper with Demo Charge
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So i'm interested in possibly starting a small pure ravenwing army that if i might enlarge in the future. Currently i have no models just the idea, but i've been doing some research on how best to run them so here's my first crack at an army list. (Made with battle scribe because i dont have the codex yet, so sorry if anythings wrong).
-Ravenwing Strike Force-
HQ
Librarian w/ bike 85,
Elites
Ravenwing command squad w/ champion, 125
Fast Attack
Bike squad Alpha- 5 bikers w/ grav gun, 140
attack bike w/ multimelta, 55
Bike squad Beta - 5 bikers w/ grav gun, 140
attack bike w/ multimelta, 55
-600-
The plan is to put the libby with the command squad, and send them to hunt enemy HQs, TEQ and light tanks, then the bike squads will either support them or go for objectives. So what are your thoughts?
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![[Post New]](/s/i/i.gif) 2016/04/24 13:50:15
Subject: Re:[600] - Ravenwing - Ravenwing strike force
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Longtime Dakkanaut
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I did really well at adepticon's 400 point Combat Patrol event with just Black Knights. They're even better t in low point games because they're so versatile and durable. They're the best unit in the codex so if you want to start a Ravenwing collection get as many Black Knights as you can.
The list above is not bad. The bike squads should be just three models with two special weapons each, and the Attack Bikes should be their own unit.
The next addition should probably be a full six model command squad with apothecary. At around 1000 points you should add a Darkshroud. At every step, roughly half your points should probably be in Black Knights.
Also always pay for a Level 2 Librarian.
Do you plan on allying with other Imperial forces in your collection?
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![[Post New]](/s/i/i.gif) 2016/04/24 15:33:46
Subject: Re:[600] - Ravenwing - Ravenwing strike force
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Drop Trooper with Demo Charge
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Thanks for the advice, I agree with you about the black Knights they do seem pretty awesome (both the models and their rules)!
I don't know how I feel about the three strong units of bikers, won't they die quite quickly because there is only three of them? Which would also mean the grav guns would be a bit of a points sink because there aren't many bodies in front of them? But the need for lots of bodies might just be my guard side resurfacing!
The only reason I was going to keep the Libby at lvl 1 is to keep him cheap to leave room for more bikers, so is the extra mastery level worth it?
And yes I am planning to ally them with my mech guardsmen, I thought it would be quite a cool combo with the ravenwing zooming around hopefully distracting enemy fire from the chimeras!
But what sort of Ravenwing list would you use at this points level?
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![[Post New]](/s/i/i.gif) 2016/04/24 23:21:23
Subject: Re:[600] - Ravenwing - Ravenwing strike force
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Longtime Dakkanaut
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Yentzer wrote:
But what sort of Ravenwing list would you use at this points level?
that depends a lot on the format and missions. 600 points should probably be modified. Especially: How big of a table and how many objectives? The big factor is how many units do you need.
If your opponent is open, I really recommend Adepticon's Combat Patrol format. It's the most fun I've had in organized play! They do 400 points, a 4 foot square table, and usually 4 objectives, but that'll work great at 600 points too. It looks like they haven't uploaded them yet, but you can email them.
If you're playing unmodified 6x4 table and six objectives, then you might want as many units as possible. But playing an elite army means you're usually playing to table your opponent, not take their objectives. Automatically Appended Next Post: Here's the primer, and I'll upload the missions later http://www.adepticon.org/wpfiles/2016/201640Kcp.pdf
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This message was edited 1 time. Last update was at 2016/04/24 23:22:44
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![[Post New]](/s/i/i.gif) 2016/04/25 06:50:12
Subject: Re:[600] - Ravenwing - Ravenwing strike force
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Drop Trooper with Demo Charge
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Ah ok cool, normally in my FLGS we play on 4x4 tables with 4 objectives and play the old eternal war missions or whatever they are called, so i will definitely look into the combat patrol thing.
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![[Post New]](/s/i/i.gif) 2016/04/25 08:45:35
Subject: Re:[600] - Ravenwing - Ravenwing strike force
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Longtime Dakkanaut
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I played in session #2. I've included #4 here too.
Note that we did not have nor require tactical objective cards, so we did not do the modified Maelstrom objectives. Instead we did a King of the Hill I think. But if you have the cards just use them. Or play a different mission.
| Filename |
201640KCP4.pdf |
Download
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| Description |
Combat Patrol #4 Packet |
| File size |
2104 Kbytes
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| Filename |
201640KCP2.pdf |
Download
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| Description |
Combat Patrol #2 Packet |
| File size |
2101 Kbytes
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![[Post New]](/s/i/i.gif) 2016/04/25 21:32:37
Subject: Re:[600] - Ravenwing - Ravenwing strike force
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Drop Trooper with Demo Charge
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cheers for those, i will have a read of them when i get the time, but what sort of list would you use if you played one of them at 600 level?
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![[Post New]](/s/i/i.gif) 2016/04/25 23:06:38
Subject: Re:[600] - Ravenwing - Ravenwing strike force
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Longtime Dakkanaut
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Yentzer wrote:cheers for those, i will have a read of them when i get the time, but what sort of list would you use if you played one of them at 600 level?
chaplain with bike and auspex, Ravenwing command squad with apothecary but maybe only five models, then the rest three model black Knight units. Maybe an attack bike or two, maybe a unit of three bikes with two grav. Always roll night fighting and play to table your opponent until turn 4.
At my combat patrol event I brought only a chaplain and 7 black Knights (in two units) and I placed 5th out of 24. Another Ravenwing player got 2nd just behind an army of Necron wraiths.
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![[Post New]](/s/i/i.gif) 2016/04/26 00:21:08
Subject: [600] - Ravenwing - Ravenwing strike force
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Warning From Magnus? Not Listening!
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I would run:
Dark Angels (601)
HQ
Libby - bike, shroud (95)
TROOPS
5 Scouts - combi-grav, hvy bolter (73)
5 Scouts - combi-grav, hvy bolter (73)
ELITES
3 Black Knights (120)
3 Black Knights (120)
3 Black Knights (120)
Leave the Libby running solo for 2+ jink, hexing or buffing stuff (just make sure he doesn't get charged). Psychic powers are up to you, but I rate Mind Worm on this guy.
If you need to lose that extra point (figured I'd leave it because it sounds like you'll be playing a friendly game), then just ditch one of the hvy bolters and chuck 5pts somewhere. Infiltrate and scout move those scout units and they can do a heap of damage for their points cost on turn one, forcing your opponent to spend a turn shooting at them. Alternatively just stick them in objectives.
Edits: typos
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This message was edited 2 times. Last update was at 2016/04/26 00:22:56
My P&M blog
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![[Post New]](/s/i/i.gif) 2016/04/26 02:06:12
Subject: [600] - Ravenwing - Ravenwing strike force
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Longtime Dakkanaut
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that's rly good, Scouts shine even brighter in small games. although note:
Libby doesn't have Ravenwing rule so he can't reroll that 2+ Jink; tho maybe he doesn't need to.
If you're using the Combat Patrol format, Psykers cannot manifest powers that are not Warp Charge 1, which greatly reduces the utility of Psykers. If you do the "modified Combined Arms" detachment, you don't need an HQ at all. But then you're limited to just one Elite and one Fast Attack. This is why the Ravenwing Strike Force is so strong in this format.
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![[Post New]](/s/i/i.gif) 2016/04/26 08:05:28
Subject: [600] - Ravenwing - Ravenwing strike force
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Warning From Magnus? Not Listening!
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axisofentropy wrote:Libby doesn't have Ravenwing rule so he can't reroll that 2+ Jink; tho maybe he doesn't need to.
If you're using the Combat Patrol format, Psykers cannot manifest powers that are not Warp Charge 1, which greatly reduces the utility of Psykers. If you do the "modified Combined Arms" detachment, you don't need an HQ at all. But then you're limited to just one Elite and one Fast Attack. This is why the Ravenwing Strike Force is so strong in this format.
With the shroud of heroes giving him FNP, the reroll isn't such a big deal. Good point about the 1WC only powers, though there are still a lot of good powers available - Mind Worm iirc is only 1 WC
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My P&M blog
DC:90S++G+++M+B+IPw40k04#+D+A+++/cWD241R++T(T)DM+ |
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