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Made in gb
Devastating Dark Reaper




Worcester

LOW are allowed however, it is only one Gargantuan or Super Heavy unit per team and my partner is playing Orks with a Stompa so I forfeit the Wraithknight.

The aim of my list is to secure objectives easily and reliably while providing long range supporting fire where needed with the bikes.

The Crimson Hunter is there for anti-air support and can provide high strength and low AP against terminator units as an example.

My partner would hopefully control the centre, killing random stuff with his Stompa (The Stompa has 2 Hellstorm Flamers and the 7" Blast strength D weapon). So he has ignore cover for anti-bike damage. This is accompanied with two units of tankbustas in Gun Wagons for anti-wraithknight etc (he also has 2 units of grots for his objective cards as each player can only score their own objective cards - each of the four players have their own deck).

The custom tournament rules state that you can have only one detachment BUT, you may take a formation detachment as long as the units from that detachment could still technically fit into the CAD. This is why I chose 2 units of spiders and reapers instead of 2 units of spiders and a unit of hawks because I already had the Crimson Hunter taking up a Fast Attack slot.

Here is the list, please tell me your thoughts and suggest alterations or tweaks as well as strategies if you want to!

CAD
HQ:
Farseer on Skyrunner, singing spear and Stone of Anatl'an - 135 points

Troops:
3x Windriders with Scatter Laser - 81 points
3x Windriders with Scatter Laser - 81 points
3x Windriders with Scatter Laser - 81 points
3x Windriders with Scatter Laser - 81 points
3x Windriders with Scatter Laser - 81 points

Fast Attack:
Crimson Hunter Exarch with Brightlances - 160 points

Aspect Host Detatchment (One of each member is the exarch):
5x Warp Spiders - 105 points
5x Warp Spiders - 105 points
3x Dark Reapers - 90 points

Total: 1000 points

This message was edited 2 times. Last update was at 2016/05/01 09:10:02


"He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it."

7500 Eldar
2000 Grey Knights  
   
Made in se
Dakka Veteran



Sweden

Looks pretty solid and your tactics are sound. My advice would be to consider switching the Crimson hunter for 2 Hornets with Pulse lasers. This is because you will be able to start them on the table and avoid reserve rolls and in my view they are a more reliable AT platform. But If you know you will face flyers then the crimson might be worth it, still reserve rolls can be an issue, not just for the flyer but if you need to "null" deploy most of your army because of pods and alpha strikes etc.

Anyways regarding AA in general between your scatterbikes, warp spiders and Reapers i would say that those are AA enough. They can even be boosted by the Farseer in a pinch.

This message was edited 2 times. Last update was at 2016/04/24 18:35:18


 
   
Made in gb
Devastating Dark Reaper




Worcester

I do agree that Hornets are excellent anti vehicle, but the only issue there is that I would need to have them in one squadren (because I have to have a max of three Fast Attack slots that include any other Detatchments. I do not like getting squadrens of vehicles, especially those with low armour value as the squad has to jink together and any armour pen or glances carry over to the next vehicle).

Pulse Lasers also do not do well against armour value of 13 or 14 in comparison to brightlances. I do realise that the Bikes and Reapers can do some damage to flyers but the Crimson Hunter is a much much better unit for that purpose. However, I am not sure I will face any flyers but there will be over 30 other players so the chances are pretty high.

For reserves, I was tempted to get an Autarch instead of the Farseer but the reserves are still a 3+ to begin with which is still pretty reliable.

This message was edited 1 time. Last update was at 2016/04/24 19:13:31


"He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it."

7500 Eldar
2000 Grey Knights  
   
Made in se
Dakka Veteran



Sweden

Valid points and with 30 unknown players i would go for the flyer also.
   
Made in gb
Devastating Dark Reaper




Worcester

Thanks for the suggestions and feedback!

"He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it."

7500 Eldar
2000 Grey Knights  
   
Made in us
Furious Fire Dragon






Have you had success with a squad of three reapers? I find myself in the position of being out maneuvered by the ideal biker targets, or alternatively 2+/3++ leading the charge anyhow. I've been nothing but disappointed by them.

"We are all connected. To the Earth, Chemically. To each other, Biologically. And to the rest of the Universe, Atomically." 
   
Made in gb
Devastating Dark Reaper




Worcester

Through just testing theories, with 48" range on the reapers, hitting on 2's for the formation, you will most likely get 6/7 hits (exarch has extra shot) - (with a re-roll should they turbo boost). Strength 5 against marine toughness 5 armour of 3+ Will kill on 4+ because they ignore jink saves. On average, 3 wounds or 4 if firing against toughness 4 Eldar bikes. That's usually at least half a squad killed while the reapers sit in cover in your own deployment zone. In this army, the stompa has hellstorm flamers anyway which will be at the front of the reapers anyway, ignoring their jink saves also. Reapers at 3 also prove as a unit that opponents usually ignore/forget or just make the opponent hesitant about their moves. Firing at a small unit like that feels like a waste when there's so many bikes etc flying around. They can also stay back on an objective and stay within range of most the board.

"He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it."

7500 Eldar
2000 Grey Knights  
   
Made in gb
Executing Exarch






Remember that Reapers are Slow and Purposeful, so you might be able to hide the unit out of LoS at deployment and then move into a firing position to hamper attempts to alpha-strike them.
   
 
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