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Made in gb
Squishy Oil Squig





So I have a 1250pt tournament coming up and need to represent the green and mighty side of things

This is my current plan

Ork horde Detachment

HQ

Warboss, Mega Armour, Lucky stikk 125

Painboy 50

Painboy 50

Troops

29x Boyz, 1 Boss nob W/ PK and bosspole 220

29x Boyz, 1 Boss nob W/PK and bosspole 220

23 boyz, Shootas, 2 big shootas, 1Bossnob Big choppa, bosspole shoota 209

Fast attack

DakkaJet 3 supershootas, flyboss 145

Heavy support

10 lootas 140

3 KMK 90


Total, 1249


So boss and painboy go in one of the 30 boy blobs, the other painboy goes in the other, the shootas attempt to steal an objective or 2 if they can while staying in cover and shooting a fair amount.


now my big issue I have been wondering is whether to take the KMKs or deffkopters? i haven't played with either much but i know ill need some extra anti armour.

What would you change? what do you think this list is missing and should be addressed?

   
Made in gb
Longtime Dakkanaut





UK

I'd drop the Shoota Boyz and take some Gretchin to screen your Mek Gunz. Then you've got enough to max out the KMK's and Deffkoptas.

Personally, I would drop the KMK's. They are good, but with 60 Boyz running up the field you might do friendly fire on them. The Deffkoptas are great for objectives and can absorb overwatch allowing your Boyz to run in without fear of getting shot. I would still take the Gretchin over the Shoota Boyz to fit in my next suggestion: 2x5 Tankbustas, in Trukks with 2 Bomb Squigs.

Tankbustas still give you the S8 to glance vehicles to death, but they also provide Meltabombs, with Tankhunters! This allows you to utilize them against heavy armour, without risking your MegaBoss.

For that I would change the Dakkajet for a Blitzabomba. You've got enough anti-air from the Lootas (which I'd split for 'splitfire') and Tankbustas to cause Flyers to Jink which is all you want to mitigate their damage (Orks don't particulary care for Snapshooting anyway). What the Blitzabomba does, is provide you a way to snipe models out on virtue of it's bomb, as well as being AP2 to boot.

Finally, I would add a Boss Pole on your non Warboss unit just so you aren't running back if you fail. You should be OK in the other unit with Leadership 9 from the Warboss, but if you feel that you aren't, you could switch the Blitzaback to a Dakkajet and slot a BP on.

This would be the list I would use, using yours as a base.

Spoiler:
Warboss w/ MA, Da Lucky Stikk = 125
Painboy = 50
Painboy = 50

5x Tankbustas w/ 2x Bomb Squigs, Trukk, Reinforced Ram = 110
5x Tankbustas w/ 2x Bomb Squigs, Trukk, Reinforced Ram = 110

29x Boyz w/ Boss Nob, PK = 215
29x Boyz w/ Boss Nob, BP, PK = 220
10x Gretchin = 35

Deffkopta = 30
Deffkopta = 30
Blitzabomba = 135

5x Lootas = 70
5x Lootas = 70

This message was edited 2 times. Last update was at 2016/04/25 02:59:02


YMDC = nightmare 
   
Made in us
Dakka Veteran





Yes but I think that that detachment has a 3 troop choice requirement which is why the OP had the 3rd squad of shoot a boys.
   
Made in gb
Longtime Dakkanaut





UK

That's true - I've missed that in my suggested list.

YMDC = nightmare 
   
Made in us
Squishy Oil Squig





 Frozocrone wrote:
I'd drop the Shoota Boyz and take some Gretchin to screen your Mek Gunz. Then you've got enough to max out the KMK's and Deffkoptas.

Personally, I would drop the KMK's. They are good, but with 60 Boyz running up the field you might do friendly fire on them. The Deffkoptas are great for objectives and can absorb overwatch allowing your Boyz to run in without fear of getting shot. I would still take the Gretchin over the Shoota Boyz to fit in my next suggestion: 2x5 Tankbustas, in Trukks with 2 Bomb Squigs.

Tankbustas still give you the S8 to glance vehicles to death, but they also provide Meltabombs, with Tankhunters! This allows you to utilize them against heavy armour, without risking your MegaBoss.

For that I would change the Dakkajet for a Blitzabomba. You've got enough anti-air from the Lootas (which I'd split for 'splitfire') and Tankbustas to cause Flyers to Jink which is all you want to mitigate their damage (Orks don't particulary care for Snapshooting anyway). What the Blitzabomba does, is provide you a way to snipe models out on virtue of it's bomb, as well as being AP2 to boot.

Finally, I would add a Boss Pole on your non Warboss unit just so you aren't running back if you fail. You should be OK in the other unit with Leadership 9 from the Warboss, but if you feel that you aren't, you could switch the Blitzaback to a Dakkajet and slot a BP on.

This would be the list I would use, using yours as a base.

Spoiler:
Warboss w/ MA, Da Lucky Stikk = 125
Painboy = 50
Painboy = 50

5x Tankbustas w/ 2x Bomb Squigs, Trukk, Reinforced Ram = 110
5x Tankbustas w/ 2x Bomb Squigs, Trukk, Reinforced Ram = 110

29x Boyz w/ Boss Nob, PK = 215
29x Boyz w/ Boss Nob, BP, PK = 220
10x Gretchin = 35

Deffkopta = 30
Deffkopta = 30
Blitzabomba = 135

5x Lootas = 70
5x Lootas = 70




Woah there was a lot there, took me couple of reads to absorb it all,

I like the idea of switching out the shootas for grots to give me the extra points and a screen of the mek guns, while still filling my required slots.

I have never managed to have much luck with my blitzabommer so probably wouldn't take that in there. It loves to roll 2-3 on its bombing run then scatter off into the distance doing feth all.

So my new list, which is very much in debt to your criticism and advice

HQ

Warboss, MA, Lucky stikk. 125

Painboy 50
Painboy 50

Elites,

5x tankbustas 2x bomb squigs Trukk (with RL)
5x tankbustas 2x bomb squigs Trukk (with RL)

Troops

29 boyz, boss nob PK 215
29 boyz, boss nob PK, BP 220
10 grots w/ runtherd 35

Fast attack

Deffkopta (RL) 30
Deffkopta (RL) 30

Dakkajet 3x supershoota flyboss 145

HS

5x lootas
5x lootas
   
Made in gb
Longtime Dakkanaut





UK

I think that's over by 10 points. I've never had good luck with Dakkajets, even when I bring two but YMMV so I'll keep it in. I think I would drop Flyboss for a Bosspole for the other mob of Boyz, if only to make points. It seems to be the most expendable thing on the list.

YMDC = nightmare 
   
Made in us
Longtime Dakkanaut





Dakkajets are best in ork lists that WAAAGH every turn.

If you have not had much luck with blitzbommas, taking away the bomb and adding another supashoota isn't going to impress you much.

I would check the points and if your over 10, sidegrade the dakkajet to a blitzbomma.

Alternatively you have 135pts to spend, and could pick up another tankbusta squad, if you take said tankbusta unit without bomb squigs you could probably also pick up 10 grots, or throw some more bodies into the loota squads.

That said I would think morky like and take some Lobbas with ammo runts, and add some more tankbustas to each unit. 3x lobbas is 54pts. Which leaves exactly enough to buy 6 more tankbustas (+3 tankbustas per tankbusta unit you have). I think you will have 3 pts left after that.

Reasoning: You have no reserves manipulation, the dakkajet will come in your turn 2-3 usually- but maybe turn 4. If this is for a tournament, you may not see many turns past turn 4. This means the dakkajets really only useful for a "surprise I can affect stuff over there all of the sudden" or " I have a shot at gunning down 1 flyer"

Flyers are not that popular in most metas these days, so the second one is less important.

Lobbas have 48" iirc, and do not require LOS to fire. You can affect a sizeable part of the board from wherever. This also allows you to put some orky love on other artillery while your boyz march up the field, or try and hit vehicles in the rear armor thanks to barrage rules.

More tankbustas. 5 Tankbustas is cool, if their rides blows up you can guess that unit of 5 will be 2-3, suffer a morale test and may be a unit of 0 due to mob rule. 8 Tankbustas in a vehicle that blows up will likely see you with 4-5 left. You will still have to take a morale test but you are more likely to have some left to be a threat. Plus more rokkits. Rokkits are like ranged powerklaws for orks, despite being AP3 instead of 2, they are the orks ranged answer to most things just like the powerklaw is the orks answer to sorting out things up close.
   
Made in gb
Squishy Oil Squig





Frozocrone wrote:I think that's over by 10 points. I've never had good luck with Dakkajets, even when I bring two but YMMV so I'll keep it in. I think I would drop Flyboss for a Bosspole for the other mob of Boyz, if only to make points. It seems to be the most expendable thing on the list.


I removed the Reinforced rams from the trukks to keep it under.


blaktoof wrote:Dakkajets are best in ork lists that WAAAGH every turn.

If you have not had much luck with blitzbommas, taking away the bomb and adding another supashoota isn't going to impress you much.

I would check the points and if your over 10, sidegrade the dakkajet to a blitzbomma.

Alternatively you have 135pts to spend, and could pick up another tankbusta squad, if you take said tankbusta unit without bomb squigs you could probably also pick up 10 grots, or throw some more bodies into the loota squads.

That said I would think morky like and take some Lobbas with ammo runts, and add some more tankbustas to each unit. 3x lobbas is 54pts. Which leaves exactly enough to buy 6 more tankbustas (+3 tankbustas per tankbusta unit you have). I think you will have 3 pts left after that.

Reasoning: You have no reserves manipulation, the dakkajet will come in your turn 2-3 usually- but maybe turn 4. If this is for a tournament, you may not see many turns past turn 4. This means the dakkajets really only useful for a "surprise I can affect stuff over there all of the sudden" or " I have a shot at gunning down 1 flyer"

Flyers are not that popular in most metas these days, so the second one is less important.

Lobbas have 48" iirc, and do not require LOS to fire. You can affect a sizeable part of the board from wherever. This also allows you to put some orky love on other artillery while your boyz march up the field, or try and hit vehicles in the rear armor thanks to barrage rules.

More tankbustas. 5 Tankbustas is cool, if their rides blows up you can guess that unit of 5 will be 2-3, suffer a morale test and may be a unit of 0 due to mob rule. 8 Tankbustas in a vehicle that blows up will likely see you with 4-5 left. You will still have to take a morale test but you are more likely to have some left to be a threat. Plus more rokkits. Rokkits are like ranged powerklaws for orks, despite being AP3 instead of 2, they are the orks ranged answer to most things just like the powerklaw is the orks answer to sorting out things up close.


I might have a look into replacing the flyer then, though my biggest worry is we will certainly have knights, wraithknights and other 'ard stuff so more tankbustas is a bonus in that regard.


I shall have another skim through my list and see where i can pick up some extra dakka

Thanks for the help so far its been really useful
   
Made in ca
Fighter Ace






Just a suggestion, but maybe consider dropping the dakkajet for warbikes? I mean the dakkajet is fine, don't get me wrong, but bikes stack up very well in comparison. 6 warbikes and a nob with pk would give you 21 TL S 5 AP 5 shots vs 9 TL S6 AP 4 shots. They can also score, tear up vehicles and light infantry in CC, have a T5 3++ jink if they boost so are very survivable, and won't accidentally show up on the last turn of a game.

Though maybe some mek guns would synergize better with your list. Bring back the KMKs, like four of em, with some ammo runts will help vs vehicles, MCs, and TEQs. Your tankbustas stick out like a sore thumb in their AV10 open topped trukks, the only two vehicles on your side of the table. I don't see them making it through too many battles. Buffing them up with the dakkajet points might be a good idea too.

This message was edited 2 times. Last update was at 2016/04/26 20:25:52


 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

I liked your first list, you needed the warboss in the shootas though. He can't run anyway so the shootas can shoot. shoota boys are still awesome in combat 1 less attack in a unit that big doesn't matter that much.


Automatically Appended Next Post:
But I do agree you should drop the flyer and put the points anywhere else, deffkoptas for last minute objectives or more kmk's maybe even max your shoota boys out to 30.

This message was edited 1 time. Last update was at 2016/04/27 09:04:52


mean green fightin machine 
   
Made in ca
Regular Dakkanaut





Do you think dropping the dakkajet for a void shield generator might be more useful? Hopefully protects trukks, lootas, etc. on turn 1 if you're not going first.

I do think warbikers might be more useful here too, a 5-man with klaw nob is less than the cost of a jet or bomber.
   
 
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