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![[Post New]](/s/i/i.gif) 2016/04/24 19:52:47
Subject: [1250] - Necrons
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Been Around the Block
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Hey all I need some help.
This a army that I want some feedback on.
I play against orks, nids, Eldar and DA. Soon vs SW
Aswell.
CAD
HQ: Overlord, Warscyth, The Nightmare shroud.
Troop:10 Warriors
Troop: 10 Warriors
Troop: 9 Immortals.
Elite: 5 Lychguards, Hyperphase swords, Dispertion shields.
Fast Attack: 4 Wraiths, Whip Coils.
Fast Attack: 4 Wraiths, Whip Coils
Heavy Support: 2 Heavy Destroyers
Heavy Support: 2 Heavy Destroyers
So what do you all think?
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This message was edited 2 times. Last update was at 2016/04/24 20:20:14
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![[Post New]](/s/i/i.gif) 2016/04/24 21:21:14
Subject: Re:[1250] - Necrons
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Brutal Black Orc
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What you have is a rather powerful list but I think there's a flaw: your overlord is a meelee focused character but there's virtually no unit he'd go well with. if you want my opinion swap him for zandrekh whom will be a great support for your army.
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![[Post New]](/s/i/i.gif) 2016/04/24 21:51:14
Subject: [1250] - Necrons
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Been Around the Block
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Thanks for the comment.
The Overlord join the Lychguards as a counter attack unit,
I dont know if its hard. We play Swedish comp and my friends lists comp harder then me. =/
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This message was edited 1 time. Last update was at 2016/04/24 21:51:55
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![[Post New]](/s/i/i.gif) 2016/04/24 22:23:31
Subject: Re:[1250] - Necrons
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Brutal Black Orc
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Oh, just saw the lychguard.... Erm, I don't see this as really useful. You're better with swapping that squad of lychguard with a stalker, best defesne is offense: with BS5 and re-rolls on 1s to hit from Zandrekh (warlord trait) you can basically twinlink most of your army, specially with the heavy destroyers (TL lascannons that are also shredding, oh my!) It will be a tide of fire-power worth seeing.
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![[Post New]](/s/i/i.gif) 2016/04/24 22:36:27
Subject: [1250] - Necrons
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Been Around the Block
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Remember that destroyers dont need shred. They have pref enemy.
So far the lychgurds and The lord have tanked alot of enemy fire.
So the rest of the army have been let alone.
I have been thinking If i should switch them out.
But dont Know for what.
The thing is that my friends fear them. And that give me the edge. But They are slow that the problem =/
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![[Post New]](/s/i/i.gif) 2016/04/24 23:04:20
Subject: [1250] - Necrons
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Longtime Dakkanaut
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Do you have the Exterminatus Book? If so I would highly recommend taking the Solar Thermite on your Overlord (provided you can mix relics). Not only will it make you S8 AP2 (going before all those other Power Fists at Initiative 2 and causing ID on T4, such as Meganobz, Tyranid Warriors, etc) but you'll also get to re-roll saving throws of one (in other words, you have a re-rollable 2+ armour save). That should be enough for that unit.
Another thing to do, provided you can, is to replace the Warscythe with the Edge of Eternity, which for no extra points let's you choose which models die through Precision Strikes. Don't forget that they can Deep Strike once per game to get where they need to be. Further more, the Necron Wraiths are durable enough to hold units in place while your Lychguard walk towards them.
I would drop the Immortals and grab a third Necron Warrior unit to make the points.
I'd also replace the Heavy Destroyers with a Triarch Stalker with that many Gauss shots, vehicles should die easy enough. Maybe get some Tomb Blades for Objectives (Nebuloscopes, Shield Vanes).
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/04/24 23:16:52
Subject: [1250] - Necrons
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Been Around the Block
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I dont have that book=/ Im using the destroyers becuse the nid player have alot of mc with 3+ save and T6.
And gauss only wound on a 6. Then he get to save against it=/
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This message was edited 1 time. Last update was at 2016/04/24 23:17:52
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![[Post New]](/s/i/i.gif) 2016/04/24 23:26:28
Subject: [1250] - Necrons
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Longtime Dakkanaut
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You're not wrong. But you don't particularly need them. Wraiths are S6 Rending which do a number on TMC in my experience as a Tyranid player. Your Lychguard can also dish out pain with S5 AP3.
Two shots might do two wounds, but you still need to do a further two more wounds or so to kill them, and that's assuming you hit, wound and they fail a cover save for each shot you fire at it.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/04/25 09:47:55
Subject: [1250] - Necrons
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Brutal Black Orc
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Lorex wrote:Remember that destroyers dont need shred. They have pref enemy.
So far the lychgurds and The lord have tanked alot of enemy fire.
So the rest of the army have been let alone.
I have been thinking If i should switch them out.
But dont Know for what.
The thing is that my friends fear them. And that give me the edge. But They are slow that the problem =/
Which is basically what prefered enemy with strength 9 amounts to. Re-roll one's to wound when wounding on 2s is bascially shred.
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![[Post New]](/s/i/i.gif) 2016/04/25 15:03:17
Subject: Re:[1250] - Necrons
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Regular Dakkanaut
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Might just be me, but I'd get rid of one of the Heavy Destroyer units and chuck more lychguard or wraiths in. I have seen some things done with an Overlord mixed in with Lychguard or Wraiths (in the assault) that made me pee myself a bit.
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WAR IS ALL WE KNOW
In the grim darkness of the far future, there is only Brussels Sprouts.
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![[Post New]](/s/i/i.gif) 2016/04/25 16:27:46
Subject: [1250] - Necrons
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Been Around the Block
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Well when I have been thinking of it. The Heavy destroyers havent done that much.
But what about switching them for just 4 destroyers in the one unit.?
@ Nydhog. More Lychguards sounds cool. I love the models so much. Its a shame that they are slow. =/
But its a good idé=)
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![[Post New]](/s/i/i.gif) 2016/04/26 04:11:56
Subject: [1250] - Necrons
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Regular Dakkanaut
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Chuck a DT with them. Problem solved.
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WAR IS ALL WE KNOW
In the grim darkness of the far future, there is only Brussels Sprouts.
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