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![[Post New]](/s/i/i.gif) 2016/04/25 14:10:31
Subject: [1850] - Renegades and Deamons - What would counter my list?
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Fresh-Faced New User
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Hello everyone, I have been running a new list with Renegades and Demonic incursion, I feel like its really strong vs alot of match ups but would like some counters to it so I can work on those match ups. The list is as follows.
Deamon CAD
HQ
-Fateweaver
-The Masque of Slannesh
Troops
3 Nurglings
3 Nurglings
Demonic Incursion
1 Herald of Khorn, with Juggernaut, Hatred Loci, Lesser reward (for axe)
5 Fleshounds of Khorne
5 Fleshounds of Khorne
5 Fleshounds of Khorne
5 Fleshounds of Khorne
5 Fleshounds of Khorne
5 Fleshounds of Khorne
5 Fleshounds of Khorne
5 Fleshounds of Khorne
5 Furies
Renegades- Purge Detachment
HQ
-Command squad
-Arch Demegog with Ordnance tyrant, Carapace armor
Elites
-1 Heavy ordnance battery Earthshaker
-1 Heavy ordnance battery Earthshaker
Troops
1 Thudd gun with 1 additional Crew
1 Thudd gun with 1 additional Crew
1 Thudd gun with 1 additional Crew
1 Thudd gun with 1 additional Crew
1 Thudd gun with 1 additional Crew
1 Thudd gun with 1 additional Crew
Heavy
2 Rapier laser battery with additional crew
3 Rapier laser battery with additional crew
Fortification
Aegis Defense Line.
The one major weakness of this list is high KP however all the targets are pretty homogeneous and tough. Let me know any questions or comments and thanks for taking the time to look at it.
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![[Post New]](/s/i/i.gif) 2016/04/25 15:02:15
Subject: [1850] - Renegades and Deamons - What would counter my list?
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Longtime Dakkanaut
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:-) I like it. If worried about KP , what about combining the units or swapping some thudd guns for wyverns?
Maybe squeeze in an anti air craft gun on the aegis for token air cover /interceptor
Does the ordnance tyrant have to be warlord?
If he is , then you can move fatey to the incursion, and have the masque in an allied detachment.
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DFTT |
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![[Post New]](/s/i/i.gif) 2016/04/25 15:15:01
Subject: Re:[1850] - Renegades and Deamons - What would counter my list?
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Fresh-Faced New User
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Tyrant doesnt have to be WL thankfully, so Fatey is my WL.
I can cut 3 KP by putting the thud guns in squads of 2 but the versatility and annoyance of having to kill them separately seems to outweigh it. I have played 5 games and no one has gotten over 6 KP off of me. I like the quad gun, but I dont know what i would cut for it. Also with fatey i have some AA and really I can ignore most flies and just control the ground with this list.
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![[Post New]](/s/i/i.gif) 2016/04/25 20:12:10
Subject: Re:[1850] - Renegades and Deamons - What would counter my list?
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Nurgle Predator Driver with an Infestation
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Negative, the Arch - Demagogue does have to be the Warlord in order to be given a devotion such as Ordnance Tyrant. On the plus side it means no Warp Storm Table, so you won't actually need Fateweaver ' trait.
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![[Post New]](/s/i/i.gif) 2016/04/26 02:23:59
Subject: [1850] - Renegades and Deamons - What would counter my list?
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Regular Dakkanaut
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and a single wraithknight wrecks your day.
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![[Post New]](/s/i/i.gif) 2016/04/26 03:25:54
Subject: [1850] - Renegades and Deamons - What would counter my list?
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Fresh-Faced New User
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How do you figure? D knight has no good targets, so tie it up in combat with dogs while I kill everything else I the army. Skythrx knight would do better but same solution. With average saves he's going to kill 2 dogs per squad flamed and won't reach the artellery. Thudd guns are very strong vs bikes and warp spiders. Eldar is still amazing but I think this list is pretty solid against it.
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![[Post New]](/s/i/i.gif) 2016/04/26 03:44:00
Subject: [1850] - Renegades and Deamons - What would counter my list?
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Auspicious Daemonic Herald
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Your flesh hounds won't tie up Wraithknights because they will die to instability. A Wraithknight should be kill 3 Hounds easy between ID attacks and Stomp and since you can't even hurt a WK without furious charge (and even with Furious charge you're only wounding on 6s and aren't ignoring its 3+ and FNP) your hounds will lose combat by ~6 wounds so will be testing for Instabilty at Ld 1. Even with the reroll from the Incursion detachment you are still going to blow up unless you roll snake eyes. WKs shouldn't be stuck in combat for more then a single round.
Also Warp Spider munch artillery because they wound on the crew's i3 for a 2+ instead of T7 and since they have deep strike they usually just deep strike and blow up an artillery unit before you even get to shoot at them
Thudd guns aren't great against bikes either because of how small the untis are. At a squad size of only 3 in pretty much all cases you can only get 12 at most but should actually get like 3-4 because they will be spread out and you only are shooting small blasts (that aren't twin linked at all). With only 3 hits thats only 2 wounds and they get 3+ armor so you might kill a bike
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![[Post New]](/s/i/i.gif) 2016/04/26 09:26:13
Subject: [1850] - Renegades and Deamons - What would counter my list?
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Fighter Ace
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This list is kind of the anti-MSU MSU list. Your main concerns, philosophically, will be alpha strike lists, death stars, and MC+ spam. Alpha strike will hit your artillery hard and beat your daemons in CC. Hounds can only momentarily tarpit deathstars, the good death stars can eat 5 hounds in a single assault phase, giving them a free KP and an extra d6" move. You don't really have the volume or quantity of fire to take down higher end MCs and you'll be relegated to tar pitting again. Like I said though, should be good vs other MSU lists. Also against static gunlines. Min/maxing should take you over most casual lists too, and MSU style objective games should keep you in any given game. e:Just as a note, you are strong against alpha strike grav spam which is a pretty popular form of alpha strike. But you're just good vs grav spam in general. Though grav cents can be packing hurricane bolters too, so you may need 2-3 hound units nearby for his shooting phase, overwatch, and the cc phase to statistically have any models left alive to tarpit for his next turn.
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This message was edited 5 times. Last update was at 2016/04/26 09:59:19
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![[Post New]](/s/i/i.gif) 2016/04/26 09:44:48
Subject: [1850] - Renegades and Deamons - What would counter my list?
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Stalwart Dark Angels Space Marine
London
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any invisibility at all will wreck your day, your blast wont be able to target it.
A riptide heavy list will cause problems too, you just wont have enough to get through the 5 wounds in time. You dont have enough that reliably causes several wounds on T6 2+ to reduce their firepower enough
Assassins: the callidus can only be snapshot at on its first turn, when it flames soemthing expensive and after that it'll just melee its way through your artillery line.
I can't see any meaningful anti air in there either (but the aegis can get an upgrade),
I faced a similar list with an eldar cad (wk, bikes and lynx), dark eldar allies for deep striking wraithguard, and a riptide wing. It ended very badly for them, I reserved everything apart from the Lynx, WK and riptides, and didnt lose any of them, after removing his last model. (i did lose some troops when they came on).
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![[Post New]](/s/i/i.gif) 2016/04/26 18:48:20
Subject: [1850] - Renegades and Deamons - What would counter my list?
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Fresh-Faced New User
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So I put the masque in to deal with some of those problems even if it is a short term solution, she can stop a death star for 1-2 turns and same with cent/shooting star. I built thus for ITC play so invisibility isn't a concern. Good points overall though, I have 1 game in against an Eldar player and I won. I can screen out the spiders so they can't drop the artillery first turn and when they do shoot them they are behind the aegis so they are still protected, then the return fire is harsh against spiders. The WK is a bigger problem then I thought, in that 1 game I got a lucky psychic shriek from fatey, between that and the rapier I killed it after it fired 2 D shota at fate and missed. I think my hope vs a lot of the weaker match ups is play to the objectives, most of the Mc spam hut super hard but with corrupted objectives I feel like ill be able to win maelstrom and primary. Tau Mc smash does have a lot of targets I have to hope fatey goes ham or I can tie things up. The one assurance is they won't have any marker lights after I get 1 round of shooting.
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![[Post New]](/s/i/i.gif) 2016/04/26 23:32:13
Subject: [1850] - Renegades and Deamons - What would counter my list?
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Longtime Dakkanaut
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You have all these models??? Show pics
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![[Post New]](/s/i/i.gif) 2016/04/27 02:27:27
Subject: Re:[1850] - Renegades and Deamons - What would counter my list?
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Fresh-Faced New User
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Don't have pictures of all the artillery I'll get one though
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